Inscription Expansion
Posted: Thu Jan 19, 2012 8:52 pm
This addon adds 6 new inscriptions to ToME and modifies three existing ones, as follows:
Quickness Infusion: Increases movement speed by ~100% for ~5 turns. Not broken by attacking/talent use.
Sensing Infusion: Medium radius Track for a few turns
Recovery Infusion: Regenerate 1.5x as much HP as Regen infusion, but over 10 turns (3/4 the healing per turn).
Mindhook Infusion: As Mindslayer skill, draw one enemy next to you within a short range.
Leap Infusion: As Dimensional Step, jump to a location within LoS within a short range.
Manaburst rune: regenerate 1.5x as much mana instantly and per turn than manasurge, lasts 3 turns.
Movement Infusions can't be used while you can't move
Regeneration Infusions can't be used when you can't regenerate HP.
Frozen Spear Runes cannot damage the caster. They can still be blocked.
Forthcoming:
- Change Quickness, Sensing, Mindhook, and Leap into Foci from Infusions to allow Undead to use them.
- Cosmetic changes including appropriate icons, particle effects and sounds.
- Balance power, level, rarity, and tactical AI better (ongoing)
- Add more of everything (possibly including: Taints [Vim style], Sigils [Pos/Neg style], Rifts [Paradox style], Scars [Hate style], and Tattoos [Stamina style]), but probably not all of them.
- look at mindhook infusions on NPC's (they're deadly)
-- Change Sun Infusion to debuff for -stealth (and -invisibility?) on hit, to give options against Dreads/Dreadmasters
-- Change manasurge runes to be usable (but not stackable) while manasurge is active.
-- Nerf stat scaling of Recovery infusions.
-- Celestial Burst sigil: radius 1 healing light ball centred on the player. Heals all but undead/demons, damaging them instead.
-- Celestial Protection sigil: cures one of a stun, confusion, poison, disease, or several other effects, and grants 100% immunity to the cured type for few turns (eg. using it cures your disease and grants 100% disease immunity for 5 turns)
-- Crowd control attacks
-- Stealth infusions (similar to invisibility runes)
If you have made any new inscriptions or modifications of your own, contributions are welcome.
Compatibility: Should be compatible with any other addon, as it only overloads three files (inscription talents, objects, and egos)
Download link (current)
EDIT: notes to self:
Change it to "powerful", "more powerful", "With passive", "with special effect", and "lowered cooldown"
Quickness Infusion: Increases movement speed by ~100% for ~5 turns. Not broken by attacking/talent use.
Sensing Infusion: Medium radius Track for a few turns
Recovery Infusion: Regenerate 1.5x as much HP as Regen infusion, but over 10 turns (3/4 the healing per turn).
Mindhook Infusion: As Mindslayer skill, draw one enemy next to you within a short range.
Leap Infusion: As Dimensional Step, jump to a location within LoS within a short range.
Manaburst rune: regenerate 1.5x as much mana instantly and per turn than manasurge, lasts 3 turns.
Movement Infusions can't be used while you can't move
Regeneration Infusions can't be used when you can't regenerate HP.
Frozen Spear Runes cannot damage the caster. They can still be blocked.
Forthcoming:
- Change Quickness, Sensing, Mindhook, and Leap into Foci from Infusions to allow Undead to use them.
- Cosmetic changes including appropriate icons, particle effects and sounds.
- Balance power, level, rarity, and tactical AI better (ongoing)
- Add more of everything (possibly including: Taints [Vim style], Sigils [Pos/Neg style], Rifts [Paradox style], Scars [Hate style], and Tattoos [Stamina style]), but probably not all of them.
- look at mindhook infusions on NPC's (they're deadly)
-- Change Sun Infusion to debuff for -stealth (and -invisibility?) on hit, to give options against Dreads/Dreadmasters
-- Change manasurge runes to be usable (but not stackable) while manasurge is active.
-- Nerf stat scaling of Recovery infusions.
-- Celestial Burst sigil: radius 1 healing light ball centred on the player. Heals all but undead/demons, damaging them instead.
-- Celestial Protection sigil: cures one of a stun, confusion, poison, disease, or several other effects, and grants 100% immunity to the cured type for few turns (eg. using it cures your disease and grants 100% disease immunity for 5 turns)
-- Crowd control attacks
-- Stealth infusions (similar to invisibility runes)
If you have made any new inscriptions or modifications of your own, contributions are welcome.
Compatibility: Should be compatible with any other addon, as it only overloads three files (inscription talents, objects, and egos)
Download link (current)
EDIT: notes to self:
Change it to "powerful", "more powerful", "With passive", "with special effect", and "lowered cooldown"