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[v1.0.4] Adjustable Exp

Posted: Mon Apr 15, 2013 8:30 pm
by CaptainTrips
This addon allows players to adjust the amount of exp they gain per kill via Game Options.

The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it.

The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character.

Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility.

Please let me know if there are any issues.


http://te4.org/games/addons/tome/adjustable-exp


Thanks to tiger_eye, HousePet, natev and the others from irc who offered help and ideas.

Re: [v1.0.1] Adjustable Exp

Posted: Wed Apr 17, 2013 5:57 am
by wildwolfofdark
This addon should help other addon makers test high level characters quickly.

Re: [v1.0.1] Adjustable Exp

Posted: Wed Apr 17, 2013 7:40 am
by CaptainTrips
It would still take some time to get up to higher levels even with the exp rate set to its current maximum; addon creators should just enable cheat mode and use game.player:forceLevelup(50) from the Lua console.

Re: [v1.0.1] Adjustable Exp

Posted: Wed Apr 17, 2013 4:11 pm
by wildwolfofdark
Ah, I didn't know as I don't make addons. Or cheat. x.x

Re: [v1.0.1] Adjustable Exp

Posted: Wed Apr 17, 2013 4:23 pm
by CaptainTrips
Suuuuuurre. ;)

Re: [v1.0.1] Adjustable Exp

Posted: Wed Apr 17, 2013 10:44 pm
by StarKeep
Now, I'm curious, if I wanted to, say, NOT have a -25% experience modifier from a race, would I put 125%, or would I set it to 166%, to essentially multiply the amount I'm gaining, to equal an amount slightly below the base?

Re: [v1.0.1] Adjustable Exp

Posted: Thu Apr 18, 2013 5:48 am
by CaptainTrips
That's a good question - I'll have to take a look at the code and see where and how exactly the xp penalty is applied to answer that. Might take a few days before I can get around to it.

It might be easier for such cases just to make an addon that specifically removes the exp penalties themselves.

Re: [v1.0.1] Adjustable Exp

Posted: Thu Apr 18, 2013 6:26 am
by CaptainTrips
I just whipped up a quick addon to remove race-based exp penalties: http://te4.org/games/addons/tome/no-rac ... -penalties

Let me know if you have any issues with it, please.

Re: [v1.0.1] Adjustable Exp

Posted: Fri May 10, 2013 9:18 am
by CaptainTrips
Updated for 1.0.3.

Re: [v1.0.1] Adjustable Exp

Posted: Wed May 22, 2013 11:30 pm
by CaptainTrips
Updated for 1.0.4.

Re: [v1.0.4] Adjustable Exp

Posted: Tue Jun 25, 2013 11:21 am
by faustgeist
Hello,

In testing this mod I have noticed that once I hit lv 18 I stop gaining exp completely. This was done with two characters, exp set to 1000 right at the beginning for each.

Thoughts?

Thanks!
~R

Re: [v1.0.4] Adjustable Exp

Posted: Tue Jun 25, 2013 6:43 pm
by CaptainTrips
O_o

Hmm, weird. I don't know what would be causing that to tell the truth. Actually I never played with the addon beyond some preliminary testing up to level five or so. But, I've also never heard anyone else mention the problem, and according to the character vault there are a decent amount of people using it.

Which other addons are you using?

Re: [v1.0.4] Adjustable Exp

Posted: Thu Jun 27, 2013 1:34 pm
by faustgeist
The only other addon I have installed is the : Arcanum Class Pack v1.1

I ran into this experience lock issue first on a character using on of new arcanum classes. Then thought it may be conflict, so began a new toon with a basic character = same issue once I hit vl 18.

Thoughts? And thanks!
~R

Re: [v1.0.4] Adjustable Exp

Posted: Fri Jun 28, 2013 11:10 am
by CaptainTrips
Ok, I think I've figured it out: there is a level cap on gaining exp from creatures which are eight levels below your own or less. If you were still in the t1 dungeons when you hit 18 then most, if not all, opponents would be under this threshold. I've just released a new version of the addon which removes this cap.

Re: [v1.0.4] Adjustable Exp

Posted: Wed Jul 03, 2013 3:25 pm
by faustgeist
You rock!

And many thanks. I was thinking along those lines :)

Cheers,
~Robin