[v1.0.5]NeoDraconian Race
Posted: Mon Nov 11, 2013 6:19 pm
A download link will be forthcoming as soon as ToME version 1.0.5 is officially released.
As the draconian race seems to have abandoned by Ajfluffy the Coauthor of the mod rexorcorum asked for someone to continue to work on the mod in his place. As I love the draconian mod I have 'adopted' it, this is my split version. I will be releasing new dragon types, talents, and balance changes; I will try to stay true to Ajfluffy's vision for the addon and I have access to his notes on the subject.
Note that the original 'pure' Ajfluffy version is still being updated for new versions and is being maintained by Crim, The Red Thunder.
You can read more on it here: http://forums.te4.org/viewtopic.php?f=50&t=38229
Changes from the original Draconian addon in the first release:
Physical damage breaths have been changed to scale off of physical power.
All non-psionic caster breaths have been changed to scale off of either your mindpower or spellpower, whichever is higher. (This should make some new adventurer builds possible
)
Breaths have been move to the third racial talent slot and Draconic Body has been move to the fourth racial talent. ( Draconic Body is only a temporary placeholder for now until I can work on the new ultimate racials, they will be awesome ;D)
You can choose your dragon type when you pickup an item acquired from the first boss.
This process is now configured for all the vanilla ToME base and unlockable classes.
Dragon type selection is now configured for these addon classes:
HousePet's Werebeast class
HousePet's two Midnight classes
The classes from HousePet's Arcanum Class Pack
Hirumakai's Spellsword class
Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types)
Fully investing in dragon talents causes players to transfrom when using channel power
---Thanks to rexorcorum for the awesome player and dragon models!
As the draconian race seems to have abandoned by Ajfluffy the Coauthor of the mod rexorcorum asked for someone to continue to work on the mod in his place. As I love the draconian mod I have 'adopted' it, this is my split version. I will be releasing new dragon types, talents, and balance changes; I will try to stay true to Ajfluffy's vision for the addon and I have access to his notes on the subject.
Note that the original 'pure' Ajfluffy version is still being updated for new versions and is being maintained by Crim, The Red Thunder.
You can read more on it here: http://forums.te4.org/viewtopic.php?f=50&t=38229
Changes from the original Draconian addon in the first release:
Physical damage breaths have been changed to scale off of physical power.
All non-psionic caster breaths have been changed to scale off of either your mindpower or spellpower, whichever is higher. (This should make some new adventurer builds possible

Breaths have been move to the third racial talent slot and Draconic Body has been move to the fourth racial talent. ( Draconic Body is only a temporary placeholder for now until I can work on the new ultimate racials, they will be awesome ;D)
You can choose your dragon type when you pickup an item acquired from the first boss.
This process is now configured for all the vanilla ToME base and unlockable classes.
Dragon type selection is now configured for these addon classes:
HousePet's Werebeast class
HousePet's two Midnight classes
The classes from HousePet's Arcanum Class Pack
Hirumakai's Spellsword class
Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types)
Fully investing in dragon talents causes players to transfrom when using channel power
---Thanks to rexorcorum for the awesome player and dragon models!