Vanguard Class v1.0.0
Posted: Sat Feb 16, 2013 3:50 am
This add-on incorporates a new class into the game: Vanguard.
http://te4.org/games/addons/tome/vanguard-class
Vanguards focus on close quarters combat and have access to many of the same base talent trees that are available to Warriors.
As a Vanguard takes damage, his offense and defense are drastically increased, leading to a precarious, but highly-rewarding, balancing act as he tries to stay as close to death as possible without embracing it.
I would not say this is an intuitive or easily-played class, as it is easy to under- or over-estimate your capabilities. However, the rewards for learning to master this class are well worth the risk.
Most of the Vanguard's skills scale exponentially with the amount of health he is missing, and all talents which follow this scaling method have a note at the very bottom of the description which provides example benchmarks to provide a sense of the scaling. Please note that the values used for these examples (30/60/90) are just that: examples. They are not coded limits/minimums.
In terms of missing health, there are no goals to shoot for, such as 10%/20%/etc, as the scaling is exponentially continuous. This means that missing 73.4% of your health will result in higher bonuses than missing 72.9%, and so on.
If there is anything you would like clarified, questions and comments can be asked here, or if you prefer they can be directed to tome.vanguard@gmail.com, or you can sometimes find me in the ToME irc channel as JSands.
http://te4.org/games/addons/tome/vanguard-class
Vanguards focus on close quarters combat and have access to many of the same base talent trees that are available to Warriors.
As a Vanguard takes damage, his offense and defense are drastically increased, leading to a precarious, but highly-rewarding, balancing act as he tries to stay as close to death as possible without embracing it.
I would not say this is an intuitive or easily-played class, as it is easy to under- or over-estimate your capabilities. However, the rewards for learning to master this class are well worth the risk.
Most of the Vanguard's skills scale exponentially with the amount of health he is missing, and all talents which follow this scaling method have a note at the very bottom of the description which provides example benchmarks to provide a sense of the scaling. Please note that the values used for these examples (30/60/90) are just that: examples. They are not coded limits/minimums.
In terms of missing health, there are no goals to shoot for, such as 10%/20%/etc, as the scaling is exponentially continuous. This means that missing 73.4% of your health will result in higher bonuses than missing 72.9%, and so on.
If there is anything you would like clarified, questions and comments can be asked here, or if you prefer they can be directed to tome.vanguard@gmail.com, or you can sometimes find me in the ToME irc channel as JSands.