[1.1.3]Race: Trolls (update, fixed fatal bugs)
Posted: Fri Jul 05, 2013 10:03 pm
http://te4.org/games/addons/tome/trolls
Yes, another race addon. Though it's fairly rough, you have been warned - mechanics are mostly done but it's missing pretty important stuff and the graphics are somewhat ugly/mismatched.
Also development won't be among my priorities, so don't hope this gets 'finished' too soon...
What this adds
Moltep and Kezrak - Forest and Stone trolls - as playable races.
They share the same talent tree, but for each point in a talent gain extra passive benefits
based on subrace:
Moltep gain +1 life regen & +1% heal, while Kezrak gain +0.75 / +0.75% that but also +1/+1% armor/armor hardiness and +0.5% physical resist.
Also, there is a racial bonus for using Bill's Tree Trunk(Bill benefits from it, too)!
NPC trolls get racial talents and have their and base resistances/speed altered to be the same as those as player subraces. This also affects the troll bosses.
Patchworks Trolls had their base talents lowered a bit because otherwise, with the racials, they'd be ridicolous.
What needs work
Mechanics
This uses quite a few ugly, inefficient, should-not-be-done pieces of code that still work.
Once 1.0.5 comes out, update some of them, make all the passive bonuses scale with mastery, use callbackOnActBase on Stubborness instead of ugly superloading...
Graphics
Eventually ALL equipment is meant to look 'nice' and fit properly on the player model.
Currently most is out of alignment, which looks horrible.
It doesn't because I decided to rush it to get feed back on the rest. The talent icons also need to look way better. And yes, the stone troll player tile is quite ugly, rushed job...
Misc
text, quest, maybe a starting zone, especially for stone trolls. Extra bonuses for using the halfling foot(I was thinking another +5 luck and something else minor)?
Compatibility issues
This overloads troll and trollmire npc files.
Should your addon introduce new troll NPCs, and you want to make them gain the racial talents here with the appropriate benefits, just add trolltype="kezrak" or "moltep" as appropriate resolvers.racial()
Credits
Troll model based off existing golem and troll graphics, so thanks to Shockbolt & DarkGod for that, and also to rexorcorum.
Talent icons used Lorc's as a base.
Edit: because of some issues(like Trollheart giving errors), replaced the currently released version. If you are not validating, remember to download the addon again and replace what you have.
Yes, another race addon. Though it's fairly rough, you have been warned - mechanics are mostly done but it's missing pretty important stuff and the graphics are somewhat ugly/mismatched.
Also development won't be among my priorities, so don't hope this gets 'finished' too soon...
What this adds
Moltep and Kezrak - Forest and Stone trolls - as playable races.
They share the same talent tree, but for each point in a talent gain extra passive benefits
based on subrace:
Moltep gain +1 life regen & +1% heal, while Kezrak gain +0.75 / +0.75% that but also +1/+1% armor/armor hardiness and +0.5% physical resist.
Also, there is a racial bonus for using Bill's Tree Trunk(Bill benefits from it, too)!
NPC trolls get racial talents and have their and base resistances/speed altered to be the same as those as player subraces. This also affects the troll bosses.
Patchworks Trolls had their base talents lowered a bit because otherwise, with the racials, they'd be ridicolous.
What needs work
Mechanics
This uses quite a few ugly, inefficient, should-not-be-done pieces of code that still work.
Once 1.0.5 comes out, update some of them, make all the passive bonuses scale with mastery, use callbackOnActBase on Stubborness instead of ugly superloading...
Graphics
Eventually ALL equipment is meant to look 'nice' and fit properly on the player model.
Currently most is out of alignment, which looks horrible.
It doesn't because I decided to rush it to get feed back on the rest. The talent icons also need to look way better. And yes, the stone troll player tile is quite ugly, rushed job...
Misc
text, quest, maybe a starting zone, especially for stone trolls. Extra bonuses for using the halfling foot(I was thinking another +5 luck and something else minor)?
Compatibility issues
This overloads troll and trollmire npc files.
Should your addon introduce new troll NPCs, and you want to make them gain the racial talents here with the appropriate benefits, just add trolltype="kezrak" or "moltep" as appropriate resolvers.racial()
Credits
Troll model based off existing golem and troll graphics, so thanks to Shockbolt & DarkGod for that, and also to rexorcorum.
Talent icons used Lorc's as a base.
Edit: because of some issues(like Trollheart giving errors), replaced the currently released version. If you are not validating, remember to download the addon again and replace what you have.