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Extra Dungeons 0.5
Posted: Fri Jun 28, 2013 2:11 am
by Waladil
I'm releasing a mod! For completionists!
It does the following things:
A.) Changes the chance of Sludgenest and Caldera to 100% for all characters.
B.) Makes Irkk and Iron Throne accessible to all characters for their shops and dungeons.
C.) Raises the level cap to 75 because of the extra XP. (Possibly will be lowered to 60-ish)
D.) Raises certain dungeon levels to compensate for extra XP. (Mostly uncomplete)
For us completionists that like to do everything. The problem with doing most of this stuff myself is that I simply don't understand ToME's modding architecture, so the things I learned were incredibly ham-fisted. I say that I'm using a battle-axe to open a can of tuna, here. So right now it's a safe assumption that all other mods that do even remotely similar things are incompatible. Hopefully I'll be able to revisit it as I get better at lua code to increase compatibility.
Re: Extra Dungeons 0.5
Posted: Sat Jun 29, 2013 2:49 am
by Waladil
Realized that I ought to release multiple small addons rather than trying to force a lot of my ideas down peoples' throats. Which would also ruin compatibility.
So new version uploaded! All this one does is enable Iron Throne/Irkkk access, and make sludgenest and caldera 100%. Oh, and also increase the levels of the Irkkk dungeons to 25, because non-Yeeks can't do them until after Halfling ruins.
Re: Extra Dungeons 0.5
Posted: Sat Jun 29, 2013 3:26 am
by spiralrazor
Thanks for this; some race/class combinations really need an extra t1 or so.
Re: Extra Dungeons 0.5
Posted: Mon Jul 08, 2013 3:09 am
by Waladil
Also released is a bugfix update. Turns out you could take any character with a normal start (non-undead, yeek, archmagi... you get the idea), proceed directly to Escape from Reknor 3 and level up to 3. Fixed that by adding a check so that only Dwarves get free levels in Escape from Reknor. (Which, ironically, used code I essentially removed from the Ancient Halfling Complex.)
Re: Extra Dungeons 0.5
Posted: Mon Jul 08, 2013 4:36 pm
by Doctornull
Thanks for this!
I can't tell you how often I've been frustrated in the Brotherhood of Alchemists quest when I have all the ingredients for an elixer except for a Ritch stinger or a Naga tongue.
Re: Extra Dungeons 0.5
Posted: Sun Jul 14, 2013 9:38 am
by Waladil
Updated for compatibility with my new race.
Re: Extra Dungeons 0.5
Posted: Tue Aug 13, 2013 1:07 pm
by Robsoie
Thank you for this, it's very helpfull for some race/classes combo that would benefit a lot from the additional experience. And able to visit 2 more towns is very nice for access to more shops
Would you consider adding those bonus dungeons Bearscape, Forest and Santascape that sadly never appear when playing offline, and only sometime when playing online ?
In case all of them at once would somehow be too much for the balance you may want to keep for the game progression, maybe have a random check at first to only allow the generation of 1 of those bonus zones ?
Re: Extra Dungeons 0.5
Posted: Tue Aug 13, 2013 1:18 pm
by darkgod
The events are not in the game code
Re: Extra Dungeons 0.5
Posted: Sun Oct 20, 2013 3:11 pm
by ProfessorCirno
Dunno if you're still around, but the mod causes both the apprentice and the hermit to no longer appear in the 1.5 beta.
Re: Extra Dungeons 0.5
Posted: Thu Nov 14, 2013 10:26 pm
by Xandor Tik'Roth
This problem is persisting into the full release. In mine, there were several optional dungeons that didn't show up either, such as Spellblaze, Golem Graveyard and Ancient Elven Ruins.
Re: Extra Dungeons 0.5
Posted: Tue Dec 24, 2013 2:23 pm
by ProfessorCirno
While it was updated a bit ago, it has been broken once more by the most recent update - I assume due to the Cat Dungeon. The bandit hideout / merchant rescue quest no longer triggers if this mod is active (though you can turn off the mod, reload, do it, save and quit, then turn the mod right back on if you really want to keep this mod going)
Re: Extra Dungeons 0.5
Posted: Wed Nov 05, 2014 1:30 pm
by Gunthar
It seems that 1.2.5 requires a new version of this addon. it is not even shown in the add ons in the game.