Gnomercy!
Posted: Fri Aug 23, 2013 2:09 am
Just a place to track my ideas / gnotes on an addon I am considering starting to build (Thanks to StarKeep who convinced me we gneed more races!) and also get feedback and gauge interest.
What race is this you might ask?
Why, gnone other than the gnotorius, gnoble, gnerdy, gnoteworthy Gnomes!!!!
We all love Gnomes! Gnow (there is a chance if I actually get started on this and can figure out how to make the second talent work) you will be able to play as one!
Below are my ideas and gnotes so far. Things inside of parenthesis with ???'s are items im not really sure on yet.
Gnomes arent really meant for raw power, but instead will excel in sheer survivability and escape tools.
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Gnomercy Gnotes
Gnomes are an extremely reclusive race, rarely seen outside their dwellings in the far north. Some explorers have refered to Gnomes as "Anti-Yeeks" due to their obsession over Magical Forces instead of Mental. They dedicate their lives to the scholarly pursuit of understanding The Aether, the magical force that permeates everything.
Racial Talents
Race / Gnome
a. You have studied the Aether for years and it has finally paid off. You finally understand how to directly contact the Aether Realm itself. Further studies of the Aether could only improve your understanding and Contact with the Aether.
1. Magically Inclined
Passive.
Increase Mag and Cun by +2 per level
Nothing fancy here, we haven't studied the Aether that deeply yet we just happen to be a gnome who is racially inclined towards magic
2. Aether Gate
Cooldown: 45/40/35/30/25
Range: (??? 3/5/8/12/16 maybe? maybe shorter?)
Open a Gate into the Aether and step through it. Further study into this technique will improve it.
At talent level 1: A short jaunt through the Aether. Opening a gate to the Aether creates a powerful rift of force in the physical world and will draw all creatures within radius 2/2/3/3/4 to the location you were in when you used this talent.
At talent level 2: Your gate grows in size and power. When emerging from your Gate you knockback all creatures within a radius of 1/1/2/2/3 from the location your Gate opens.
At talent level 3: You now have control over where your gate opens.
At talent level 4: Your constant close contact with the Aether has adapted you to the power it holds. When using Aether Gate you gather a small amount of Mana to refuel your powers, restoring (???) mana.
At talent level 5: You exit your Gate with such force that you bring a blast of the Aether with you. Targets within radius 1/2/3/4/5 of the location you exit will suffer (???) Arcane damage.
Each point in Aether Gate also increases your Arcane resistance by 2% per level, due to your close contact with the Aether.
3. Magically Gifted
Passive.
You are a truly gifted in the ways of Magic. Each point in Magically Gifted increases Mana Regeneration by .25, and will also increase Arcane damage by 2% due to your natural insight into the Aether.
4. Aether Walk
Cooldown: 65 (??? Maybe higher?)
Range: Self
Your further study of the Aether has taught you how to remain within the Aether realm for an extended period of time. Instead of a quick jump through the Aether, you now phase into the Aether realm and may walk freely within, although not for extended periods of time lest you are torn asunder by the forces within.
Activating Aether Walk grants Invsibility (Power ???), 50% resistance to all damage, increases movement speed by 20%, decreases your damage by 90%, and increases mana regeneration by (??? 5? 10?) for 4/5/6/8/10 turns. (Maybe also: Just before leaving the Aether you gather some of the energy and cloak yourself in it, granting a 50/100/150/200/250 point shield to yourself that lasts for 4 turns)
Each point in Aether Walk increases your Arcane Resistance Penetration by 2% due to your mastery of the Aether
What race is this you might ask?
Why, gnone other than the gnotorius, gnoble, gnerdy, gnoteworthy Gnomes!!!!
We all love Gnomes! Gnow (there is a chance if I actually get started on this and can figure out how to make the second talent work) you will be able to play as one!
Below are my ideas and gnotes so far. Things inside of parenthesis with ???'s are items im not really sure on yet.
Gnomes arent really meant for raw power, but instead will excel in sheer survivability and escape tools.
-------------------------------------------------------------------------------------------------------------------------
Gnomercy Gnotes
Gnomes are an extremely reclusive race, rarely seen outside their dwellings in the far north. Some explorers have refered to Gnomes as "Anti-Yeeks" due to their obsession over Magical Forces instead of Mental. They dedicate their lives to the scholarly pursuit of understanding The Aether, the magical force that permeates everything.
Racial Talents
Race / Gnome
a. You have studied the Aether for years and it has finally paid off. You finally understand how to directly contact the Aether Realm itself. Further studies of the Aether could only improve your understanding and Contact with the Aether.
1. Magically Inclined
Passive.
Increase Mag and Cun by +2 per level
Nothing fancy here, we haven't studied the Aether that deeply yet we just happen to be a gnome who is racially inclined towards magic
2. Aether Gate
Cooldown: 45/40/35/30/25
Range: (??? 3/5/8/12/16 maybe? maybe shorter?)
Open a Gate into the Aether and step through it. Further study into this technique will improve it.
At talent level 1: A short jaunt through the Aether. Opening a gate to the Aether creates a powerful rift of force in the physical world and will draw all creatures within radius 2/2/3/3/4 to the location you were in when you used this talent.
At talent level 2: Your gate grows in size and power. When emerging from your Gate you knockback all creatures within a radius of 1/1/2/2/3 from the location your Gate opens.
At talent level 3: You now have control over where your gate opens.
At talent level 4: Your constant close contact with the Aether has adapted you to the power it holds. When using Aether Gate you gather a small amount of Mana to refuel your powers, restoring (???) mana.
At talent level 5: You exit your Gate with such force that you bring a blast of the Aether with you. Targets within radius 1/2/3/4/5 of the location you exit will suffer (???) Arcane damage.
Each point in Aether Gate also increases your Arcane resistance by 2% per level, due to your close contact with the Aether.
3. Magically Gifted
Passive.
You are a truly gifted in the ways of Magic. Each point in Magically Gifted increases Mana Regeneration by .25, and will also increase Arcane damage by 2% due to your natural insight into the Aether.
4. Aether Walk
Cooldown: 65 (??? Maybe higher?)
Range: Self
Your further study of the Aether has taught you how to remain within the Aether realm for an extended period of time. Instead of a quick jump through the Aether, you now phase into the Aether realm and may walk freely within, although not for extended periods of time lest you are torn asunder by the forces within.
Activating Aether Walk grants Invsibility (Power ???), 50% resistance to all damage, increases movement speed by 20%, decreases your damage by 90%, and increases mana regeneration by (??? 5? 10?) for 4/5/6/8/10 turns. (Maybe also: Just before leaving the Aether you gather some of the energy and cloak yourself in it, granting a 50/100/150/200/250 point shield to yourself that lasts for 4 turns)
Each point in Aether Walk increases your Arcane Resistance Penetration by 2% due to your mastery of the Aether