TOME Card Game Addon
Posted: Thu Feb 13, 2014 6:29 pm
Well heres what ive been playing around with for a long time,hoping i would be able to flesh out the 'trumps' idea from Roger Zelazny's books or Hunter X Hunter's Greed Island.
Im new to Lua but not to programming in C/C++ so learning as i go along
would love feedback on these ideas
Principle Idea: Collectible Card game.
No Levelup
Can use only 3(?) cards at one time,rest must be stored/replaced when no enemies are nearby.(Kind of like wizard preparation from D&D)
1) Healing => Cards that are 1 shot items or rechargable after every rare/boss kill?
2) Magic cards => Random drops of magic spells for firebolt,magic missile etc(work like wands) or teleport/phase door,will have a cooldown like totems from TOME,however levelup/improve with cards or boss kills?
3) Combat Cards => Will have card drops that turn into swords/spears/shields as items.again improve with boss kills(also upgradeable and has charges)
4) Enhancement Cards => Stat improvement auras,lifesteal,defense attack sustains etc
**************************************************************************
Disable all monster drops.
every 10th? or 10*xth monster will drop a card with a related stat boost card permanent. example: 100 wolves = [1-10] random ->agility gain (or random card?)
Bosses have a chance to drop rare permanent stat cards including extra card preparation slot.
Card book/album/binder featured after completing some quest,like transmog chest.
Multiple card copies of the same card can be melded to make a stronger version however if both of them are 1 shot cards like:
Example
Raging dragon[5] card:
Damage-10 ATK
Range-10
Uses - 5
Raging dragon[5] + Raging dragon[5] => level 2 Raging dragon[11]
damage 15ATK
range 10
uses 11
along these lines.
Normal Card Ideas:(upgrading these will increase duration by upgrade card + 1)
Monologue[5]-> Adds a regen effect depending on x
Glassblade[5]-> Creates a normal sword (melee range) to strike your enemy down doing xdxx damage.
Punish[5]-> slows/stuns target enemy for xdx turns.
Raging dragon[5] ->(as given above)
RARE Card Ideas:
The Jaggernought ->Adds charges to all cards in card album [+1] each card
The Joker -> Allow you to meld with any card to make level+1 copy
The Knight -> turns the card into a suit of armour absorbing damage for the next 10 hits,reducing absorbtion over 10% each hit.Infinite duration
The King -> Turns the card into a weapon which does 1 time hit of [50% - 100%] to target enemy.
Ode to Darkgod[3] -> random status effect to target for 1 turn every 2 turns in a 10 turn duration
Im new to Lua but not to programming in C/C++ so learning as i go along

Principle Idea: Collectible Card game.
No Levelup
Can use only 3(?) cards at one time,rest must be stored/replaced when no enemies are nearby.(Kind of like wizard preparation from D&D)
1) Healing => Cards that are 1 shot items or rechargable after every rare/boss kill?
2) Magic cards => Random drops of magic spells for firebolt,magic missile etc(work like wands) or teleport/phase door,will have a cooldown like totems from TOME,however levelup/improve with cards or boss kills?
3) Combat Cards => Will have card drops that turn into swords/spears/shields as items.again improve with boss kills(also upgradeable and has charges)
4) Enhancement Cards => Stat improvement auras,lifesteal,defense attack sustains etc
**************************************************************************
Disable all monster drops.
every 10th? or 10*xth monster will drop a card with a related stat boost card permanent. example: 100 wolves = [1-10] random ->agility gain (or random card?)
Bosses have a chance to drop rare permanent stat cards including extra card preparation slot.
Card book/album/binder featured after completing some quest,like transmog chest.
Multiple card copies of the same card can be melded to make a stronger version however if both of them are 1 shot cards like:
Example
Raging dragon[5] card:
Damage-10 ATK
Range-10
Uses - 5
Raging dragon[5] + Raging dragon[5] => level 2 Raging dragon[11]
damage 15ATK
range 10
uses 11
along these lines.
Normal Card Ideas:(upgrading these will increase duration by upgrade card + 1)
Monologue[5]-> Adds a regen effect depending on x
Glassblade[5]-> Creates a normal sword (melee range) to strike your enemy down doing xdxx damage.
Punish[5]-> slows/stuns target enemy for xdx turns.
Raging dragon[5] ->(as given above)
RARE Card Ideas:
The Jaggernought ->Adds charges to all cards in card album [+1] each card
The Joker -> Allow you to meld with any card to make level+1 copy
The Knight -> turns the card into a suit of armour absorbing damage for the next 10 hits,reducing absorbtion over 10% each hit.Infinite duration
The King -> Turns the card into a weapon which does 1 time hit of [50% - 100%] to target enemy.
Ode to Darkgod[3] -> random status effect to target for 1 turn every 2 turns in a 10 turn duration