Barbarian Class 0.9.8
Posted: Fri Jul 06, 2012 7:34 pm
download here! updated 01/30/13
Download from te4.org
*move the file to your \t-engine\game\addons\ folder*
Addon Page - go here for changelog and older versions
Basic Class Talents - unlocked Advanced Class Talents - Locked - Executioner can be unlocked at birth, Raider at 10 Generic Skills - Mutations can be unlocked at 10 Birth stats: +5 str, 0 dex, 0 con, -8 mag, 2 wil, 1 cun
Talents; Bash 1, Brute 1, Weapon Accuracy 1
The barbarian is a Wilder class, as such undead can not pick them as their class. He's a duel-wielding pure-melee monster with enhanced genetics thanks to his body's reaction to the creeping blight surrounding his homeland of Zigur. He can natively learn the antimagic tree because of his training, and has access to six new talent trees that will all be extremely useful to him on his quest.
I've tried to structure this class around the "every talent is worth getting" mentality, so have removed almost all of the default melee skills and replaced them with modified versions and stripped out some weapons requirements. Each one of the new trees should be worth maxing out every skill.
I haven't fleshed out a back story yet, but basically barbarians were raised in Zigur, and hate everything to do with magic. But, they have broken free from any loyalties to Zigur and are free to use magic artifacts and choose to side with angolwen or even the great corruptor. this might change. But anyway, The genetics tree is something to do with the blight creeping in from the south east, and the zigurath blood having a rather high mutation rate. these mutations being all positive for now. The class tree is themed for different professions a possible barbarian might gravitate toward: Thug, Executioner, or Gladiator. Since there is an arena in Zigur, it would make sense that a barbarian raised there has some inclination towards skills in that field. Same with executing mages, or just being a sneaky prick.
Have fun!
Download from te4.org
*move the file to your \t-engine\game\addons\ folder*
Addon Page - go here for changelog and older versions
Basic Class Talents - unlocked Advanced Class Talents - Locked - Executioner can be unlocked at birth, Raider at 10 Generic Skills - Mutations can be unlocked at 10 Birth stats: +5 str, 0 dex, 0 con, -8 mag, 2 wil, 1 cun
Talents; Bash 1, Brute 1, Weapon Accuracy 1
The barbarian is a Wilder class, as such undead can not pick them as their class. He's a duel-wielding pure-melee monster with enhanced genetics thanks to his body's reaction to the creeping blight surrounding his homeland of Zigur. He can natively learn the antimagic tree because of his training, and has access to six new talent trees that will all be extremely useful to him on his quest.
I've tried to structure this class around the "every talent is worth getting" mentality, so have removed almost all of the default melee skills and replaced them with modified versions and stripped out some weapons requirements. Each one of the new trees should be worth maxing out every skill.
I haven't fleshed out a back story yet, but basically barbarians were raised in Zigur, and hate everything to do with magic. But, they have broken free from any loyalties to Zigur and are free to use magic artifacts and choose to side with angolwen or even the great corruptor. this might change. But anyway, The genetics tree is something to do with the blight creeping in from the south east, and the zigurath blood having a rather high mutation rate. these mutations being all positive for now. The class tree is themed for different professions a possible barbarian might gravitate toward: Thug, Executioner, or Gladiator. Since there is an arena in Zigur, it would make sense that a barbarian raised there has some inclination towards skills in that field. Same with executing mages, or just being a sneaky prick.
Have fun!