Monk
Posted: Sat Jul 14, 2012 3:35 am
So, I made a new class! I'm not terribly good at this game, so I can't say much about its balance, but I tried to make it decent. Comments and suggestions are appreciated.
Addon Page
It's a monk; key attributes are willpower and dexterity. It fights unarmed like a brawler.
As of v4, you can find it under Warrior.
I'll start with the existing talents:
Generic:
Technique / Field Control - 1.10
Technique / Combat Training - 1.30
Technique / Mobility - 1.20 (locked as of v4)
Technique / Conditioning - 1.10
Cunning / Survival - 1.0 (locked)
Class:
Technique / Combat techniques - 1.30
Technique / Combat veteran - 1.30
Cunning / Dirty Fighting - 1.00 (locked)
All of the new trees are class trees. The first one is a replacement for the brawler's unarmed fighting tree, using willpower instead of cunning.
Technique / Ki combat - 1.30
Ki Combat - Identical to Unarmed Mastery
Ki Strikes - Sustain, adds mind damage to your attacks
Ki Shield - Sustain, half of all damage taken is converted to stamina loss
Ki Mastery - Passive. Ki Strikes now increases your physical power. Ki Shield now gives you light radius and light damage when hit.
The other 4 new trees each deal with a stance. The first skill in each tree switches you to the corresponding stance, and sets the first skill in the other 3 trees on a long cooldown. The rest can only be used when in the proper stance, and switch you to a different stance upon use. Each skill also gives you a passive bonus for when you're in that stance, which I'll mark with [brackets]. Additionally, each stance changes the mind damage from Ki Strikes to a different element.
Technique / Tiger stance - 1.30 (lightning)
Pouncing Strike - Short range, low cooldown rush that doesn't daze. [movement speed]
Piercing Strike - Strong attack that causes bleeding. Switches to turtle stance. [physical critical chance]
Charged Leap - Short range move, do area lightning daze damage where you land. Switches to dragon stance. [defense]
Leaping Strike - Hit for weapon and lightning daze damage. If the space immediately opposite the target is open, move there afterwards. Switches to phoenix stance. [free action]
Technique / Dragon stance - 1.30 (nature)
Dragon's Heart - Recover stamina. [stamina regen]
Dragon's Eye - Instant short-range intimidate. Switches to phoenix stance. [life regen]
Dragon's Fang - Strong attack that ignores armor. Switches to tiger stance. [physical power]
Dragon's Roar - Melee hit that sends out a cone of confusion. Switches to turtle stance. [healing factor]
Technique / Turtle stance - 1.30 (cold)
Blocking Strike - Weak attack and block (as with a shield). [physical resistance]
Shell Crash - Step into a target, damage and knockback to them and adjacent targets. Switches to dragon stance. [armor]
Freezing Strike - Melee hit that sends out a line of cold and freezing damage. Switches to phoenix stance. [mental resistance]
Shell Defense - Short-term instant damage shield. Switches to tiger stance. [resist all]
Technique / Phoenix stance - 1.30 (fire)
Pounding Blows - 2 attacks, stun for a turn per hit. [accuracy]
Flare Strike - Melee hit with blind burst. Switches to tiger stance. [spell resistance]
Quivering Palm - Melee hit that stuns, and then stuns again 8 turns later (similar to stoning poison). Switches to turtle stance. [armor piercing]
Exploding Palm - Melee hit that knocks back, and then the target explodes for area fire damage. If the knockback is resisted, the target takes the explosion damage but nothing else does. Switches to dragon stance. [attack speed]
Edit: bugfix.
Edit 2: Now start with 1 point in ki combat.
Edit 3: Enabled in arena
Edit 4: more bugfixes
Addon Page
It's a monk; key attributes are willpower and dexterity. It fights unarmed like a brawler.
As of v4, you can find it under Warrior.
I'll start with the existing talents:
Generic:
Technique / Field Control - 1.10
Technique / Combat Training - 1.30
Technique / Mobility - 1.20 (locked as of v4)
Technique / Conditioning - 1.10
Cunning / Survival - 1.0 (locked)
Class:
Technique / Combat techniques - 1.30
Technique / Combat veteran - 1.30
Cunning / Dirty Fighting - 1.00 (locked)
All of the new trees are class trees. The first one is a replacement for the brawler's unarmed fighting tree, using willpower instead of cunning.
Technique / Ki combat - 1.30
Ki Combat - Identical to Unarmed Mastery
Ki Strikes - Sustain, adds mind damage to your attacks
Ki Shield - Sustain, half of all damage taken is converted to stamina loss
Ki Mastery - Passive. Ki Strikes now increases your physical power. Ki Shield now gives you light radius and light damage when hit.
The other 4 new trees each deal with a stance. The first skill in each tree switches you to the corresponding stance, and sets the first skill in the other 3 trees on a long cooldown. The rest can only be used when in the proper stance, and switch you to a different stance upon use. Each skill also gives you a passive bonus for when you're in that stance, which I'll mark with [brackets]. Additionally, each stance changes the mind damage from Ki Strikes to a different element.
Technique / Tiger stance - 1.30 (lightning)
Pouncing Strike - Short range, low cooldown rush that doesn't daze. [movement speed]
Piercing Strike - Strong attack that causes bleeding. Switches to turtle stance. [physical critical chance]
Charged Leap - Short range move, do area lightning daze damage where you land. Switches to dragon stance. [defense]
Leaping Strike - Hit for weapon and lightning daze damage. If the space immediately opposite the target is open, move there afterwards. Switches to phoenix stance. [free action]
Technique / Dragon stance - 1.30 (nature)
Dragon's Heart - Recover stamina. [stamina regen]
Dragon's Eye - Instant short-range intimidate. Switches to phoenix stance. [life regen]
Dragon's Fang - Strong attack that ignores armor. Switches to tiger stance. [physical power]
Dragon's Roar - Melee hit that sends out a cone of confusion. Switches to turtle stance. [healing factor]
Technique / Turtle stance - 1.30 (cold)
Blocking Strike - Weak attack and block (as with a shield). [physical resistance]
Shell Crash - Step into a target, damage and knockback to them and adjacent targets. Switches to dragon stance. [armor]
Freezing Strike - Melee hit that sends out a line of cold and freezing damage. Switches to phoenix stance. [mental resistance]
Shell Defense - Short-term instant damage shield. Switches to tiger stance. [resist all]
Technique / Phoenix stance - 1.30 (fire)
Pounding Blows - 2 attacks, stun for a turn per hit. [accuracy]
Flare Strike - Melee hit with blind burst. Switches to tiger stance. [spell resistance]
Quivering Palm - Melee hit that stuns, and then stuns again 8 turns later (similar to stoning poison). Switches to turtle stance. [armor piercing]
Exploding Palm - Melee hit that knocks back, and then the target explodes for area fire damage. If the knockback is resisted, the target takes the explosion damage but nothing else does. Switches to dragon stance. [attack speed]
Edit: bugfix.
Edit 2: Now start with 1 point in ki combat.
Edit 3: Enabled in arena
Edit 4: more bugfixes