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Adventurer Category multiplier.

Posted: Wed Dec 05, 2012 3:16 pm
by Elkan
The adventurer class assembles it category list quite elegently, but I can't work out how to change Individual categories or the whole lot to a lower or higher scale.

if i wanted everything to start at .8 mastery or 1.2 would this be possible? How about individual trees such as golemancy or armour training?

Re: Adventurer Category multiplier.

Posted: Wed Dec 05, 2012 5:18 pm
by lukep
It should be quite easy to change all of them, just change lines 64-66 from:

Code: Select all

					for t, _ in pairs(tt) do
						tts[t] = {false, 0}
					end
to:

Code: Select all

					for t, _ in pairs(tt) do
						tts[t] = {false, 0.2}
					end
to give them talent categories at 1.2 mastery, and do the same thing at lines 74-76 as well.

as for changing just a few of them, I don't think it could be done simply, but it could be done.

EDIT: PS, you can also give them all of the categories unlocked by changing "false" to "true"...

Re: Adventurer Category multiplier.

Posted: Wed Dec 05, 2012 5:52 pm
by Elkan
Cheers! that's quite helpful and seems totally obvious in hindsight, hihi. I appreciate the help :)