[1.4.0] Stoic class revamp
Posted: Wed Mar 20, 2013 12:08 am
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Stoics are warriors who dedicate their lives to mastering countless secret techniques.
Their wide variety of abilities allows them to fight their way out of any situation.
However, in order to fight at full effectiveness, they must first focus and steel themselves against the battle to come.
Exceptionally skilled Stoics are said to infuse their attacks with elemental powers to create radical new fighting styles.
Stoics are a warrior subclass inspired by the Samurai class from Hengband.
Class trees - Knowing any Focus-using talent grants the ability Concentrate, which recovers Focus and increases Accuracy and Physical Power until your next action, and allows you to use Dexterity in place of Strength for the purpose of ordinary weapon requirements and learning Weapons Mastery.
Technique/Stoic Focus WIL 1.3 Techniques that scale with Concentrate
-Antler Toss: Knock an enemy into the air, reducing the damage they deal and take for the duration. Has a chance to ignore Defense and evasion based on Concentrate, and the maximum enemy size scales as well.
-Hyperawareness: Sustain that prevents the Concentrate buff from wearing off and grants saves and detection radius for each stack of Concentration active, but increases the Focus cost of talents by 50%.
-Moon Dazzling: Confuses/Stuns/Blinds enemies in range. Radius improves with Concentrate.
-Bisect: Single-target damage that scales with Concentrate and has a chance to instantly kill the target. Slaying the victim causes nearby enemies to flee.
Technique/Flowing Path WIL 1.3 Close-in and mobility
-Strikethrough: Slice through a target, arriving on their opposite side. Takes less than a turn to perform.
-Ogre Lunge: Rushes the target and strikes foes behind it based on the damage done.
-Draconic Flash: Moves to the target location and attacks enemies along the path, potentially knocking them further back to be struck again.
-Hundred Slaughter: Every time you kill a foe you automatically charge the lowest-health foe in range and strike them. Can trigger itself recursively with a damage penalty each time. Has a chance to automatically trigger at the start of each global turn based on Concentrate.
Technique/Dynamic Combat STR 1.3 Ranged and raw projection attacks. Their element changes when a stance is active.
-Demon Fang: Attacks a distant target with projected damage based on weapon power. Range, speed, and maximum number of targets increase with Concentrate.
-Ripper Blast: Deals projected damage in a cone.
-Mountain Cross: Sweep attack with knockback and a resistance debuff.
-Grave Burst: Projectile attack that explodes when it reaches its destination, knocking back whatever it hits.
Technique/Fading Flourish STR 1.3 Bleeding-themed talents
-Blade Grasp: Blocks attacks and allows counterstrikes. Incomplete blocks take the remainder of damage as bleeding over 5 turns. Amount blocked scales with Concentrate, and the elements blocked are affected by stance and gloves/gauntlets. Can automatically trigger against fatal attacks with investment, at the cost of increased cooldown.
-Crimson Pain: Deals high weapon damage but takes a portion of the amount dealt as bleeding over 5 turns.
-Bloody Maelstrom: Sustain that causes you to bleed when you attack but increases attack power based on how much you are bleeding. Also increases Poison and Disease resistance, and grants the ability to survive at negative life. A percentage of any damage that would put you below 0 life is converted to an incurable bleed over 3 turns.
-Dying Lotus: Performs a large number of attacks against random adjacent targets for half damage. A percentage of retaliation damage taken while performing this talent is converted to bleeding damage over 5 turns.
Technique/Cascading Strikes DEX 1.3 Multi-hit attacks/single-target DPT
-Eelbite: Strikes an enemy twice, causing them to bleed and reducing their accuracy
-Triple Supremacy: Attacks twice, attempting to push the target back. If successful, a followup attack is performed for greater damage. Has a chance to ignore knockback resistance and physical save based on Concentrate.
-Swallowtail Blade: Sustain that allows you to perform two mainhand strikes for reduced damage with each melee attack at the cost of a speed penalty. Also increases the damage of your offhand attacks and grants Knockback and Pinning resistance.
-Crashing Torrent: Attacks a target and causes a wound that increases in magnitude with each melee strike. If the wound kills the target, your Focus is refreshed.
Technique/Whirling Cyclone DEX 1.3 Evasion-themed talents
-Rising Spiral: Creates a duststorm that increases your Defense and reduces the duration of new detrimental effects for each turn you remain within it.
-Whirlwind Deflection: Evades ranged attacks and deflects projectiles towards the attacker's allies. Number of attacks evaded/deflected increases with Concentrate.
-Draw Stance: Sustain that increases Armor penetration and Defense, and counterattacks adjacent foes that attempt to attack you, but prevents you from performing offhand attacks. Also increases Stun and Disarm resistance.
-Accelerating Gale: Increases global speed each time an attack is evaded.
Advanced Trees (locked) - All advanced trees have a stance activated by using any talent in the tree. Additional stance effects are gained by learning talents within the tree. Stance activation and damage conversion can be disabled with a configuration talent.
Technique/Umbral Arts WIL 1.3 Shadow themed talents. All talent in this tree are spells and require Negative to use
-Lifethread Blade: Attacks the target and restores Life and Negative. Negative recovery increases and has a chance to ignore Defense and evasion based on Concentrate.
-Shellbust Stab: Attacks adjacent enemies and removes shield effects, then performs a followup stab that reduces armor and prevents blocking for the duration.
-Ghost Step: Teleports to the target location, swapping places if the space is occupied. After taking an action, you return to your original location.
-Death's Door: Reduces life to 0 and grants the ability to survive in negative life based on the amount sacrificed. Extends positive effects and reduces negative ones when you kill enemies with it active. When the effect ends you deal Darkness damage to surrounding creatures and are granted your next turn immediately.
Stance effects: Converts melee attacks to Darkness damage, grants invisibility and resitance based on Defense, creates damaging bursts of shadow when you strike foes in melee, and increases your Darkness damage and resistance penetration.
Technique/Celestial Arts WIL 1.3 Lightning and stun/lockdown themed talents
-Skyfury Blade: Attacks and reduces the target's stun and knockback resistance. Does not take a turn.
-Heaven Thunder Mantra: Creates a blast of dazing lighting in a random spot in a cone for the duration. Number of blasts increases with Concentrate.
-Tempest Tiger: Attacks a target, stunning it and dealing damage/stun to surrounding enemies based on the amount done.
-Lightning Eagle: Creates a slow-moving lightning charge that dazes and knocks back whatever it hits.
Stance effects: Converts melee attacks to Lightning damage, reduces damage over a percentage of your max life based on Defense and reduces cooldowns, counterattacks foes that deal more than a percentage of your life in damage, and increases your Lightning damage and resistance penetration.
Technique/Infernal Arts WIL 1.3 Fire-themed defensive tree
-Burning Soul: Removes pinning effects and increases movement speed. Each step taken sets surrounding enemies on fire.
-Backdraft: Pulls targets in a cone toward you, igniting them.
-Shimmering Blade: Strikes a target and deals fire damage to the surroundings based on the intensity of their burns.
-Consuming Blaze: Attacks a target and removes a beneficial effect or sustain if they're on fire. Cooldown decreases with investment. Has a chance to ignore Defense and evasion based on Concentrate.
Stance effects: Converts melee attacks to Fireburn damage, reduces damage burning deal based on Defense, reduces the combat powers of burning foes, and increases your Fire damage and resistance penetration.
Technique/Boreal Arts WIL 1.3 Cold-themed offensive tree
-Frozen Field: Attacks adjacent targets and creates an ice field that increases your movement speed and slows enemies.
-Glacial Split: Attacks creatures in a beam, destroying walls and creating an ice field.
-Icedrill: Rushes to the target location, attacking adjacent creatures and knocking anything out of the way. If the target space is on ice, you will continue past it until you reach the end of the ice.
-Hoarfrost Blade: Performs random attacks against any enemies in sight standing on ice. Maximum number of attacks increases with Concentrate.
Stance effects: Converts melee attacks to Cold damage, increases melee speed based on Defense, increases melee attack power against slower enemies based on your speed difference, and increases your Cold damage and resistance penetration.
Generic trees
Technique/Momentum WIL 1.3
-Reposition: Attacks a target, dazing them and advancing or retreating based on distance.
-Serene Form: Increases Defense and movement speed, and reduces enemies' chance to perform critical melee/archery attacks while wearing light armor.
-Graceful Recovery: Grants a chance to reduce the duration of detrimental effects with every step. Is triggered by most Stoic-exclusive mobility talents.
-Driving Force: Gives a stacking bonus to all damage and resistance when you move multiple step in the same direction.
Technique/Awareness WIL 1.3
-Watchful Eye: Grants defense and saves based on a percentage of the target's combat powers. Wears off if you lose sight of the target.
-Sharp Focus: Slows your watched target's global and outgoing projectile speed, and reduces their chance to perform critical attacks.
-Greater Insight: Causes melee attacks against your watched target to apply a stacking chance of talent failure. When the target fumbles, the chance is reset and they become vulnerable to an automatic critical hit.
-Cold Stare: Intimidates an enemy, immobilizing them and putting talents in cooldown.
Technique/Blindsight WIL 1.3
-Blindsight: Blinds you, but grants the ability to detect creatures through walls while blind, as well as increasing your Defense.
-Perfect Hearing: Improves stealth and invisibility detection and grants a chance to evade projectile attacks while blind.
-Telling Touch: Reduces damage from critical attacks and grants a large amount of Luck while blind.
-Unshackling Sight: Temporarily increases Accuracy, critical chance, and critical damage modifier when Blindsight is disabled.
Technique/Combat Training 1.3
Wild Gift/Mindstar Mastery 1.1 (locked)
Cunning/Survival 1.0 (locked)
--------------------------------------
TODO:
- Balancing
- Particle effects (STILL!)
--------------------------------------
Compatibility Info:
Overloads:
-mod\ai\tactical.lua
Superload overrides:
-engine\Projectile.lua:act()
Stoics are warriors who dedicate their lives to mastering countless secret techniques.
Their wide variety of abilities allows them to fight their way out of any situation.
However, in order to fight at full effectiveness, they must first focus and steel themselves against the battle to come.
Exceptionally skilled Stoics are said to infuse their attacks with elemental powers to create radical new fighting styles.
Stoics are a warrior subclass inspired by the Samurai class from Hengband.
Class trees - Knowing any Focus-using talent grants the ability Concentrate, which recovers Focus and increases Accuracy and Physical Power until your next action, and allows you to use Dexterity in place of Strength for the purpose of ordinary weapon requirements and learning Weapons Mastery.
Technique/Stoic Focus WIL 1.3 Techniques that scale with Concentrate
-Antler Toss: Knock an enemy into the air, reducing the damage they deal and take for the duration. Has a chance to ignore Defense and evasion based on Concentrate, and the maximum enemy size scales as well.
-Hyperawareness: Sustain that prevents the Concentrate buff from wearing off and grants saves and detection radius for each stack of Concentration active, but increases the Focus cost of talents by 50%.
-Moon Dazzling: Confuses/Stuns/Blinds enemies in range. Radius improves with Concentrate.
-Bisect: Single-target damage that scales with Concentrate and has a chance to instantly kill the target. Slaying the victim causes nearby enemies to flee.
Technique/Flowing Path WIL 1.3 Close-in and mobility
-Strikethrough: Slice through a target, arriving on their opposite side. Takes less than a turn to perform.
-Ogre Lunge: Rushes the target and strikes foes behind it based on the damage done.
-Draconic Flash: Moves to the target location and attacks enemies along the path, potentially knocking them further back to be struck again.
-Hundred Slaughter: Every time you kill a foe you automatically charge the lowest-health foe in range and strike them. Can trigger itself recursively with a damage penalty each time. Has a chance to automatically trigger at the start of each global turn based on Concentrate.
Technique/Dynamic Combat STR 1.3 Ranged and raw projection attacks. Their element changes when a stance is active.
-Demon Fang: Attacks a distant target with projected damage based on weapon power. Range, speed, and maximum number of targets increase with Concentrate.
-Ripper Blast: Deals projected damage in a cone.
-Mountain Cross: Sweep attack with knockback and a resistance debuff.
-Grave Burst: Projectile attack that explodes when it reaches its destination, knocking back whatever it hits.
Technique/Fading Flourish STR 1.3 Bleeding-themed talents
-Blade Grasp: Blocks attacks and allows counterstrikes. Incomplete blocks take the remainder of damage as bleeding over 5 turns. Amount blocked scales with Concentrate, and the elements blocked are affected by stance and gloves/gauntlets. Can automatically trigger against fatal attacks with investment, at the cost of increased cooldown.
-Crimson Pain: Deals high weapon damage but takes a portion of the amount dealt as bleeding over 5 turns.
-Bloody Maelstrom: Sustain that causes you to bleed when you attack but increases attack power based on how much you are bleeding. Also increases Poison and Disease resistance, and grants the ability to survive at negative life. A percentage of any damage that would put you below 0 life is converted to an incurable bleed over 3 turns.
-Dying Lotus: Performs a large number of attacks against random adjacent targets for half damage. A percentage of retaliation damage taken while performing this talent is converted to bleeding damage over 5 turns.
Technique/Cascading Strikes DEX 1.3 Multi-hit attacks/single-target DPT
-Eelbite: Strikes an enemy twice, causing them to bleed and reducing their accuracy
-Triple Supremacy: Attacks twice, attempting to push the target back. If successful, a followup attack is performed for greater damage. Has a chance to ignore knockback resistance and physical save based on Concentrate.
-Swallowtail Blade: Sustain that allows you to perform two mainhand strikes for reduced damage with each melee attack at the cost of a speed penalty. Also increases the damage of your offhand attacks and grants Knockback and Pinning resistance.
-Crashing Torrent: Attacks a target and causes a wound that increases in magnitude with each melee strike. If the wound kills the target, your Focus is refreshed.
Technique/Whirling Cyclone DEX 1.3 Evasion-themed talents
-Rising Spiral: Creates a duststorm that increases your Defense and reduces the duration of new detrimental effects for each turn you remain within it.
-Whirlwind Deflection: Evades ranged attacks and deflects projectiles towards the attacker's allies. Number of attacks evaded/deflected increases with Concentrate.
-Draw Stance: Sustain that increases Armor penetration and Defense, and counterattacks adjacent foes that attempt to attack you, but prevents you from performing offhand attacks. Also increases Stun and Disarm resistance.
-Accelerating Gale: Increases global speed each time an attack is evaded.
Advanced Trees (locked) - All advanced trees have a stance activated by using any talent in the tree. Additional stance effects are gained by learning talents within the tree. Stance activation and damage conversion can be disabled with a configuration talent.
Technique/Umbral Arts WIL 1.3 Shadow themed talents. All talent in this tree are spells and require Negative to use
-Lifethread Blade: Attacks the target and restores Life and Negative. Negative recovery increases and has a chance to ignore Defense and evasion based on Concentrate.
-Shellbust Stab: Attacks adjacent enemies and removes shield effects, then performs a followup stab that reduces armor and prevents blocking for the duration.
-Ghost Step: Teleports to the target location, swapping places if the space is occupied. After taking an action, you return to your original location.
-Death's Door: Reduces life to 0 and grants the ability to survive in negative life based on the amount sacrificed. Extends positive effects and reduces negative ones when you kill enemies with it active. When the effect ends you deal Darkness damage to surrounding creatures and are granted your next turn immediately.
Stance effects: Converts melee attacks to Darkness damage, grants invisibility and resitance based on Defense, creates damaging bursts of shadow when you strike foes in melee, and increases your Darkness damage and resistance penetration.
Technique/Celestial Arts WIL 1.3 Lightning and stun/lockdown themed talents
-Skyfury Blade: Attacks and reduces the target's stun and knockback resistance. Does not take a turn.
-Heaven Thunder Mantra: Creates a blast of dazing lighting in a random spot in a cone for the duration. Number of blasts increases with Concentrate.
-Tempest Tiger: Attacks a target, stunning it and dealing damage/stun to surrounding enemies based on the amount done.
-Lightning Eagle: Creates a slow-moving lightning charge that dazes and knocks back whatever it hits.
Stance effects: Converts melee attacks to Lightning damage, reduces damage over a percentage of your max life based on Defense and reduces cooldowns, counterattacks foes that deal more than a percentage of your life in damage, and increases your Lightning damage and resistance penetration.
Technique/Infernal Arts WIL 1.3 Fire-themed defensive tree
-Burning Soul: Removes pinning effects and increases movement speed. Each step taken sets surrounding enemies on fire.
-Backdraft: Pulls targets in a cone toward you, igniting them.
-Shimmering Blade: Strikes a target and deals fire damage to the surroundings based on the intensity of their burns.
-Consuming Blaze: Attacks a target and removes a beneficial effect or sustain if they're on fire. Cooldown decreases with investment. Has a chance to ignore Defense and evasion based on Concentrate.
Stance effects: Converts melee attacks to Fireburn damage, reduces damage burning deal based on Defense, reduces the combat powers of burning foes, and increases your Fire damage and resistance penetration.
Technique/Boreal Arts WIL 1.3 Cold-themed offensive tree
-Frozen Field: Attacks adjacent targets and creates an ice field that increases your movement speed and slows enemies.
-Glacial Split: Attacks creatures in a beam, destroying walls and creating an ice field.
-Icedrill: Rushes to the target location, attacking adjacent creatures and knocking anything out of the way. If the target space is on ice, you will continue past it until you reach the end of the ice.
-Hoarfrost Blade: Performs random attacks against any enemies in sight standing on ice. Maximum number of attacks increases with Concentrate.
Stance effects: Converts melee attacks to Cold damage, increases melee speed based on Defense, increases melee attack power against slower enemies based on your speed difference, and increases your Cold damage and resistance penetration.
Generic trees
Technique/Momentum WIL 1.3
-Reposition: Attacks a target, dazing them and advancing or retreating based on distance.
-Serene Form: Increases Defense and movement speed, and reduces enemies' chance to perform critical melee/archery attacks while wearing light armor.
-Graceful Recovery: Grants a chance to reduce the duration of detrimental effects with every step. Is triggered by most Stoic-exclusive mobility talents.
-Driving Force: Gives a stacking bonus to all damage and resistance when you move multiple step in the same direction.
Technique/Awareness WIL 1.3
-Watchful Eye: Grants defense and saves based on a percentage of the target's combat powers. Wears off if you lose sight of the target.
-Sharp Focus: Slows your watched target's global and outgoing projectile speed, and reduces their chance to perform critical attacks.
-Greater Insight: Causes melee attacks against your watched target to apply a stacking chance of talent failure. When the target fumbles, the chance is reset and they become vulnerable to an automatic critical hit.
-Cold Stare: Intimidates an enemy, immobilizing them and putting talents in cooldown.
Technique/Blindsight WIL 1.3
-Blindsight: Blinds you, but grants the ability to detect creatures through walls while blind, as well as increasing your Defense.
-Perfect Hearing: Improves stealth and invisibility detection and grants a chance to evade projectile attacks while blind.
-Telling Touch: Reduces damage from critical attacks and grants a large amount of Luck while blind.
-Unshackling Sight: Temporarily increases Accuracy, critical chance, and critical damage modifier when Blindsight is disabled.
Technique/Combat Training 1.3
Wild Gift/Mindstar Mastery 1.1 (locked)
Cunning/Survival 1.0 (locked)
--------------------------------------
TODO:
- Balancing
- Particle effects (STILL!)
--------------------------------------
Compatibility Info:
Overloads:
-mod\ai\tactical.lua
Superload overrides:
-engine\Projectile.lua:act()