Page 1 of 2

[1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"

Posted: Tue Jul 09, 2013 12:20 pm
by Peppersauce
Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard.
This transformation rendered them more fragile but gave them some special talents.

Stat modifiers: -3 Strength, +5 Dexterity, -5 Constitution, -2 Magic, 0 Willpower, +5 Cunning, +5 Luck
Life per level: 7
Experience penalty: -10%
Fear and pinning resistance: 30%
Movement speed: +20%

Their talents are: (v0.3)

Bunny Hop:
Hopping swiftly you're able to move to a tile up to 4 squares away.
This talent also grants you (4 * talent level)% bonus movement speed..

Cuteness:
You are really cute. Each time an enemy strikes you it has a (5 * raw talent level)% chance to suffer from guilt for striking you, becoming confused for 3 turns.
Confusion chance increases with mindpower.

Nibble Herbs:
You nibble some medical herbs, purging you from up to (3, 4 at talent level 5) poisons or diseases and regenerating your body for (40 + 10 * talent level + Cunning) life every turn for 5 turns.

Fur Coat:
As your rabbit powers grow your fur grows too, making you able to withstand damage better, especially forms of damage your body's most attuned to.
Increase Physical save by +5, nature resistance by 4%, and all resistances by 2% per level.

Link: http://te4.org/games/addons/tome/bunnymorph-race

Re: [1.0.4] Bunnymorph race

Posted: Tue Jul 09, 2013 12:26 pm
by ajfluffy
Pure epicness lol

Re: [1.0.4] Bunnymorph race

Posted: Tue Jul 09, 2013 12:35 pm
by Peppersauce
ajfluffy wrote:Pure epicness lol
:D

New version is online, they got lucky!
http://te4.org/games/addons/tome/bunnym ... rph-race-0

Re: [1.0.4] Bunnymorph race

Posted: Wed Jul 10, 2013 1:09 am
by Grillkick
Haha this is great!

Re: [1.0.4] Bunnymorph race

Posted: Fri Jul 12, 2013 4:38 am
by StarKeep
Is there a reason for them being disabled in the Arena and Infinite Dungeon?

Re: [1.0.4] Bunnymorph race

Posted: Fri Jul 12, 2013 11:52 am
by ajfluffy
You would subject bunnies to such horrors???

Re: [1.0.4] Bunnymorph race

Posted: Fri Jul 12, 2013 12:09 pm
by Peppersauce
StarKeep wrote:Is there a reason for them being disabled in the Arena and Infinite Dungeon?
No reason, just an oversight. Will update asap.

Re: [1.0.4] Bunnymorph race

Posted: Fri Jul 12, 2013 12:33 pm
by Peppersauce
StarKeep wrote:Is there a reason for them being disabled in the Arena and Infinite Dungeon?
New version is online, oversight fixed, now they can do both Arena and ID.
http://te4.org/games/addons/tome/bunnym ... -race-v02a

Re: [1.0.4] Bunnymorph race

Posted: Sat Jul 13, 2013 7:05 am
by Waladil
XD This is fantastic!

I've not downloaded it yet, but what is their super-race? (Like there are Human/Highers, Elf/Shalore, the bunnymorphs are ???/bunnymorph)

I ask because I'm kicking around ideas for a "Star-Kitty" race wherein you play a cat who is also an interstellar traveler. So maybe we should put them in the same category? Animal-form, perhaps?

Re: [1.0.4] Bunnymorph race

Posted: Sat Jul 13, 2013 7:26 am
by Crim, The Red Thunder
Awwww, but then they won't get extra dungeons! Besides, everyone knows the super form of humanoid kitties is the Angel-Catgirl. So Star-Kitties plainly cannot be the super form of bunnymorphs. (Lagomorphs?)

That said, I'd love to see more animalistic races. (Foxs! Birds!)

Re: [1.0.4] Bunnymorph race

Posted: Sat Jul 13, 2013 6:12 pm
by Peppersauce
Waladil wrote:XD This is fantastic!

I've not downloaded it yet, but what is their super-race? (Like there are Human/Highers, Elf/Shalore, the bunnymorphs are ???/bunnymorph)

I ask because I'm kicking around ideas for a "Star-Kitty" race wherein you play a cat who is also an interstellar traveler. So maybe we should put them in the same category? Animal-form, perhaps?
Bunnies in the main game are "Rodents", but since I thought that category was a bit too specific I named it "Animal", so... yeah, Star Kitties could get in there too if they wish so :wink:
Crim, The Red Thunder wrote:That said, I'd love to see more animalistic races. (Foxs! Birds!)
Yeah, me too :D

[1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happened"

Posted: Sat Jan 24, 2015 7:15 pm
by Peppersauce
v0.3: "Haste of the Doomed happened"

Bunny Hop:
-Better range (fixed at 4 instead of 3)
-Better cooldown
-Movement speed improved at 1.2.

Nibble Herbs:
-Cooldown improved at 1.2
-Regen starts off worse but scales with talent level too now
-Poison or Disease removal gets better with the final talent point

Re: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happe

Posted: Wed Apr 08, 2015 10:09 pm
by rexorcorum
Beware the murderous bunnymorphs of Caerbannog!

Killer Bunnies Galore! :mrgreen:

(so I have found my inspiration...)

Re: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happe

Posted: Thu Apr 09, 2015 6:49 am
by Peppersauce
Nnnnnice :mrgreen:

Re: [1.2.5] Bunnymorph race v0.3: "Haste of the Doomed happe

Posted: Sat Apr 11, 2015 12:37 am
by xnd
I see the bunny horde race which seemed abandoned, never finished?

But the concept of a horde of them is pretty awesome I think?

http://te4.org/games/addons/tome/bunny-horde-race

If you want to do something like that?