
It says I've digested 6/6 talents but if you look here...

You see that I've only digested 4 talents. (Vitality due to escort).
Moderator: Moderator
Looking at it, I see:wildwolfofdark wrote:I found an annoying bug that I can't figure out.
It says I've digested 6/6 talents but if you look here...
You see that I've only digested 4 talents. (Vitality due to escort).
No, I had the same problem, or at least something close...wildwolfofdark wrote:I found an annoying bug that I can't figure out.
It says I've digested 6/6 talents but if you look here...
You see that I've only digested 4 talents. (Vitality due to escort).
It seems to relate to forgetting skills not wiping them from the count for me,random417 wrote:
Also, the unlearning doesn't seem to be working. It drops on the display, so then I'll go from 8/8 to 7/8, but then I'll digest something, it'll say I'm at max, then when I check again it's 8/8, but I didn't learn anything new.
Knockback from Stone TrollSenteth wrote:Looking at it, I see:wildwolfofdark wrote:I found an annoying bug that I can't figure out.
It says I've digested 6/6 talents but if you look here...
You see that I've only digested 4 talents. (Vitality due to escort).
Knockback
Mark Prey (you can get this by putting points into it, but you can also get it from some early enemies, which takes up one of your talent slots)
Poisonous Bite
Poisonous Crawl
Stun
Armor Training (if you didn't put a point in it yourself, it's very easy to get from early humanoid enemies, taking up one of your talent slots. Ditto for combat accuracy, thick skin, weapons mastery, and dagger mastery)
Looks like 6 talents to me. (which should help to highlight the problems the talent cap imposes on the early game incidentally. Early on you rely on gaining a ton of weak skills, and can only start leveling them up much later on)
Unless you specifically put stat points into Mark Prey and Armor Training, I'm going to have to assume that you got them from eating a monster that knew them. Even if you can learn the skills naturally, if you actually gain them from eating something rather than spending your own talent/generic points to do so, then it'll count toward your skill cap just the same as if you ate something with an exotic talent that you can't learn on your own.wildwolfofdark wrote:Knockback from Stone TrollSenteth wrote:Looking at it, I see:wildwolfofdark wrote:I found an annoying bug that I can't figure out.
It says I've digested 6/6 talents but if you look here...
You see that I've only digested 4 talents. (Vitality due to escort).
Knockback
Mark Prey (you can get this by putting points into it, but you can also get it from some early enemies, which takes up one of your talent slots)
Poisonous Bite
Poisonous Crawl
Stun
Armor Training (if you didn't put a point in it yourself, it's very easy to get from early humanoid enemies, taking up one of your talent slots. Ditto for combat accuracy, thick skin, weapons mastery, and dagger mastery)
Looks like 6 talents to me. (which should help to highlight the problems the talent cap imposes on the early game incidentally. Early on you rely on gaining a ton of weak skills, and can only start leveling them up much later on)
Mark Prey from innate skills you can start with.
Poisonous Bite from bee swarm
Poisonous Crawl from crystal rat
Stun from Stone Troll
Armor Training from innate skills you can start with.
All devoured talents are level 1 still.
EDIT: Also, I learned exotic weapon mastery, but it doesn't show up on the list of talents ('m' key) and can't be unlearned. It seems to do this with all passive skills.error = "Lua Error: /engine/interface/ActorTalents.lua:173: /engine/interface/ActorTalents.lua:151: /data-glutton/talents/digestion.lua:255: attempt to call field 'acid_ball_radius' (a nil value)\
stack traceback:\
\9/data-glutton/talents/digestion.lua:255: in function </data-glutton/talents/digestion.lua:249>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:173 useTalent\
At /engine/interface/PlayerHotkeys.lua:116 \
At /engine/interface/PlayerHotkeys.lua:108 activateHotkey\
At /engine/HotkeysIconsDisplay.lua:320 onMouse\
At /mod/class/uiset/Minimalist.lua:1775 fct\
At /engine/Mouse.lua:52 "