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[v1.1.0+] Ignore Campaign/Difficulty Locks

Posted: Sun Feb 02, 2014 3:42 am
by Zizzo
By popular demand (okay, one person asked for it... :oops: ), I've spun off a new addon from Ignore Race/Class Locks called Ignore Campaign/Difficulty Locks, which does more or less exactly what it says. As with its "parent" addon, this addon doesn't actually unlock anything; it just bypasses the lock checks in the character creation dialog for campaign and difficulty levels, for all your Madness-mode Infinite Dungeon needs. And the two addons should work seamlessly together, if you want to ignore lots of locks. :wink:

(And this, of all my addon updates, I have been able to successfully upload to Steam... :roll: )

Re: [v1.1.0+] Ignore Campaign/Difficulty Locks

Posted: Sun Feb 02, 2014 4:03 pm
by wildwolfofdark
I did wonder about this before, but never thought to ask. I'll have to try it.

Re: [v1.1.0+] Ignore Campaign/Difficulty Locks

Posted: Sun Feb 02, 2014 8:19 pm
by Baldu
Thank dude, will try it tonight.

Re: [v1.1.0+] Ignore Campaign/Difficulty Locks

Posted: Fri Mar 25, 2016 12:38 am
by Cor'e =)
Will this add-on work correctly with v14x?

Re: [v1.1.0+] Ignore Campaign/Difficulty Locks

Posted: Fri Mar 25, 2016 6:31 pm
by Zizzo
Cor'e =) wrote:Will this add-on work correctly with v14x?
It should; the part of the code that this addon modifies hasn't changed in a very long time.

Re: [v1.1.0+] Ignore Campaign/Difficulty Locks

Posted: Tue Aug 02, 2022 4:23 pm
by kfoelsch
How about 1.7.4? I'd like to play infinite dungeon... when I create a character I'm getting a lua error before I can allocate talent points?

Re: [v1.1.0+] Ignore Campaign/Difficulty Locks

Posted: Tue Aug 02, 2022 9:00 pm
by kfoelsch
Did a clean install... and it works fine on 1.7.4