Turtles
Moderator: Moderator
Re: Turtles
Quick bug fix. - http://te4.org/games/addons/tome/turtles
Fixed an issue where Ancient Turtle Cave wouldn't load on Nightmare and Insane.
Fixed an issue where Ancient Turtle Cave wouldn't load on Nightmare and Insane.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Turtles
There is an artifact in there somewhere... I can smell it!Doctornull wrote:I found a comic which features a turtle.
http://www.smbc-comics.com/?id=3128#comic
You're welcome.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Turtles
Thats... wow... an 'interesting' comic...
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Turtle V 9.0 - Ancient Turtle Cave 2.0
Pick it up here: http://te4.org/games/addons/tome/turtles
Ancient Turtle Cave
-Map size greatly expanded
-All bosses have had their reflect damage lowered
-All bosses now have their own 'section' of the cave
-Recommended level increased to 45.
I'm not the best at overall level design, so any points that you think could be improved upon, feel free to offer me some ideas for it.
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Turtle V 9.0 - Ancient Turtle Cave 2.0
Pick it up here: http://te4.org/games/addons/tome/turtles
Ancient Turtle Cave
-Map size greatly expanded
-All bosses have had their reflect damage lowered
-All bosses now have their own 'section' of the cave
-Recommended level increased to 45.
I'm not the best at overall level design, so any points that you think could be improved upon, feel free to offer me some ideas for it.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: Turtles
Hey StarKeep,
is it intended, that all the artifact staves can be wielded in one hand, just like daggers do? IMHO this seems to be a bit OP atm.
Cheers.
is it intended, that all the artifact staves can be wielded in one hand, just like daggers do? IMHO this seems to be a bit OP atm.
Cheers.
Re: Turtles
It is.
At least until the next patch comes out, than I'll be changing 2 or 3 of them to two-handed.
At least until the next patch comes out, than I'll be changing 2 or 3 of them to two-handed.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Turtles
Lore
-Updated descriptions for all Turtles, including the general Turtle category
-Added an updated Intro
Ice Turtle
-Removed Attack Speed Penalty
-Racial Levels changed to 0/4/8/12
-Stat modifiers changed
:-2 Str
:-2 Dex
:+2 Con
:+2 Mag
-Stalagmite Shell
--Damage lowered by 20%
Earth Turtle
-Earth's Denial
--Damage lowered by 25%
-Earthen Shell
--Decreases damage dealt by 20%, lowered from 25%
Artifacts
-Fixed Reverse Staff's Icon
-Reverse Staff and Kaulia's changed to two-handed
-Modified the level in which some items can drop
Ancient Turtle Cave
-Removed Kim
--Wasn't living up to what I had originally wanted. Rex is taking his Arena.
-Updated descriptions for all Turtles, including the general Turtle category
-Added an updated Intro
Ice Turtle
-Removed Attack Speed Penalty
-Racial Levels changed to 0/4/8/12
-Stat modifiers changed
:-2 Str
:-2 Dex
:+2 Con
:+2 Mag
-Stalagmite Shell
--Damage lowered by 20%
Earth Turtle
-Earth's Denial
--Damage lowered by 25%
-Earthen Shell
--Decreases damage dealt by 20%, lowered from 25%
Artifacts
-Fixed Reverse Staff's Icon
-Reverse Staff and Kaulia's changed to two-handed
-Modified the level in which some items can drop
Ancient Turtle Cave
-Removed Kim
--Wasn't living up to what I had originally wanted. Rex is taking his Arena.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: Turtles
So, what are some good turtle/class combos?
Re: Turtles
Turtle: Nearly Anything, personal favorite is Corrupter
Earth: Archmage, Paradox Mage, can also be good on other ranged classes, due to durability in melee + knockback
Ice: Archmage, Melee Classes, should be a fairly potent Cursed due to their freeze when hit/ +50% life mod/Rampage helping their slow speed
If you have Nullpack, Earth and Ice could both make a decent Heavy, and Striker is hilariously powerful on a Turtle.
Earth: Archmage, Paradox Mage, can also be good on other ranged classes, due to durability in melee + knockback
Ice: Archmage, Melee Classes, should be a fairly potent Cursed due to their freeze when hit/ +50% life mod/Rampage helping their slow speed
If you have Nullpack, Earth and Ice could both make a decent Heavy, and Striker is hilariously powerful on a Turtle.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Turtles
Teenage, Mutant and Ninja are all great Turtle classes.
Yeah, I'm pretty bored at work.
Seriously, super turtle Berserker was absolutely fantastic.
Yeah, I'm pretty bored at work.
Seriously, super turtle Berserker was absolutely fantastic.
Stronk is a potent combatant with a terrifying appearance.
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: Turtles
ATM im playing a Mega Turtle Solipsist. Very strong char...
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Turtles
Megaturtle adventurer.
Stack all the damage-on-being-hit talents you can. Counterattack from brawler, the light shield from phantasm, a chant for light damage, a hymn for dark damage, acid blood, icy skin... Just stack these things to the sky.
Everything that hits you just melts. Truly TRULY evil.
Stack all the damage-on-being-hit talents you can. Counterattack from brawler, the light shield from phantasm, a chant for light damage, a hymn for dark damage, acid blood, icy skin... Just stack these things to the sky.
Everything that hits you just melts. Truly TRULY evil.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: Turtles
Adventurer is definitely the way to go with megaturtle. A mindhand weapon gets a lot of free attacks, and the auras add some on-hit damage if you're going for the 'melt anything that touches me' build. You can also go for Temporal, Solipism, Shadowflame, harmony/fire, and a couple of others to actually get a positive global speed!
Re: Turtles
Turtle V 9.2.1 - Egos (Beta 2)
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Second test of egos, please report any bugs you may find.
Egos:
Turtle's
-Slowly grants the wearer +life regen, and -global speed, the longer they have it worn
Earth Turtle's
-Slowly grants the wearer +armor, and -movement speed, the longer they have it worn
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Second test of egos, please report any bugs you may find.
Egos:
Turtle's
-Slowly grants the wearer +life regen, and -global speed, the longer they have it worn
Earth Turtle's
-Slowly grants the wearer +armor, and -movement speed, the longer they have it worn
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: Turtles
Hey,
The Turtle's ego doesn't show the speed loss and the overall Life Regen. It would be great if it would show the minimal and maximal amounts of regen/speed loss.
I found a turtle's ring with +69HP. The speed loss was at max about 2% and after a while it went back to 0%, then again went to 1% and so on.
The Idea for the egos is great but it need a bit more testing.
Cheers.
The Turtle's ego doesn't show the speed loss and the overall Life Regen. It would be great if it would show the minimal and maximal amounts of regen/speed loss.
I found a turtle's ring with +69HP. The speed loss was at max about 2% and after a while it went back to 0%, then again went to 1% and so on.
The Idea for the egos is great but it need a bit more testing.
Cheers.