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Draconian race

Posted: Wed Jun 19, 2013 11:51 am
by ajfluffy
EDIT: v1.4!

New version :)

You can now choose your dragon type when you pickup an item acquired from the first boss.
This process is at least partly configured for:
sun paladins
wyrmics
oozemancers
anorithils
archmages
arcane blades
shadowblades
solipsists
mindslayers
doomed
alchemists
druids

Basically you are presented with a simple choice(or multiple choices) and have the option of allowing the game to randomly choose your type(which can include more powerful subclass specific types)

Finally got off my butt and writing something of my own instead of harassing people about their addons. This is still initial design, but I figured that it would be nice to poll the community some.

EDIT:
New version posted:
Updates:
Bugfixes

Fully investing in dragon talents causes players to transfrom when using channel power
---Thanks to rexorcorum for the awesome player and dragon models!

Channel power's effects were increased and cooldown is longer

The random dragon type generated is now weighted based on which class someone is. (this will work even with custom classes)

A new artifact was created that gives some lore.

There are currently 9 types of dragons implemented, but I have two more planned for next release. Code was restructed to make adding new types easier.

TODO: soliphist/doomed type dragon and werebeast/druid type dragon
new zone unlocked at level 15 with some actual lore


So my plans:
Start out as humans with no defining characteristics, but after level 8(maybe 16) and purchasing racial talents their model changes to half dragon(need to get some png for these) whose color is determined at birth.
Racial bonuses to resist and damage based on dragon type and breath weapon as final racial with the special effect of that element(maybe just higher damage for fire?) Ie blinding light.

So, any thoughts?

EDIT:
So completed coding for many flavors, but may make additional alterations to the first talent. I am having some trouble using the addon uploader so will have to wait until monday for the release :(

also, still no graphics XD may instinute shaders for interestingness until I can get real tiles.

Re: Draconian race

Posted: Wed Jun 19, 2013 12:01 pm
by King Gainer
Let players chose their color at birth, having a race with semi-random ability's can be really annoying.

Re: Draconian race

Posted: Wed Jun 19, 2013 12:08 pm
by Zonk
Definetely agree that randomness at char birth isn't...very nice.

Also, considering the overlap with Wyrmics...Did you consider making a new Wyrmic tree instead(usable from level 1) that gave these various bonuses in exchange for say, losing equipment slots? Might be an interesting alternative. Although it would be Wyrmic-only, still...

Re: Draconian race

Posted: Wed Jun 19, 2013 12:08 pm
by jotwebe
I'm not sure if there's a need for something like this, after all, if you want to play a dude taking on the characteristics of dragons, why not play a wyrmic?

It would sort of fit into the game world, granted, so I'm not really against it, either. Making the elemental affinity random like in DCSS would not work well in this game though, backgrounds in crawl are flexible and having to adjust is the point of the species there. Classes in tome are more rigid and you really need to know what you'll be working with.

Re: Draconian race

Posted: Wed Jun 19, 2013 12:12 pm
by ajfluffy
One of the tome versions had a race with random "corruptions" that gave bonuses or malus and it seemed to play well. Part of the challenge imo.

Re: Draconian race

Posted: Wed Jun 19, 2013 12:16 pm
by ajfluffy
I'm using a hidden, innate passive talent with random level at birth to determine color type currently. Hidden to player, but referenced in later talents

Re: Draconian race

Posted: Wed Jun 19, 2013 9:30 pm
by ajfluffy
Coded many flavors but still working on the more exotic ones. The basic ones are very similar to wymics abilities, but others are very different. Light type does blinding light damage for example and passively gets a saves boost to spell and physical.
Will post a release tomorrow but all flavors are currently orcs once transformed as I don't have a good hybrid tile.

I will likely change the transform to level 8 so that its early enough for a reroll if trying for a certain combo. I am planning some rare but interesting types that may or may not be very balanced initially lol

Re: Draconian race

Posted: Thu Jun 20, 2013 8:50 am
by Reidan
sounds interesting will definitely give it a shot

Re: Draconian race

Posted: Thu Jun 20, 2013 9:01 pm
by ajfluffy
nearly set here, put in a request to post it on the site and am updating a couple of the flavors to react well with antimagic( IE arcane flavor becomes antimagic flavor with low duration silence instead of dispell)

also restructuring the talents to work within one tree using the hidden talents function (like exotic weapons) so I basically have one tree with 30+ talents in it all hidden... sadly that work plus meetings means release tomorrow :(

Re: Draconian race

Posted: Fri Jun 21, 2013 10:10 pm
by ajfluffy
Changed first talent to be instant boost to physical power based on willpower. Additionally grants +dmg on hit based on flavor and skill level of the third talent.

Todo: small bonus to first talent based on breath weapon. Maybe transform player into dragon if all skill levels are maxed.
Lore and unique drop related to said lore to help explain origins.

Sadly, having upload issues so could not release hopefully Monday.

Re: Draconian race

Posted: Mon Jun 24, 2013 7:36 pm
by Reidan
seems pretty cool, would like some way to choose your element (maybe based on total elemental damage before the talent?) seems pretty silly getting shadow/darkness on wyrmic and having a spellpower breath for example

Re: Draconian race

Posted: Mon Jun 24, 2013 7:47 pm
by rexorcorum
The Draconian lives! :twisted:
http://te4.org/games/addons/tome/draconian-race

There be all things draconian there, so enter at your own volition

Re: Draconian race

Posted: Mon Jun 24, 2013 8:37 pm
by Waladil
Trying it now (as a Draconian Wyrmic, of course!)

Found a bug where if you put a point into the level 8 skill then try to take it out without leaving the page you'll get a message saying you can't take it out because of the new skill you get. And when you do finally leave the level-up screen that new skill will have extra points.

Happened with Fire Drake and I started with 3/5 in Firey Body.

Also, could you add some descriptors to the race select screen? Things like stat changes and xp penalty.

Re: Draconian race

Posted: Mon Jun 24, 2013 9:14 pm
by ajfluffy
Good catch, ill fix that one tomorrow. Working on adding more capability to the talents.

Lore and a special art or two may follow as well.

Re: Draconian race

Posted: Tue Jun 25, 2013 8:32 pm
by spiralrazor
Its a really cool idea, and goes well with Wrymic.

But the whole random aspect thing is really annoying.. If you still want to retain some randomness, at least offer a choice of


Were you born Elemental?

Were you born Celestial?

Were you born Blighted?


And have these choices follow in groups similarly to the Command staff groups.