Marauder Improvements (Hopefully it actually works now!)
Posted: Wed Aug 21, 2013 6:40 am
A small addon buffing Marauders. Increases their starting HP by 10 and Life Rating by 2 in order to bring them more in line with other melee combat classes. Technique/Thuggery is changed to a Generic tree to reduce their Class point burden somewhat, and Technique/Bloodthirst is added (locked, 1.1 mastery.) as an option to bolster survivability and alleviate Stamina issues.
This addon works by overloading rogue.lua and technique.lua, and so will presumably have compatibility issues with addons that also do so. No bugs as far as I have seen, Thuggery appears to work as intended and interact with Mastery items and Skullcracker Multiplicators properly.
Concerns: The addon may do too much or too little, it's hard to say. I'm very inexperienced so doing more than shifting around talents and making small statistical adjustments is difficult. However, I am very pleased with Bloodthirst on Marauders, it has such high synergy with them that it even gives Battle Tactics a run for it's money, and makes Category and Class point investment more interesting. Thuggery being moved to Generic is nice because it makes the tree more accessible, however I'm concerned that the the 3rd and particularly 4th Thuggery talents are so fundamentally flawed that even as generics they won't be desirable.
UPDATE: Version 2 added, it allows dual wielding one-handed weapons on Skullcracker ALA Reaving Combat.
Opinions would be greatly appreciated.
Also, special thanks to StarKeep for pretty much teaching me the entire addon-making process.
This addon works by overloading rogue.lua and technique.lua, and so will presumably have compatibility issues with addons that also do so. No bugs as far as I have seen, Thuggery appears to work as intended and interact with Mastery items and Skullcracker Multiplicators properly.
Concerns: The addon may do too much or too little, it's hard to say. I'm very inexperienced so doing more than shifting around talents and making small statistical adjustments is difficult. However, I am very pleased with Bloodthirst on Marauders, it has such high synergy with them that it even gives Battle Tactics a run for it's money, and makes Category and Class point investment more interesting. Thuggery being moved to Generic is nice because it makes the tree more accessible, however I'm concerned that the the 3rd and particularly 4th Thuggery talents are so fundamentally flawed that even as generics they won't be desirable.
UPDATE: Version 2 added, it allows dual wielding one-handed weapons on Skullcracker ALA Reaving Combat.
Opinions would be greatly appreciated.
Also, special thanks to StarKeep for pretty much teaching me the entire addon-making process.