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Re: [v1.0.1-1.0.5] Store Wish List

Posted: Thu Feb 04, 2016 2:34 am
by Zizzo
[sound F/X: forehead repeatedly striking desk] Okay, that was embarrassing. Stupid typo in the last release that basically breaks entering stores. Fixed in v3l.1, just released. We Apologize for the Inconvenience.™

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Sat Feb 27, 2016 8:51 pm
by Zizzo
So it turns out Embers of Rage's Ancient Automated Archives subtly break the usual superloading pattern by modifying their Store:onBuy() method in place — which is a problem for us, since we superload that particular method. v3m, just pushed out, uses an Amazingly Dodgy Hack™ to work around that. We Apologize for the Inconvenience.™

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Sat Aug 06, 2016 8:01 pm
by Zizzo
Some of the dialog collision juggling I had to do in the ZOmibus v15 release inspired me to tweak a few more places with multiple-dialog problems. In this addon in particular, you've no doubt occasionally gotten multiple "you-can-now-afford-that-thing" notification popups at once (at least I have). v3n, just released, fixes that by clearing any existing notifications when it pops up a new one, on the theory that the old ones are now out of date and inaccurate.

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Sun Apr 01, 2018 4:26 pm
by St_ranger_er
Can it be that this addon prevent shops from restock? I met the same wished items in shops after defeating master and returning from east.

Maybe it's only for those with wished items in them.

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Sun Apr 01, 2018 7:29 pm
by Lokean
I thought shops added their normal complement of stock on top of what they already had?

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Wed Apr 04, 2018 3:15 am
by Zizzo
Lokean wrote:I thought shops added their normal complement of stock on top of what they already had?
That's always been my assumption, and my experience. Otherwise, the artifacts that appear in stores would be lost permanently when they rolled out of stock.

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Mon May 21, 2018 11:59 pm
by Zizzo
v4 has a new feature requested over on the Steam page. The wish list dialog now has two tabs: Items Seen in Stores, with all the same functionality as before, and Egos to Watch For, where you can select object egos that will be highlighted in store inventories.

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Thu May 31, 2018 3:11 am
by Zizzo
Aaand I should have known that wouldn't work. :oops: We were supposed to be stripping ego attribute annotations like #STATBONUS# and #RESIST# out of the names in the Egos to Watch For list, but due to a stupid typo, we weren't, and that was choking rendering of the dialog. That's fixed in v4a, just released. We Apologize for the Inconvenience.™

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Sat Mar 16, 2019 1:11 am
by Zizzo
Pushing out v4b with a small tweak to the wish list popup notification: the stuff you can now afford thanks to whatever money you just picked up is now highlighted in bold, to distinguish it from whatever stuff you could afford before.

Re: [v1.0.1-1.0.5] Store Wish List

Posted: Fri Oct 25, 2019 12:19 am
by Zizzo
With stores no longer locked out before level 10, the changes in v4b.1 aren't strictly necessary anymore, but I'm going to declare them bugfixes and/or future-proofing and release it anyway — it just makes sense, after all, to make sure the store dialog is actually present before trying to modify it. Should be no change in functionality. We Apologize for the Convenience.™ :wink: