Bloodied Berserker - Addon v0.1 - Making Berserker More Fun!
Posted: Sat Feb 08, 2014 10:07 pm
http://te4.org/games/addons/tome/bloodied-berserker
http://steamcommunity.com/sharedfiles/f ... =225914343
This addon updates the Berserker class in an effort to make its early game
more interesting by replacing some of the more generic abiliities with access to the
Bloodthirst set from level 1, along with a small redesign of a few key abilities.
v0.12 Changelog:
Stunning Blow - Changed to 5 turn cooldown, max duration 5 turns. This talent was just a little too good for a tier 1 that you have immediate access to. Look forward to new talents other talents getting much better soon. Also, monsters use this talent and at 4 turn cooldown it was really nasty on them.
v0.11 Changelog:
To address some oversights with the original release, here is a quick fix that should help keep with the idea of making things MORE interesting, not less. One of the biggest issues I'd like to fix is the amount of bumping into monsters you do as a Berserker, I feel like even as a melee character the player should have more buttons to press!
Two handed maiming - Swapped with Combat Veteran, so players again have immediate access to Stunning Blow.
Stunning Blow - Cooldown reduced to 4, duration max reduced to 6, stamina cost reduced from 8 to 6. Why? Because more pushing buttons, less bumping!
Death Dance - Cooldown now scales with level, to a mimimum of 6. Begins at old cd of 10. Stamina cost reduced from 30 to 25. Same as above, more button pressing!
Rush - Cooldown already scaled with level, but was still very long even at 5/5 points. Now scales from 30 to 10 turns. (old scaling was 34 to 18 turns). Stamina cost reduced from 24 to 20.
v0.1 Changelog:
Berserker - Moved to slot 1 in the 2H Weapon Offense tree, accuracy bonus removed, armor
penalty removed. Now you should feel confident Berserking as a Berserker from the very
beginning! This early game armor boost is offset by the late game loss of accuracy, you will
have to make that up elsewhere!
2H Weapon Crippling - Tree position swapped with Bloodthirst, because Bloodthirst is just more
interesting and class defining overall, especially once my remake of Bloodrage is in...
Bloodthirst - Positions of Mortal Terror and Bloodbath swapped because you need to get
critical hits in order to activate Bloodbath.
Stunning Blow - It still exists, you just need to get level 10 to buy 2H Weapon Crippling with
a category point before you can use it. This is a temporary measure, I will likely restore
immediate access to this ability in the next release of the addon, but there was no convenient
method of doing so for v0.1.
Coming Soon:
Bloodrage - Will scale with current player HP granting a % boost to Strength related to the % of
player health currently missing.
Torrent of Blood - A new cone AoE, but requires a melee range primary target. It works by
grabbing an enemy, then exploding your own furious blood out in the cone. It hits with such
force that all secondary targets are pushed back at least 1 tile, and it does more damage the
closer they are to you. It costs 5% of player HP to use, though, instead of Stamina
MORE! I will not rest until Berserker is every bit as interesting as the other classes in ToME.
This means Sunder Armor and Sunder Weapon are likely going away to make room for more fun
mechanics, likely including other abilities that cost player HP to activate because the player
is actually rewarded for playing with less than maximum life by the new Bloodrage. That talent
redesign, along with removing the armor penalty from Berserker, will allow for riskier
(more interesting) play due to less spikey damage throughout the game.
http://steamcommunity.com/sharedfiles/f ... =225914343
This addon updates the Berserker class in an effort to make its early game
more interesting by replacing some of the more generic abiliities with access to the
Bloodthirst set from level 1, along with a small redesign of a few key abilities.
v0.12 Changelog:
Stunning Blow - Changed to 5 turn cooldown, max duration 5 turns. This talent was just a little too good for a tier 1 that you have immediate access to. Look forward to new talents other talents getting much better soon. Also, monsters use this talent and at 4 turn cooldown it was really nasty on them.
v0.11 Changelog:
To address some oversights with the original release, here is a quick fix that should help keep with the idea of making things MORE interesting, not less. One of the biggest issues I'd like to fix is the amount of bumping into monsters you do as a Berserker, I feel like even as a melee character the player should have more buttons to press!
Two handed maiming - Swapped with Combat Veteran, so players again have immediate access to Stunning Blow.
Stunning Blow - Cooldown reduced to 4, duration max reduced to 6, stamina cost reduced from 8 to 6. Why? Because more pushing buttons, less bumping!
Death Dance - Cooldown now scales with level, to a mimimum of 6. Begins at old cd of 10. Stamina cost reduced from 30 to 25. Same as above, more button pressing!
Rush - Cooldown already scaled with level, but was still very long even at 5/5 points. Now scales from 30 to 10 turns. (old scaling was 34 to 18 turns). Stamina cost reduced from 24 to 20.
v0.1 Changelog:
Berserker - Moved to slot 1 in the 2H Weapon Offense tree, accuracy bonus removed, armor
penalty removed. Now you should feel confident Berserking as a Berserker from the very
beginning! This early game armor boost is offset by the late game loss of accuracy, you will
have to make that up elsewhere!
2H Weapon Crippling - Tree position swapped with Bloodthirst, because Bloodthirst is just more
interesting and class defining overall, especially once my remake of Bloodrage is in...
Bloodthirst - Positions of Mortal Terror and Bloodbath swapped because you need to get
critical hits in order to activate Bloodbath.
Stunning Blow - It still exists, you just need to get level 10 to buy 2H Weapon Crippling with
a category point before you can use it. This is a temporary measure, I will likely restore
immediate access to this ability in the next release of the addon, but there was no convenient
method of doing so for v0.1.
Coming Soon:
Bloodrage - Will scale with current player HP granting a % boost to Strength related to the % of
player health currently missing.
Torrent of Blood - A new cone AoE, but requires a melee range primary target. It works by
grabbing an enemy, then exploding your own furious blood out in the cone. It hits with such
force that all secondary targets are pushed back at least 1 tile, and it does more damage the
closer they are to you. It costs 5% of player HP to use, though, instead of Stamina
MORE! I will not rest until Berserker is every bit as interesting as the other classes in ToME.
This means Sunder Armor and Sunder Weapon are likely going away to make room for more fun
mechanics, likely including other abilities that cost player HP to activate because the player
is actually rewarded for playing with less than maximum life by the new Bloodrage. That talent
redesign, along with removing the armor penalty from Berserker, will allow for riskier
(more interesting) play due to less spikey damage throughout the game.