Reformed: Blight-stricken Wilder
Posted: Fri Feb 14, 2014 2:01 am
Currently this is just in the IDEA phase. Also, I'm total crap at code so unless someone not-crap at code takes the code reigns this'll never get past the PLANNING phase. (Note: Phases are IDEA, PLANNING, CODING, TESTING & BALANCE.)
Lore: You are -- were -- Rhalore. On your initiation day you saw dark, horrible acts. You fled into the wilds, and Nature, in Her grace, sheltered you. Tried to heal you, but the sickness inside of you is insidious, infective. The Blight is part of you now, and it cannot be defeated.
The Reformed is a melee class that focuses heavily on battles of endurance. They are automatically Antimagic and they can only be a "new race" called Reformed Shalore -- a Shalore who has turned away from magic and is essentially the same except for different (but similar) skills, and with magic and willpower starting stats swapped.
Their primary attributes are strength, willpower, and constitution.
They have three primary resources: stamina, equilibrium, and infecting vim.
They would typically use either 2h weapons or sword+board, but mindstar builds would be possible (kinda like dark wyrmics in that way)
The infecting vim bar is the class' primary uniqueness. Like most resource bars, it goes up over time to a maximum value, but in gameplay it functions more akin to a paradox bar. The LOWER your infecting vim bar is, the MORE powerful your abilities get, and this effect is greatest on your healing/defensive abilities. However, as your infecting vim bar drops lower, the blight becomes more active. Akin to an anomaly, you start getting effects at low infecting vim levels. These effects are somewhat random but are usually beneficial for the player, but they come with two penalties: They decrease the player's health (while never killing him/her outright), and they increase the infecting vim bar, hampering the player's abilities, most notably the healing abilities, making it difficult to recuperate that lost health. Most of these effects would be similar to a defiler's spells, like bone novas or blood sprays. (Would not be pretty to have one go off near an escort.)
As for trees, they would have the standard combat technique trees, in addition to a few trees that utilize equilibrium and infecting vim.
Two locked class trees: Self-hate and self-pity. Self-hate has aggressive attacks that scale inversely with infecting vim (like most of the Reformed abilities), but also scale inversely with health as you draw closer to death. Self-pity has a suite of defensive and healing abilities that scale inversely with infecting vim and also scales with equilibrium, giving you powerful options to protect yourself but using them runs the risk of an equilibrium failure.
In addition, they would have the Zigur trees (Call of the Wild and Fungus) available but locked at the start. However, the blight infection has permanently damaged the Reformed's connection to Nature; both trees would be at 0.5 mastery. (They would have an alternate means of restoring equilibrium without meditation.)
Questions? Thoughts? Comments? Drunken heckling? Heckling drunks? Is it the anti-magic Shalore you've all be waiting for?
Lore: You are -- were -- Rhalore. On your initiation day you saw dark, horrible acts. You fled into the wilds, and Nature, in Her grace, sheltered you. Tried to heal you, but the sickness inside of you is insidious, infective. The Blight is part of you now, and it cannot be defeated.
The Reformed is a melee class that focuses heavily on battles of endurance. They are automatically Antimagic and they can only be a "new race" called Reformed Shalore -- a Shalore who has turned away from magic and is essentially the same except for different (but similar) skills, and with magic and willpower starting stats swapped.
Their primary attributes are strength, willpower, and constitution.
They have three primary resources: stamina, equilibrium, and infecting vim.
They would typically use either 2h weapons or sword+board, but mindstar builds would be possible (kinda like dark wyrmics in that way)
The infecting vim bar is the class' primary uniqueness. Like most resource bars, it goes up over time to a maximum value, but in gameplay it functions more akin to a paradox bar. The LOWER your infecting vim bar is, the MORE powerful your abilities get, and this effect is greatest on your healing/defensive abilities. However, as your infecting vim bar drops lower, the blight becomes more active. Akin to an anomaly, you start getting effects at low infecting vim levels. These effects are somewhat random but are usually beneficial for the player, but they come with two penalties: They decrease the player's health (while never killing him/her outright), and they increase the infecting vim bar, hampering the player's abilities, most notably the healing abilities, making it difficult to recuperate that lost health. Most of these effects would be similar to a defiler's spells, like bone novas or blood sprays. (Would not be pretty to have one go off near an escort.)
As for trees, they would have the standard combat technique trees, in addition to a few trees that utilize equilibrium and infecting vim.
Two locked class trees: Self-hate and self-pity. Self-hate has aggressive attacks that scale inversely with infecting vim (like most of the Reformed abilities), but also scale inversely with health as you draw closer to death. Self-pity has a suite of defensive and healing abilities that scale inversely with infecting vim and also scales with equilibrium, giving you powerful options to protect yourself but using them runs the risk of an equilibrium failure.
In addition, they would have the Zigur trees (Call of the Wild and Fungus) available but locked at the start. However, the blight infection has permanently damaged the Reformed's connection to Nature; both trees would be at 0.5 mastery. (They would have an alternate means of restoring equilibrium without meditation.)
Questions? Thoughts? Comments? Drunken heckling? Heckling drunks? Is it the anti-magic Shalore you've all be waiting for?