Energist Idea
Posted: Fri May 16, 2014 3:32 am
So, my summer job is working for a high energy physicist, and while I was bored at work I wrote this down:
Energist Class Ideas:
Class Trees:
Electromagnetism:
Ranged Disarm
Beam Control
-Instant,Turns beams to single target
Armor Elevation
-Allows usage of heavy armor without fatigue
Armor Acceleration
-Faster movespeed/global speed with heavy armor
Air tree? (Not really thematic)
Weak Force:
Beta Beam
-Low Long Range Arcane (?) Damage
Charge Conjugation
-Detonates a non-rare, unique, elite, boss, etc for damage based on hp
Parity Violation
-Instant, Reset a tier 1 cooldown
Superposition
-Create an identical clone (which cannot use abilities, and which you do not damage) for the next 3 turns. At the end of the effect, between you and the clone, the self with the highest remaining hp becomes your new location and hp.
Nuclear Manipulation:
Alpha Beam
-High Upclose Arcane (?) Damage
Binding Energy
-Instant, regain mana for damage dealt on next ability used
Quark-Gluon Plasma
-Cone of combination fire/lightning damage
Critical Mass
-Enormous explosion of combination fire/physical damage
Gravity Tree from PM (maybe use mana costs)
Generics:
Combat Training
Aegis at 1.0
Spacetime Weaving from PM (maybe use mana costs)
Energist Class Ideas:
Class Trees:
Electromagnetism:
Ranged Disarm
Beam Control
-Instant,Turns beams to single target
Armor Elevation
-Allows usage of heavy armor without fatigue
Armor Acceleration
-Faster movespeed/global speed with heavy armor
Air tree? (Not really thematic)
Weak Force:
Beta Beam
-Low Long Range Arcane (?) Damage
Charge Conjugation
-Detonates a non-rare, unique, elite, boss, etc for damage based on hp
Parity Violation
-Instant, Reset a tier 1 cooldown
Superposition
-Create an identical clone (which cannot use abilities, and which you do not damage) for the next 3 turns. At the end of the effect, between you and the clone, the self with the highest remaining hp becomes your new location and hp.
Nuclear Manipulation:
Alpha Beam
-High Upclose Arcane (?) Damage
Binding Energy
-Instant, regain mana for damage dealt on next ability used
Quark-Gluon Plasma
-Cone of combination fire/lightning damage
Critical Mass
-Enormous explosion of combination fire/physical damage
Gravity Tree from PM (maybe use mana costs)
Generics:
Combat Training
Aegis at 1.0
Spacetime Weaving from PM (maybe use mana costs)