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Anti-magic metaclass?
Posted: Mon Nov 19, 2012 7:28 pm
by random417
So, I've noticed that none of the classes in the game run anti-magic from the start. The standard anti-magiic skill tree needs some class stuff to go along with it, but we really could use an anti-magic class or 2. Either a hybrid archer/melee class (as with the TW), or one of each. I have no skills as far as coding goes, but I'm willing to learn. I'm thinking the standard bow trees for an archer, and an archer tree that does status effects useful against casters, but with some versitility elsewhere... maybe stun, then confuse, then maybe silence, then manaburn... For melee, mobility based talents, to close the gap, and again, of course, silence and manaburn. It's kinda just a basic idea now, if anybody wants to help me iron out the skills, I'll figure out this coding thing, and make it work. The idea is that I'll build for b43, when it comes out, I don't figure much'll change, so I can get started.
I'm thinking we'll look at 2 classes...
The witchhunter, an archer based class,
and of course, the Inquisitor, a heavy shield based, antimagic melee.
Re: Anti-magic metaclass?
Posted: Mon Nov 19, 2012 8:28 pm
by tromboneandrew
Um, if you want a hybrid class like the temporal wardens, then it kind of defeats the purpose to design two separate classes, neither of which are hybrids.
From a design standpoint, be sure to incorporate skills based on the in-game lore. There is a fair bit of it concerning Zigurians.
Re: Anti-magic metaclass?
Posted: Mon Nov 19, 2012 11:44 pm
by Sradac
b43 will introduce an antimagic from the start class
Re: Anti-magic metaclass?
Posted: Tue Nov 20, 2012 2:57 am
by James LaBrie
Sradac wrote:b43 will introduce an antimagic from the start class
Do tell.

Re: Anti-magic metaclass?
Posted: Tue Nov 20, 2012 3:55 am
by random417
tromboneandrew wrote:Um, if you want a hybrid class like the temporal wardens, then it kind of defeats the purpose to design two separate classes, neither of which are hybrids.
I either was gonna do 1 hybrid class, or 2 classes, one ranged focused, and one melee, but...
Sradac wrote:b43 will introduce an antimagic from the start class
So, I guess I'll wait and see what's released.
Re: Anti-magic metaclass?
Posted: Tue Nov 20, 2012 5:45 pm
by peaceoutside
James LaBrie wrote:Sradac wrote:b43 will introduce an antimagic from the start class
Do tell.

Current description:
Oozemancers are Nature's last resort. They stand behind the frontline, throwing lobs of acid and lumps of slime at all Nature's foes.
Their most important stats are: Willpower and Cunning
Re: Anti-magic metaclass?
Posted: Tue Nov 20, 2012 9:01 pm
by nukularpower
Not the most compelling class name

Re: Anti-magic metaclass?
Posted: Wed Nov 21, 2012 9:32 pm
by eliotn
looks like symbiote is finally making an appearance in TOME.
Re: Anti-magic metaclass?
Posted: Wed Nov 21, 2012 9:53 pm
by darkgod
It's not in b43 sorry

You're reading too many source files

Re: Anti-magic metaclass?
Posted: Fri Nov 23, 2012 5:50 pm
by SageAcrin
If you look reaaaaally closely while playing, though, you can see signs of things to come in b43.
Namely, you can see that Poison Oozes are jerks now.
