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[1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Thu May 30, 2013 1:43 am
by Emaster
Hello everyone! I have been poking the code a lot and actually my coding skills have improved a lot!
In this addon I learned how to manipulate particles (kinda), adding a new resource, how knockback works, about fov, using while X,Y in pairs() and many other things.

So I present to the community the Battledancer!

Link: http://te4.org/games/addons/tome/class-battledancer

Code: Select all

Battledancers are warriors who specialized in speed instead of pure strength.
They don't really dance in the battlefield but their battlestyle make them move in a uncommon way and because when they kill their target they quickly move to the next one is like they are dancing through the battlefield.
Battledancers move quickly because their strong desire for shredding blood and sometimes is their only movitation to fight but some specialized battledancers are really brilliant tacticians.
Usually they bring to the battlefield two-sided weapons as their companions but some of them bring daggers or mindstars and even staffs."
Their most important stats are Dexterity and Strength.
Basically, they are warriors who specialized in wielding two weapons and move through the battlefield really quickly and actually you will be encouraged to fight in open spaces against 2 or more enemies at the same time or try to extend the battles.

Also I wanted to add some build versatility so I coded a couple talents to allow build options, each race will have a different starting sustained talent. Also I added some love for mindstar or staff wielders too. (Grab your favorite elf to check them)

Their talent categories are:

Technique/Combat dancing
This category unlocks sustained talents with various effects. This category offers up to 5, each race starts with 1 free, and some of them can be acquired helping people or paying for categories.

Technique/Dance floor movements
This category 3 of 5 of your talents to move quickly. A talent similar to rush, a talent similiar to swap and a talent similar to hack'n'back. But all of them have a different twist.

Technique/Dual combat training
This was already released in another addon, but now is added to a class. Slice and dice now has extra effects and probably will become your attack talent.

Technique/Chain reactions
With this category you'll start getting combo points each time you attack a different target. With each combo you'll get stronger and stronger and deal a devastating blow. Post here if you reach a huge combo!

Technique/Adrenaline control
This category helps you get the best of the new resource Adrenaline.

Adrenaline starts at 0 each battle and will start to increase depending your actions in battle. When you reach the maximum you'll go into a bloodlust state. Check the resource tooltip for more info.

Technique/Adrenaline Actions
Some talents that "use" adrenaline.

Technique/Bloodlust

Improves your bloodlust state. You'll be a war machine with these talents.
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Know bugs:
Sorry non minimalist users, but the new resource bar will not display on classical display :( (Because of the lack of hook there)
Resource tooltip (when you put your mouse on the bar) only changes between save and load. I'll leave that data there until I find a better place to put it, but for now it will not make your character go boom.
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So that's it!

I hope everyone give it a try and give me feedback!

I tested it and I didn't get any LUA errors, but the community probably will find way to break the code.

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Thu May 30, 2013 8:16 am
by darkgod
Nice!
And now evil overloads ! Good :)

BTW For next version I have added a hook "UISet:Classic:Resources"

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Fri May 31, 2013 2:24 pm
by Frumple
Fairly interesting so far, if a bit passive in the early game (which I don't mind, personally.). Still just hitting the tier two dungeons, so we'll see how it goes.

As a thought... would you consider having ghoulish gospel reduce retch's CD (either GG proc'd having lower cooldown, or GG boosted attacks reducing CD by a turn, something like that), or turning it into an arcane combat riff (percentile chance, no CD)? Or, if you were going for something perhaps more interesting, have it cause a little one-tile retch effect (dependent on retch's tlvl, of course) under the struck enemy instead of actually triggering retch?

I like it, and like having it on, but having a little more control over retch itself would be nice, too.

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Mon Jun 03, 2013 10:46 am
by MisiuPysiu
Hey, I played a bit with the class. It has great potential!
Of course the resource bar on classic display is an issue but I'm sure, it will be resolved in no time:)
I hope to see some updates on this class.

Cheers :)

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Tue Jun 04, 2013 9:07 am
by MisiuPysiu
Hey,

I played the class till lev 16 (early Daikara). Here is my feedback:

- The class feels underpowered. I have trouble dealing damage, there are not may damage skills available.
- The adrenaline resource is a good idea. I like the concept of a resource which doesnt get used up after using a skill. The issue here is, you need to hit some mobs or get hit to start the adrenaline flowing (which is normal). But in the game it means, you have a few rounds when the only think you can do is bump-attack the mob. Some talents which allow adrenaline to rise quickly would be great. Also the fact, that after 5 turns all the adrenaline is gone is not nice. IMHO it should decay at some rate (maybe some talents helping slow the decay).
- We need more adrenaline fueled skills. The class doesnt feel really mobile at the moment tbh.
- The idea to use SnD as a attack is very nice. But at the moment you can only use the skill once or twice till your stamina is depleted. Maybe Battefiled March could reduce the stamina cost of SnD do something like 3. It would allow the skill to be used in exchange to a normal attack and would really make the battledancer dance :)
- The Defense penalty on high adrenaline is also not very nice on a class which is based on avoidance.

Overall the class has great potential but at the moment its not yet really enjoyable to play. But I'm shure this will change after an update or two:)

Cheers:)

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Tue Jun 04, 2013 3:09 pm
by skywyze
Great work, this is definitely one of my favorite classes now. Just a couple of thoughts though:
1) There are quite a few spelling errors. I'd be happy to fix them for you and send you the teaa file. It's just distracting, not crippling.
2) Here's an idea: Add a talent somewhere (or maybe a dance?) which allows you to trade away 10% of the strength damage modifier in return for 10% more dex (or magic or whatnot) damage modifier? Right now, most of the really great weapons are strength-dependent. With this talent, they would still gain from strength, but they wouldn't be completely crippled by its absence. It would also allow you to use a much wider range of items, which simply adds to the fun of the class. If you're concerned about balance, consider making it -20% strength mod for 10% more dex mod, and maybe making it a 5-point talent (with each point adding a more severe form of this).
3) Keep up the great work! The game was really missing a class like this, and I love the adrenaline system!

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Tue Jun 04, 2013 4:02 pm
by random417
This class is a lot of fun to play. I did find a bug though, i think its in the addon... I usually turn unneeded addons off, but i forgot, and started a anor... My autoexplore stops on autouse talent cast, saying i didnt move. It doesn't do it if the addon is off, so i figure its with the addon. There it I'd

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Tue Jun 25, 2013 8:37 pm
by kemott11
The class feels great but it needs a bit tweaks:
-Slash and Dash should have it's cost lowered and dmg improved imo, also you could make it use 0.5 of a turn.
-the class needs some extra skill like Flurry, I had some problems with killing bosses because of lack of dps.
-Is it possible to add double sided weapons to shops?

Also, it is not compatible with More Taints by HousePet, lots of lua errors.

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Sun Mar 23, 2014 2:45 pm
by nox1999
Lua Error: /mod/dialogs/LevelupDialog.lua:108: attempt to index field 'last_learnt_talents' (a nil value)
At [C]:-1 __index
At /mod/dialogs/LevelupDialog.lua:108
At /engine/KeyBind.lua:263 triggerVirtual
At /engine/ui/Dialog.lua:311 fct
At /engine/Mouse.lua:52

Re: [1.0.4] New Class: Warrior/Battledancer Beta testing

Posted: Sun Mar 23, 2014 6:58 pm
by Zaive
I get a lua error when trying to remove talent points, and said points vanish for good.

Sooo.... Typos?
Is "Chasse" supposed to actually be Chase?
The first dance talent claims to increase the power of TRAPS by #%.
Battlefield dancer passively increases the duration of SLASH and dice effect by 1?