Sorcerer 0.0.1a : Whats wrong with my addon
Posted: Sat Jan 05, 2013 5:47 am
With my addon enabled, I go to start a new game and tome just gets stuck sitting at 100% progress. I checked te4_log and it appears that the addon was loaded just fine, it just wont go any farther:
I am attaching the addon to here. Could some kind soul take a look at this and maybe let me know what the issue is? I used both the spellsword and barbarian as reference points for the architecture of this and replicated as much as I could.
spell/sorcerery is literally just a copy / paste of spell/arcane data as a placeholder. To prevent conflicts I (think) I replaced everything with placeholder info like talent names, requirements, descriptions, types, etc.
Also would appreciate feedback from anyone on my ideas. If you check sorcerery.lua the names, descriptions, and a comment outline some top level ideas I have on this class.
Code: Select all
Binding addon Sorcerer Class /addons/tome-sorcerer.teaa tome-sorcerer-1.0.0
* with data
* with hooks
[1] = /loaded-addons/sorcerer/data/birth/classes/sorcerer.lua:68730779bde0a6c6fa1942c2913da190
[2] = /loaded-addons/sorcerer/data/talents/spells/sorcery.lua:e99640031001a7b510ba3dff0d92f292
[3] = /loaded-addons/sorcerer/data/talents/spells/spells-sorcery.lua:0ba53a505fc0a945dad050e6b2bdb4f3
[4] = /loaded-addons/sorcerer/hooks/load.lua:244d4430f589d05b616b7f21f13a7161
[5] = /loaded-addons/sorcerer/init.lua:eb2be5a51a25f53a6c64c47f5bc38ac0
[MODULE LOADER] addon sorcerer MD5 1373f6ae016e5926e8066cab7ddd90f3 computed in 263 /loaded-addons/sorcerer
spell/sorcerery is literally just a copy / paste of spell/arcane data as a placeholder. To prevent conflicts I (think) I replaced everything with placeholder info like talent names, requirements, descriptions, types, etc.
Also would appreciate feedback from anyone on my ideas. If you check sorcerery.lua the names, descriptions, and a comment outline some top level ideas I have on this class.