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[b37] Inspect Enemy Equipment
Posted: Wed Feb 08, 2012 6:15 am
by Sharzyl
This addon will allow you to see any creature's equipment when you use Inspect Creature.
Changelog for v2
- Now use superloading instead of overloading, this should increase compatibility with other addon
- Changed Equipments to Equipment
http://te4.org/games/addons/tome/inspec ... -equipment
Linaniil's equipment

Re: [b37] Inspect Enemy Equipment
Posted: Wed Feb 08, 2012 9:07 am
by edge2054
This looks really cool

Re: [b37] Inspect Enemy Equipment
Posted: Wed Feb 08, 2012 9:37 am
by Dekar
This should go into the main game.
Re: [b37] Inspect Enemy Equipment
Posted: Wed Feb 08, 2012 2:21 pm
by Rectifier
This doesn't really make sense in a combat oriented setting, how would you know what items a character has on them just from looking at them...while they blast you with a spell or stab you in the face?
*doesn't make sense for the main game, not as an add-on.*
Re: [b37] Inspect Enemy Equipment
Posted: Wed Feb 08, 2012 2:27 pm
by Zonk
Rectifier wrote:This doesn't really make sense in a combat oriented setting, how would you know what items a character has on them just from looking at them...while they blast you with a spell or stab you in the face?
Is it more of a stretch than being able to know enemy talents, stats, saves, life...?
Re: [b37] Inspect Enemy Equipment
Posted: Wed Feb 08, 2012 5:26 pm
by bricks
Zonk wrote:Is it more of a stretch than being able to know enemy talents, stats, saves, life...?
This.
Awesome add-on, Sharzyl. It makes me wish that I could play the game through blind, and see all of these cool talents and artifacts on bosses.
Re: [b37] Inspect Enemy Equipment
Posted: Wed Feb 08, 2012 7:53 pm
by Canderel
I'm with Zonk and Bricks... Awesome and can/should go to main game.
My only criticism is Equipment not Equipments.
Re: [b37] Inspect Enemy Equipment
Posted: Wed Feb 08, 2012 10:47 pm
by lukep
Items also do not show their stats when you mouse over them. The names are usually enough for me to get a very good idea, so it's still very useful to me.
Re: [b37] Inspect Enemy Equipment
Posted: Thu Feb 09, 2012 12:32 am
by Sharzyl
lukep wrote:Items also do not show their stats when you mouse over them. The names are usually enough for me to get a very good idea, so it's still very useful to me.
It's probably conflicted with the gloves stats addon by Dekar (we modify the same Object.lua), I can mouse over any equipment and see the description.
For now, the temporary solution is to remove the glove stats addon.
I'll try to solve this conflict issue by using superloading instead of overloading.
The Shade's equipment

Re: [b37] Inspect Enemy Equipment
Posted: Thu Feb 09, 2012 12:39 am
by lukep
Sharzyl wrote:It's probably conflicted with the gloves stats addon by Dekar (we modify the same Object.lua), I can mouse over any equipment and see the description.
For now, the temporary solution is to remove the glove stats addon.
I'll try to solve this conflict issue by using superloading instead of overloading.
That's it. I'll just guess at the specifics of the items for now, I need glove stats for my sling/punching bulwark, and I know most of the ego affixes well enough to get what they do regardless.
Re: [b37] Inspect Enemy Equipment
Posted: Thu Feb 09, 2012 12:50 am
by edge2054
Rectifier wrote:This doesn't really make sense in a combat oriented setting, how would you know what items a character has on them just from looking at them...while they blast you with a spell or stab you in the face?
*doesn't make sense for the main game, not as an add-on.*
As others have said it makes more sense then knowing enemy talents, immunities, resistances, etc. Personally I'd like the inspect command to take an action. Let players pay for the information. But that's really not a topic for this thread
From a debug perspective though this add-on looks awesome

No more checking the output to see what items a monster is generated with while building new NPCs

Re: [b37] Inspect Enemy Equipment
Posted: Thu Feb 09, 2012 4:33 am
by Sharzyl
lukep wrote:Items also do not show their stats when you mouse over them. The names are usually enough for me to get a very good idea, so it's still very useful to me.
The incompatibility with other addon should be fixed by now, use v2 if you plan to use glove addon.
Changelog for v2
- Now use superloading instead of overloading, this should increase compatibility with other addon
- Changed Equipments to Equipment
Re: [b37] Inspect Enemy Equipment
Posted: Thu Feb 09, 2012 4:37 am
by lukep
Sharzyl wrote:The incompatibility with other addon should be fixed by now, use v2 if you plan to use glove addon.
It works, thanks for the quick fix.
Re: [b37] Inspect Enemy Equipment
Posted: Thu Feb 09, 2012 2:26 pm
by Rectifier
Zonk wrote:Is it more of a stretch than being able to know enemy talents, stats, saves, life...?
Yes, of course it isn't more of a stretch.
The only reason I want to know enemy talents is because of how random bosses are made in the game (...cheaters).
As for stats, saves, life, and equipment; I'd rather that information only be revealed through some kind of talent or ability or unlock...something earned or something that takes investment from the player. (idk, just my opinion)
Re: [b37] Inspect Enemy Equipment
Posted: Thu Feb 09, 2012 4:34 pm
by bricks
Ability-based makes sense, but I feel like it would turn into Cunning/Survival - unlock a tree and use generic points just so you can get minor benefits. I'd never take it.