Page 1 of 13
Beholder race/classes
Posted: Fri Jul 26, 2013 5:01 pm
by ajfluffy
Hi All,
New add-on featuring more of my insane ideas + rex's graphics.
Adding a new race of beholders(technically property of wizards of the coast, but that doesn't matter since its gpl)
I have a few classes planned, but am releasing it with just the "mage eye" class for now.
LINK:
http://te4.org/games/addons/tome/beholder-raceclasses
example class tree:
spell/fire-eye
Flame Laser -- "Laucnhes a bolt of fire from your eyestalks, doing %0.2f fire damage.
The range will increase with your talent level and damage will increase with your Spellpower."
Fire Focus -- "Increases your critical chance with your fire eyestalk by %d%%.
Your flame laser will cause %d%% percent splash damage within %d radius of your target."
Blast Beam -- "Causes your Flame Laser to burn victims for %d%% of the original damage over 4 turns.
Reduces self inflicted damage by %d%%"
Fire Mastery -- "Focus your fire eyestalk, increasing all your fire damage by %d%%, and ignoring %d%% of the fire resistance of your targets.
Only two masteries may be active at once."
Re: Beholder race/classes
Posted: Fri Jul 26, 2013 6:20 pm
by StarKeep
Incompatible with Arcanum, due to sharing the talent name Disintegrate.
Re: Beholder race/classes
Posted: Fri Jul 26, 2013 6:33 pm
by ajfluffy
grr ok adding shortname.
any other feedback? I know that the quest has slightly wrong info at growth level 4 heh.
Re: Beholder race/classes
Posted: Fri Jul 26, 2013 7:45 pm
by rexorcorum

~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~
Lo and behold, the mighty [
ok, initially squishy (beware of Bill)] "Beholder" (tm) for your laser madness galore!
EDIT: OK, and for all TENTACLE admirers as well 
Re: Beholder race/classes
Posted: Fri Jul 26, 2013 8:06 pm
by Crim, The Red Thunder
This thing has TENTACLE COMBAT?!?!?!?!?!
SOLD!!!
Re: Beholder race/classes
Posted: Fri Jul 26, 2013 8:09 pm
by ajfluffy
lol wait til you see the class specifically for tentacle combat... so many tentacles flying around it should be played by adults only

Re: Beholder race/classes
Posted: Fri Jul 26, 2013 8:52 pm
by kemott11
Awesome class, didn't experience any bugs yet.
I'm lvl 20, done all t2 except daikara. The class is quite powerful, but it's easy to die if you are careless ;p Tried it on Intense difficulty addon, I die mostly to physical bosses. That 70% armour hardiness doesn't help much with 0 armor ;D
1. Are there only 2 transformations? I got the 3rd form still in t1 dungeons ;o
2. It's kind of sad there are only 3 inscription slots, guess I will dump reg and go for 2 shields and phase shift.
3. Does Arcane Might prodigy work with tentacles?
4. What about removing one ring slot and adding 1 extra necklace slot for more diversity? Beholders don't have a neck anyway
Can't w8 for more beholders.
Re: Beholder race/classes
Posted: Fri Jul 26, 2013 9:04 pm
by ajfluffy
Ok, so this class of beholders doesn't have a way to really improve armor as they are meant to be squishy. I may need to change that a bit as they do tend to explode from pure melee bosses...
arcane might and everything else should work just fine with the tentacles.
There are only three forms, but I am looking at changing how those function as you can get to the third one really quickly and the game is fairly brutal without at least tri-laser.
I will take a look at the feedback over the weekend and probably post an update to make things a bit more balanced. In the meantime, enjoy?

Re: Beholder race/classes
Posted: Fri Jul 26, 2013 11:11 pm
by Zonk
Edit: playing this NOW!
There's quite a few typos in talent descriptions, but that's minor(Lauchnes->Launches...). By the way, is the race meant to get full equipment slots?
Re: Beholder race/classes
Posted: Fri Jul 26, 2013 11:34 pm
by ajfluffy
I've already fixed the launches, but yes they should have 8 ring slots and hat and necklace and tool and lite.
Re: Beholder race/classes
Posted: Fri Jul 26, 2013 11:52 pm
by jilladilla
The cold laser seems to have a bug after you get the 2nd talent... Sometimes it deals damage, most of the time it won't deal damage to anything...
Re: Beholder race/classes
Posted: Sat Jul 27, 2013 12:00 am
by ajfluffy
There is some kind of interaction with it and I think zomnibus?
I think that the cold laser is only one effected.
Re: Beholder race/classes
Posted: Sat Jul 27, 2013 12:01 am
by jilladilla
But beholder and added difficulties are the only addons i have up?
Re: Beholder race/classes
Posted: Sat Jul 27, 2013 12:03 am
by ajfluffy
Odd... I'll take a look at it. Probably something small I missed.
Re: Beholder race/classes
Posted: Sat Jul 27, 2013 12:25 am
by Zonk
Feedback time!
1. Definetely need some way to boost armor or all that hardiness is mostly useless. Perhaps a talent that lets you gain armor based on your Con score? The 'non squishy'beholder race could get a better effect from that. Could grant 25+TL*10% of Con as armor or something like that.
Maybe this could be granted as a special effect from Thick Skin if you don't want to add a completely new talent or edit an existing beholder one...
2. You've changed levelup function so they don't get category points - is that truly necessary? What if they want extra rune slots or want to boost a tree they particularly like?
3. Eye ray 'saturation' is nasty, as unlike runes/infusions you're likely to use eye beams basically every turn. Perhaps a talent to reduce it? Like X% of not triggering the drained eyestalks effect.
4. Quest text says you gain death eye at stage 4...but from the code, it's actually learned at stage 5.