[1.1.5] Safer Automatic Talents
Posted: Thu Sep 20, 2012 8:02 am
Pretty basic addon, just a tweak to the Automatic Talents function that prevents them from activating if they use a turn and an enemy is in sight. Almost not worth creating a thread for, but if there are any issues it's more convenient than checking the addon page itself.
Download Link
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The current version greatly expands on automatic talent usage, providing the following new options. It's also now a fairly inaccurate name, but whatever.
Auto-use when mundane enemies are visible: As auto-use when enemies are visible, but won't trigger if any enemies of higher than Elite rank are visible. There's also a "visible and adjacent" version of this.
Auto-use when resting: For recovery powers that you want after a fight but not on cooldown just in time for the next one.
Auto-use when enemies are not visible, deactivate if they are: For sustains like Meditation that carry a cost to keep on in combat.
Auto-use when enemies are visible, deactivate when they no longer are: For all those pesky sustains that stop you from moving, or drain resources every turn, or otherwise that you want on while fighting and off while not.
Auto-use when above half life: Only triggers if enemies are visible. Good for short-duration buffs that you might want to refresh in battle, but not while in peril.
Auto-use when below half life: Only triggers if enemies are visible. Good for recovery, defense, and escape effects, but use at your own risk, especially with talents that take a turn. Interesting potential use (though I haven't tried this myself yet): set a targeted power that you don't usually use here (something like Controlled Phase Door would be ideal). Surprisingly dropping to half life will trigger it, causing a request for a target (but you should be able to cancel without problem) and hopefully keep you from button-mashing your way to death. Although...that would probably keep that power being requested every turn until you go above half again, so debatable.
Auto-use when affected by a physical/mental/magical/any hindrance: For status cures. Your call on whether auto-curing pesky poisons when you hit vines while auto-exploring and getting rid of the first bad effect you get hit with is worth potentially not having your status cure ready later. Again, putting a targeted power here (a rune, perhaps?) could serve as a sort of warning system if you don't mind potential interruption.
Download Link
---
The current version greatly expands on automatic talent usage, providing the following new options. It's also now a fairly inaccurate name, but whatever.
Auto-use when mundane enemies are visible: As auto-use when enemies are visible, but won't trigger if any enemies of higher than Elite rank are visible. There's also a "visible and adjacent" version of this.
Auto-use when resting: For recovery powers that you want after a fight but not on cooldown just in time for the next one.
Auto-use when enemies are not visible, deactivate if they are: For sustains like Meditation that carry a cost to keep on in combat.
Auto-use when enemies are visible, deactivate when they no longer are: For all those pesky sustains that stop you from moving, or drain resources every turn, or otherwise that you want on while fighting and off while not.
Auto-use when above half life: Only triggers if enemies are visible. Good for short-duration buffs that you might want to refresh in battle, but not while in peril.
Auto-use when below half life: Only triggers if enemies are visible. Good for recovery, defense, and escape effects, but use at your own risk, especially with talents that take a turn. Interesting potential use (though I haven't tried this myself yet): set a targeted power that you don't usually use here (something like Controlled Phase Door would be ideal). Surprisingly dropping to half life will trigger it, causing a request for a target (but you should be able to cancel without problem) and hopefully keep you from button-mashing your way to death. Although...that would probably keep that power being requested every turn until you go above half again, so debatable.
Auto-use when affected by a physical/mental/magical/any hindrance: For status cures. Your call on whether auto-curing pesky poisons when you hit vines while auto-exploring and getting rid of the first bad effect you get hit with is worth potentially not having your status cure ready later. Again, putting a targeted power here (a rune, perhaps?) could serve as a sort of warning system if you don't mind potential interruption.