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[b37] Addon: Meditation as a passive

Posted: Fri Dec 02, 2011 4:10 pm
by Zonk
I don't particularly like how Meditation talent works right now and I'm sure some other people out there think similarly.

So...I made this quick tweak:

It makes Meditation lower equilibrium while resting and, to make spending more than 1 point in it worth the generics, it also grants 10*TL - current equilibrium fail chance confusion resist(can't go below 0%, don't worry).

Two small warnings/issues:

1)If you have played Wilders in the past, Meditation might still show in your hotkey bar, because the game doesn't realize it went from Active to Passive. You can delete your old hotkey save files, or simply replace it. Trying to use it should NOT give errors, however.

2)There is some redundant code which could perhaps be removed, though it would take some work. I'm pretty sure I don't need to replace the whole call.lua file, for example, but could just change the Meditation talent. However - this should not cause any problems for players.


Also, no responsability if this breaks/ruins your character. (Though it really *SHOULD NOT*).


check the last post for the actual link to the validated version and notes

Re: [b35] Addon: Meditation as a passive

Posted: Thu Dec 08, 2011 8:29 pm
by Siberus
Epitome of quality here.

Well done, Zonk!

Re: [b35] Addon: Meditation as a passive

Posted: Tue Jan 10, 2012 4:21 pm
by necronomist
I've just started a Wyrmic and I also find that currently, equilibrium management is a bit of chore. This change would certainly help - however, I cannot seem to make this add-on work. Can somebody more knowledgeable post some directions on how to activate this? I'm running B37.

Re: [b35] Addon: Meditation as a passive

Posted: Tue Jan 10, 2012 5:01 pm
by necronomist
Right, with some digging I found a way to make it work.

Place the supplied folder it in the 'addons' folder (found in 't-engine4-windows-1.0.0beta37\game\addons')
Open the 'init.lua' file using a word processor
Edit the line starting with 'version' to read:
version = {3,9,37}


It should now work - bare in mind that I have not tested it extensively and that the addon was for an older version of Tome, so I'm not sure if it breaks anything.

Re: [b35] Addon: Meditation as a passive

Posted: Tue Jan 10, 2012 9:34 pm
by Zonk
Nice to see some people are using it - I really should upload it through the official addon system in the next days, after updating the version number and double checking to see if there' any other tweaks needed.

Re: [b35] Addon: Meditation as a passive(updated)

Posted: Thu Jan 19, 2012 3:57 pm
by Zonk
There:

http://te4.org/games/addons/tome/passiv ... ditation-0

I take no responsability for this ruining your savefiles of course

Also, one unresolved issue as of now:

The game still thinks it's activated at birth and thus puts it into the hotkey bar, where if activated it gives an error - because you're not supposed to be able to activate passives.
I do have code to remove that from the bar, but I'm not sure where it should go to trigger just once post-birth. Calling it continously is bad as it causes a slowdown.
So for now, just don't activate Meditation and replace it with another talent on the bar unless you want an error message.


And for the future: equilibrium user NPCs should be given Meditate so, even if they cannot rest, they can at least enjoy the confusion resistance.

Re: [b37] Addon: Meditation as a passive

Posted: Fri Jan 27, 2012 5:03 pm
by Zonk
Update: Looks like DarkGod commited some changes to Meditation that will make this addon basically redundant, so consider it discontinued.