[b40] Illusionist class
Posted: Wed Mar 14, 2012 6:56 pm
An illusionist is a spellcaster who relies on tricks and deception to defeat enemies, instead of brute force. Illusionists confuse, charm and mislead its foes with various illusions, and finish them off with their staves. Experienced illusionists can even weave tactile illusions from shadows.
Primary stats: Magic and Cunning
talent trees:
cunning/survival = false, -0.1
spell/phantasm = true, 0.3
spell/misdirection = true, 0.3
spell/glamer = true, 0.3
spell/shadow-weaving = false, 0.3
spell/mentalism = true, 0.3
spell/divination = false, 0.1
spell/staff-combat = true, 0.3
spell/conveyance = true, 0.2
spell/parlor-magic = true, 0.3
Starting talents:
- Dazzling Lights
- Illuminate
- Prediction
- Channel Staff
New trees:
Misdirection
1. Dazzling Lights
A cone of intense lights spring forth from your hand, inflicting light damage. Any creatures struck must make a mental save or they will get dazed.
2. Transposition
Switch places with your target by lightly tapping them. The touch does no damage. Switching disorients the target, increasing your defense for several turns. The defense increase will scale with the cunning stat.
3. Mirror Image
Create a copy of yourself. The copy possesses your exact talents and stats, but it cannot deal any damage.
4. Invincible
Create an illusion of invincibility.
Mentalism
1. Prediction
Unnerve your opponents by predicting their next moves. When you avoid a melee blow the target loses its resolve, reducing their saving throws.
2. Traumatize
Peel away the veil of the target's mind, conjuring painful images and memories from the target's subconscious. Inflicts mind damage and stuns for 3 turns.
3. Mind Cage
Learn to resist hostile illusions. Improves mental saves and Willpower.
4. Terrifying Visage
Conjure a terrifying visage. The illusion is frighteningly real... so real that the target might die from fright. This effect does not work on elite or boss enemies.
Shadow Weaving
1. Eldritch Touch
An unearthly appendage emerges from the shadows and constricts a target. The tentacle deals real damage.
2. Shroud of Night
Blanket the area in darkness, blocking all light and teleporting you a short distance away. The darkness will increase with the Cunning stat.
3. Shadow Spider
Weave a spider out of shadows to harass your foes. The spider deals real damage.
4. Sphere of Insanity
Envelop the area in darkness. All who enter are driven temporarily mad, while protecting you from such effects.
Glamer
1. Charm
This spell makes the target regard you as its ally. You cannot control the charmed creature, and if you harm the target it will be freed from the effect.
2. Silent Casting
Learn to create illusions without making a sound. Increases silence immunity.
3. Mass Charm
This spell makes the a group of targets regard you as their ally. You cannot control the charmed creatures, and if you harm a target it will be freed from the effect.
4. Conflict
This spell causes a target to become violently insane, causing the target to attack others.
Parlor Magic
1. Alakazam
Reach into your hat and pull out bunnies. The bunnies are cute, but harmless. This trick requires a hat.
2. Hocus Pocus
Evoke an imaginary fireball from your weapon doing 0 fire damage, and knocking enemies back. This trick requires a main hand weapon.
3. Abracadabra
Evoke your amulet to use a special illusionist trick, regenerating your health. This trick requires an amulet. The regen increases with the Magic stat.
4. Presto Chango
Switch places with your enemies. This trick requires a cloak.
Compatibility: Low.
Please report any bugs you find!
Download it here:
http://te4.org/games/addons/tome/illusionist-class
Primary stats: Magic and Cunning
talent trees:
cunning/survival = false, -0.1
spell/phantasm = true, 0.3
spell/misdirection = true, 0.3
spell/glamer = true, 0.3
spell/shadow-weaving = false, 0.3
spell/mentalism = true, 0.3
spell/divination = false, 0.1
spell/staff-combat = true, 0.3
spell/conveyance = true, 0.2
spell/parlor-magic = true, 0.3
Starting talents:
- Dazzling Lights
- Illuminate
- Prediction
- Channel Staff
New trees:
Misdirection
1. Dazzling Lights
A cone of intense lights spring forth from your hand, inflicting light damage. Any creatures struck must make a mental save or they will get dazed.
2. Transposition
Switch places with your target by lightly tapping them. The touch does no damage. Switching disorients the target, increasing your defense for several turns. The defense increase will scale with the cunning stat.
3. Mirror Image
Create a copy of yourself. The copy possesses your exact talents and stats, but it cannot deal any damage.
4. Invincible
Create an illusion of invincibility.
Mentalism
1. Prediction
Unnerve your opponents by predicting their next moves. When you avoid a melee blow the target loses its resolve, reducing their saving throws.
2. Traumatize
Peel away the veil of the target's mind, conjuring painful images and memories from the target's subconscious. Inflicts mind damage and stuns for 3 turns.
3. Mind Cage
Learn to resist hostile illusions. Improves mental saves and Willpower.
4. Terrifying Visage
Conjure a terrifying visage. The illusion is frighteningly real... so real that the target might die from fright. This effect does not work on elite or boss enemies.
Shadow Weaving
1. Eldritch Touch
An unearthly appendage emerges from the shadows and constricts a target. The tentacle deals real damage.
2. Shroud of Night
Blanket the area in darkness, blocking all light and teleporting you a short distance away. The darkness will increase with the Cunning stat.
3. Shadow Spider
Weave a spider out of shadows to harass your foes. The spider deals real damage.
4. Sphere of Insanity
Envelop the area in darkness. All who enter are driven temporarily mad, while protecting you from such effects.
Glamer
1. Charm
This spell makes the target regard you as its ally. You cannot control the charmed creature, and if you harm the target it will be freed from the effect.
2. Silent Casting
Learn to create illusions without making a sound. Increases silence immunity.
3. Mass Charm
This spell makes the a group of targets regard you as their ally. You cannot control the charmed creatures, and if you harm a target it will be freed from the effect.
4. Conflict
This spell causes a target to become violently insane, causing the target to attack others.
Parlor Magic
1. Alakazam
Reach into your hat and pull out bunnies. The bunnies are cute, but harmless. This trick requires a hat.
2. Hocus Pocus
Evoke an imaginary fireball from your weapon doing 0 fire damage, and knocking enemies back. This trick requires a main hand weapon.
3. Abracadabra
Evoke your amulet to use a special illusionist trick, regenerating your health. This trick requires an amulet. The regen increases with the Magic stat.
4. Presto Chango
Switch places with your enemies. This trick requires a cloak.
Compatibility: Low.
Please report any bugs you find!
Download it here:
http://te4.org/games/addons/tome/illusionist-class