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Energist Idea

Posted: Fri May 16, 2014 3:32 am
by MarginalMagus
So, my summer job is working for a high energy physicist, and while I was bored at work I wrote this down:

Energist Class Ideas:


Class Trees:

Electromagnetism:
Ranged Disarm
Beam Control
-Instant,Turns beams to single target
Armor Elevation
-Allows usage of heavy armor without fatigue
Armor Acceleration
-Faster movespeed/global speed with heavy armor

Air tree? (Not really thematic)

Weak Force:
Beta Beam
-Low Long Range Arcane (?) Damage
Charge Conjugation
-Detonates a non-rare, unique, elite, boss, etc for damage based on hp
Parity Violation
-Instant, Reset a tier 1 cooldown
Superposition
-Create an identical clone (which cannot use abilities, and which you do not damage) for the next 3 turns. At the end of the effect, between you and the clone, the self with the highest remaining hp becomes your new location and hp.

Nuclear Manipulation:
Alpha Beam
-High Upclose Arcane (?) Damage
Binding Energy
-Instant, regain mana for damage dealt on next ability used
Quark-Gluon Plasma
-Cone of combination fire/lightning damage
Critical Mass
-Enormous explosion of combination fire/physical damage

Gravity Tree from PM (maybe use mana costs)

Generics:

Combat Training

Aegis at 1.0

Spacetime Weaving from PM (maybe use mana costs)

Re: Energist Idea

Posted: Sun May 18, 2014 3:51 pm
by Avernite
Awesome!
Please do this!
I like nuclear manipulation tree

Superposition is a nice idea aswell
Although its placed in a weird tree

explode for damage based on hp?
If its less than 100% than i d rather use something else that would instakill them instead
I think it would be perfect if it was only possible to explode someone with less than 30/40/50/60/70% hp or something

UPD
Beam Control
-Instant,Turns beams to single target

what is this for oO?

Re: Energist Idea

Posted: Sun May 18, 2014 6:05 pm
by MarginalMagus
Haha glad you like it. I doubt I'll ever flesh this out, it's just for fun physics nonsense. Ideas are absolutely welcome though! In any case, the weak force seems to have limited effects relevant to a crazed magical death machine, so superposition was kinda filler. Beam control was supposed to say it upped damage.