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Souls - A Resource?

Posted: Fri Aug 16, 2013 12:22 am
by Carect
I just checked in ToME's load.lua and did not see a definition for the Souls resource Necromancers use to create their minions.

Is it really not a resource? If so, how do I make it one? :)

Re: Souls - A Resource?

Posted: Fri Aug 16, 2013 1:29 am
by HousePet
Souls are attached to the Necrotic Aura talent.
So either use Necrotic Aura, duplicate Necrotic Aura, or make a new resource.

Re: Souls - A Resource?

Posted: Fri Aug 16, 2013 12:45 pm
by Carect
Thanks. Good to know my little project is a bit more complex then I first thought.

Is the hook I'd need to tie this in properly found on the wiki? I'd rather not get in the habit of super/overloading until I absolutely have to.

Re: Souls - A Resource?

Posted: Fri Aug 16, 2013 2:45 pm
by Zonk
It's not a resource but just a counter/variable. Any reason you want to turn it into one, by the way?

Re: Souls - A Resource?

Posted: Fri Aug 16, 2013 9:34 pm
by Carect
Just wanted to make a Necro/Fighter hybrid for my first ToME/Lua project, and get some more use out of the souls resource while I was at it. I saw that Death Knight add-on on the fourth page or so, but I wanted to do something a bit different - and not use vim.

Of course, souls isn't a proper resource at the moment. It'd probably work just fine as is, but making a proper resource out of it is good practice too.

Thankfully, there are already graphics for the counter. >_>

Re: Souls - A Resource?

Posted: Sat Aug 17, 2013 4:18 am
by HousePet
Would be easiest to just use Necrotic Aura.