Page 1 of 1

Raceclass idea: Dryad

Posted: Sat Jan 25, 2014 7:35 pm
by loimprevisto
I have an idea for a weird race; in the near term it would be more of an exercise in learning my way around the code than something playable/balanced.

The basic concept is an avatar of nature... sort of like a treant solipsist. I imagine Psi being both the primary resource for talents and life bar, with equilibrium being used for the most powerful talents and to survive when out of psi. Before I dive into the code, could someone tell me whether it's possible to implement these features and perhaps point me toward a relevant example?

1. Remove health bar and convert all damage to psi
1a. As a possible work around, set health permanently to 1
1b. Remember to do it in a way that accounts for items that give bonus life/regen
2. Convert overflow psi damage to equilibrium
3. Trigger equilibrium test when damaged at zero psi. Trigger shield if successful or death if failed

Re: Raceclass idea: Dryad

Posted: Sat Jan 25, 2014 8:40 pm
by Doctornull
loimprevisto wrote:I have an idea
You know there's a forum for ideas, right? ;)

Re: Raceclass idea: Dryad

Posted: Sat Jan 25, 2014 8:42 pm
by malboro_urchin
I think Equilibrium makes more sense than Psi as a Dryad's resource. Psi is for mental powers, and a Dryad is all about nature, not psionic power.

Re: Raceclass idea: Dryad

Posted: Sat Jan 25, 2014 8:55 pm
by Faeryan
Doctornull wrote:
loimprevisto wrote:I have an idea
You know there's a forum for ideas, right? ;)
Addons: A place to post your add ons and ideas for them

Re: Raceclass idea: Dryad

Posted: Sat Jan 25, 2014 9:06 pm
by loimprevisto
Doctornull wrote:
loimprevisto wrote:I have an idea
You know there's a forum for ideas, right? ;)
I figured that the idea forum was for changes to the main game... Faeryan beat me to the punch with the quote about the addons forum :P
I think Equilibrium makes more sense than Psi as a Dryad's resource. Psi is for mental powers, and a Dryad is all about nature, not psionic power.
Perhaps Dryad is the wrong name, the concept is for a being that is basically a psychic manifestation of trees; sort of like an autonomous solipsist's thoughtform. AFIK ToME doesn't have fey beings in the lore but it does have sentient trees, so a being that is essentially the psychic personification of the forest could make sense. Perhaps I'd make it somehow related to The Dreaming One.

The starting zone would probably be a modified old forest set after Wrathroot/Shardskin or (Snaproot?) is defeated, and once I figure out whether it is possible to build the race I could work on a corrupted variant that uses vim instead of equilibrium... still a lot of brainstorming to do about that possibility though.

Re: Raceclass idea: Dryad

Posted: Wed Feb 05, 2014 7:17 pm
by Nizidra
There is a resource that represents life force - vim. Currently it is used only on corruptor classes, but that doesnt mean that this life energy is not of nature origins (corruptors have to drain that energy from creatures they kill).

And your overall race concept sounds like permanent bloodcasting corruptor, so you can borrow that idea and use normal hp as resource for skills.

Re: Raceclass idea: Dryad

Posted: Wed Feb 05, 2014 9:10 pm
by Forger101
I just looked at your post and realized how similar my race idea is to yours. Sorry about that I assumed that the treant race wasn't being explored :wink:. Maybe we could help each other with the treant lore or something like that.

Re: Raceclass idea: Dryad

Posted: Thu Feb 06, 2014 2:45 am
by HousePet
Vim is not a good idea for a nature based character.
Every time you spend Vim it increases your Equilibrium by 4 per point.
And it counts as an arcane source.

Re: Raceclass idea: Dryad

Posted: Thu Feb 06, 2014 9:01 am
by loimprevisto
HousePet wrote:Vim is not a good idea for a nature based character.
Every time you spend Vim it increases your Equilibrium by 4 per point.
And it counts as an arcane source.
The whole point is that they wouldn't be nature based any more ;)

The corrupted variant would be vim/psi based, with a bone shield mechanic when psi runs out rather than the equilibrium/shield mechanic mentioned above.

Right now I have too many ideas and not enough technical knowledge to implement them... I've been digging through LUA tutorials and peeking into the game's code, but the first thing I need to do is write myself a design document so I have a roadmap for what I actually want to do.