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				Death knight
				Posted: Sun Jan 22, 2012 7:36 pm
				by Goblinz
				So A while ago I made this death knight class and now with addons I figured it would be worth updating,  so here is it.  As usual any comments or suggestions are welcome.  As with most player made classes the death knight probably is over powered but should be enjoy able.
so once the main site is working I will register this and release a .teaa file (fun fact you can't upload .teaa files to the forum) 
So enjoy
Ok so this is updated to b39
Here is a .teaa file 
http://te4.org/games/addons/tome/death-knight-addon/ 
			 
			
					
				Re: Death knight
				Posted: Sun Jan 22, 2012 8:33 pm
				by Canderel
				Hi Goblinz, could you give us short summary as to what the class is/does?
Also I tried changing it to accept .zip, but I only found max attachment size, and some other settings, but not "acceptable extensions" 

.
Have you been added as a "content adder" on the site?  Then I think it should work.
 
			 
			
					
				Re: Death knight
				Posted: Sun Jan 22, 2012 9:39 pm
				by Goblinz
				on the site I can upload .teaa files fine.  its just really slow and a big pain.  I can't upload .teaa files to the forums.  once I upload to the site I can just link it.  
The class is life draining warrior necromancer kinda guy that won't die.  It has lots abilities that heal itself by doing damage and that increase survivability.  It has some attack options that deal damage over time, so the idea is get close and out last your opponent.  There some potential for burst damage but it will harm you if your not careful.
			 
			
					
				Re: Death knight
				Posted: Thu Feb 02, 2012 3:42 pm
				by MisiuPysiu
				Currently the char is a bit bugged. Some of the talents don't have any cooldown (the one with the liveleech), I guess the nether weapon Damage bonus (+500%) is a bit OP. But still, it looks very promising, keep up the good work!
			 
			
					
				Re: Death knight
				Posted: Thu Feb 16, 2012 3:56 am
				by Goblinz
				So I am working on fixing things up this weekend and have just finished a bit of play testing.  Apparently there are a lot of spelling errors and stuff like that.  Hopefully I can catch all of them before the next release of it.  from my experience of play testing most things could use a slight nerf.  Currently the entire death's presence tree is competently over powered.  Also its very boring in terms of what it does (also they don't cost enough).  So I am thinking of redoing the tree.  If there is any thing you want to see in that tree let me know.  If you think of some other tree that fits the class also let me know. I can probably get it done when fixing everything else
			 
			
					
				Re: Death knight
				Posted: Sat Apr 28, 2012 2:19 am
				by Dude892
				Would you mind updating this to b38? If you do I would like to say thanks in advance.
			 
			
					
				Re: Death knight
				Posted: Tue May 08, 2012 9:55 pm
				by Goblinz
				okay I have updated this to b39 and everything should work well.  I nerfed Nether blade and fixed glancing blows and fate of the fallen.  I have completely redone death's presence tree.  instead of aoe damage map effects it now focuses on healing and stealing healing and probably is just as overpowered if not more than than it used to be.  well I hope people enjoy it and feedback would be great