Arcanum Class Pack v2.3
Posted: Thu Apr 11, 2013 11:25 am
Primary Features:
Two new Archmage style classes; Arcanist and Elementist.
One new Enchanter class.
Some extra talents for Alchemist.
Lots of new artifacts.
Artifact gems are more interesting to attach to golems.
Angolwen Academy: Get training in the Arcane here.
3 new runes.
Two new item types with unique egos: Ritual Blades and Wardstones.
Arcanist Features:
Like Archmage, but also starts with temporal, meta and nightfall unlocked, and no elemental categories.
Has two unique categories; High magic and Void magic.
Can also unlock Illusion, Distortion, Power, Morph and Dawn (with Necromancy+).
Elementist Features:
Like Archmage, but only elemental categories.
Has three unique categories; Elementalism, Corrupted Elements and Elemental Fusion.
Enchanter Features:
Apply a variety of enchantments to your equipment.
Dabble in safe and unsafe hedge magic.
Defeat monsters with your prowess with a staff, or enchant weapons and armour to fight like a Warrior.
Archmage Features:
1 new category containing 8 arcane/elemental combo spells.
Alchemist Features:
Altered Alchemists Guild quest.
Two new unique categories: Poison Alchemy and Metal Alchemy.
They also get access to Mana Alchemy category.
Download: http://te4.org/games/addons/tome/arcanum-class-pack
Compatability info. (not updated because I'm lazy)
Superload Overrides:
mod/class/object/use
mod/class/interface/actorinscriptions/getInscriptionData
Superload Wrappers:
mod/class/actor/takeHit
mod/class/actor/onWear
mod/class/actor/onTakeOff
mod/class/actor/canWearObject
mod/class/interface/combat many
Hooks: (not that these should ever cause problems)
ToME:load
Entity:loadList
Combat:archeryHit
Actor:preUseTalent
Actor:postUseTalent
Actor:getTalentFullDescription:ressources
Actor:actBase:Effects
DamageProjector:final
Combat:attackTargetWith
Object:descWielder
Object:descPowerSource
Object:descMisc
Chat:load
Chat:add
Two new Archmage style classes; Arcanist and Elementist.
One new Enchanter class.
Some extra talents for Alchemist.
Lots of new artifacts.
Artifact gems are more interesting to attach to golems.
Angolwen Academy: Get training in the Arcane here.
3 new runes.
Two new item types with unique egos: Ritual Blades and Wardstones.
Arcanist Features:
Like Archmage, but also starts with temporal, meta and nightfall unlocked, and no elemental categories.
Has two unique categories; High magic and Void magic.
Can also unlock Illusion, Distortion, Power, Morph and Dawn (with Necromancy+).
Elementist Features:
Like Archmage, but only elemental categories.
Has three unique categories; Elementalism, Corrupted Elements and Elemental Fusion.
Enchanter Features:
Apply a variety of enchantments to your equipment.
Dabble in safe and unsafe hedge magic.
Defeat monsters with your prowess with a staff, or enchant weapons and armour to fight like a Warrior.
Archmage Features:
1 new category containing 8 arcane/elemental combo spells.
Alchemist Features:
Altered Alchemists Guild quest.
Two new unique categories: Poison Alchemy and Metal Alchemy.
They also get access to Mana Alchemy category.
Download: http://te4.org/games/addons/tome/arcanum-class-pack
Compatability info. (not updated because I'm lazy)
Superload Overrides:
mod/class/object/use
mod/class/interface/actorinscriptions/getInscriptionData
Superload Wrappers:
mod/class/actor/takeHit
mod/class/actor/onWear
mod/class/actor/onTakeOff
mod/class/actor/canWearObject
mod/class/interface/combat many
Hooks: (not that these should ever cause problems)
ToME:load
Entity:loadList
Combat:archeryHit
Actor:preUseTalent
Actor:postUseTalent
Actor:getTalentFullDescription:ressources
Actor:actBase:Effects
DamageProjector:final
Combat:attackTargetWith
Object:descWielder
Object:descPowerSource
Object:descMisc
Chat:load
Chat:add