Class: Glutton [alpha]

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wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Class: Glutton [alpha]

#91 Post by wildwolfofdark »

I found an annoying bug that I can't figure out.

Image

It says I've digested 6/6 talents but if you look here...

Image

You see that I've only digested 4 talents. (Vitality due to escort).

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Class: Glutton [alpha]

#92 Post by Sradac »

Are any of those talents above level 1?

Senteth
Cornac
Posts: 41
Joined: Fri Feb 17, 2012 2:16 pm

Re: Class: Glutton [alpha]

#93 Post by Senteth »

wildwolfofdark wrote:I found an annoying bug that I can't figure out.

It says I've digested 6/6 talents but if you look here...

You see that I've only digested 4 talents. (Vitality due to escort).
Looking at it, I see:

Knockback
Mark Prey (you can get this by putting points into it, but you can also get it from some early enemies, which takes up one of your talent slots)
Poisonous Bite
Poisonous Crawl
Stun
Armor Training (if you didn't put a point in it yourself, it's very easy to get from early humanoid enemies, taking up one of your talent slots. Ditto for combat accuracy, thick skin, weapons mastery, and dagger mastery)

Looks like 6 talents to me. (which should help to highlight the problems the talent cap imposes on the early game incidentally. Early on you rely on gaining a ton of weak skills, and can only start leveling them up much later on)

random417
Halfling
Posts: 92
Joined: Tue Oct 30, 2012 7:37 pm

Re: Class: Glutton [alpha]

#94 Post by random417 »

wildwolfofdark wrote:I found an annoying bug that I can't figure out.

It says I've digested 6/6 talents but if you look here...

You see that I've only digested 4 talents. (Vitality due to escort).
No, I had the same problem, or at least something close...
random417 wrote:

Also, the unlearning doesn't seem to be working. It drops on the display, so then I'll go from 8/8 to 7/8, but then I'll digest something, it'll say I'm at max, then when I check again it's 8/8, but I didn't learn anything new.
It seems to relate to forgetting skills not wiping them from the count for me,
Wolf, you had more skills learned at one point, then forgot some, yes? that's when I noticed it on mine, but it repeats every time I build one. Right now, it's making the class completely unplayable for me, so I'm hoping it's fixed soon.

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Class: Glutton [alpha]

#95 Post by wildwolfofdark »

Senteth wrote:
wildwolfofdark wrote:I found an annoying bug that I can't figure out.

It says I've digested 6/6 talents but if you look here...

You see that I've only digested 4 talents. (Vitality due to escort).
Looking at it, I see:

Knockback
Mark Prey (you can get this by putting points into it, but you can also get it from some early enemies, which takes up one of your talent slots)
Poisonous Bite
Poisonous Crawl
Stun
Armor Training (if you didn't put a point in it yourself, it's very easy to get from early humanoid enemies, taking up one of your talent slots. Ditto for combat accuracy, thick skin, weapons mastery, and dagger mastery)

Looks like 6 talents to me. (which should help to highlight the problems the talent cap imposes on the early game incidentally. Early on you rely on gaining a ton of weak skills, and can only start leveling them up much later on)
Knockback from Stone Troll
Mark Prey from innate skills you can start with.
Poisonous Bite from bee swarm
Poisonous Crawl from crystal rat
Stun from Stone Troll
Armor Training from innate skills you can start with.

All devoured talents are level 1 still.

Senteth
Cornac
Posts: 41
Joined: Fri Feb 17, 2012 2:16 pm

Re: Class: Glutton [alpha]

#96 Post by Senteth »

wildwolfofdark wrote:
Senteth wrote:
wildwolfofdark wrote:I found an annoying bug that I can't figure out.

It says I've digested 6/6 talents but if you look here...

You see that I've only digested 4 talents. (Vitality due to escort).
Looking at it, I see:

Knockback
Mark Prey (you can get this by putting points into it, but you can also get it from some early enemies, which takes up one of your talent slots)
Poisonous Bite
Poisonous Crawl
Stun
Armor Training (if you didn't put a point in it yourself, it's very easy to get from early humanoid enemies, taking up one of your talent slots. Ditto for combat accuracy, thick skin, weapons mastery, and dagger mastery)

Looks like 6 talents to me. (which should help to highlight the problems the talent cap imposes on the early game incidentally. Early on you rely on gaining a ton of weak skills, and can only start leveling them up much later on)
Knockback from Stone Troll
Mark Prey from innate skills you can start with.
Poisonous Bite from bee swarm
Poisonous Crawl from crystal rat
Stun from Stone Troll
Armor Training from innate skills you can start with.

All devoured talents are level 1 still.
Unless you specifically put stat points into Mark Prey and Armor Training, I'm going to have to assume that you got them from eating a monster that knew them. Even if you can learn the skills naturally, if you actually gain them from eating something rather than spending your own talent/generic points to do so, then it'll count toward your skill cap just the same as if you ate something with an exotic talent that you can't learn on your own.

I haven't experimented yet to see how it handles increasing the level of a skill you've already learned by putting points into it, (my guess would be that it increases the total learned talent levels by one while leaving the number of talents you can learn untouched, but I could be wrong) although I have tried enough times to know that if you eat an Orc or skeleton with armor training and you have not sunk any generics in that particular skill, it will grant you armor training and count it as one of your nommed skills.

Mark Prey can be gotten in the Heart of Gloom off some of the wildlife, and perhaps in other areas too. Again, if you haven't specifically put a talent point into it and instead got it through eating something, it will count toward your maximum cap.

The talent cap does not care whether you can learn the skill naturally or not, only whether you gained it by eating something.

random417
Halfling
Posts: 92
Joined: Tue Oct 30, 2012 7:37 pm

Re: Class: Glutton [alpha]

#97 Post by random417 »

There does seem to be a problem with the cap there, for me, things don't unlearn... and I THINK that if you sink an actual point into something, then grab it with digest, it doesn't count it at all, but I can't reproduce that.

Dougiegee
Halfling
Posts: 111
Joined: Sun Jun 20, 2010 9:24 pm

Re: Class: Glutton [alpha]

#98 Post by Dougiegee »

I am pretty sure I had the same problem last night but I'm at work and can't test it. After deleting a learned talent to learn a new one it seems to go back to max talents as soon as I digest something even if I don't gain anything new from it.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Class: Glutton [alpha]

#99 Post by MisiuPysiu »

Hey,

Any news on this class? it would be a pity if the development would stop at this point. The class is great :)

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Class: Glutton [alpha]

#100 Post by loimprevisto »

I just wanted to chime in to say that this is a really fantastic class, but that I'm having the same problem with unlearning talents and not being able to get new ones.

Thanks for developing this!

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Class: Glutton [alpha]

#101 Post by loimprevisto »

My problem with unlearning talents wasn't reproducable, it works find on my second glutton. I did get an error when I tried to use regurgitate though:
error = "Lua Error: /engine/interface/ActorTalents.lua:173: /engine/interface/ActorTalents.lua:151: /data-glutton/talents/digestion.lua:255: attempt to call field 'acid_ball_radius' (a nil value)\
stack traceback:\
\9/data-glutton/talents/digestion.lua:255: in function </data-glutton/talents/digestion.lua:249>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:173 useTalent\
At /engine/interface/PlayerHotkeys.lua:116 \
At /engine/interface/PlayerHotkeys.lua:108 activateHotkey\
At /engine/HotkeysIconsDisplay.lua:320 onMouse\
At /mod/class/uiset/Minimalist.lua:1775 fct\
At /engine/Mouse.lua:52 "
EDIT: Also, I learned exotic weapon mastery, but it doesn't show up on the list of talents ('m' key) and can't be unlearned. It seems to do this with all passive skills.

I learned vile poisons, but it doesn't give me an option to apply the poisons.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Class: Glutton [alpha]

#102 Post by MisiuPysiu »

A shameless bump...

Any progress on updating this class?

Cheers:)

desophos
Cornac
Posts: 33
Joined: Sun Jan 20, 2013 8:49 am

Re: Class: Glutton [alpha]

#103 Post by desophos »

Hi everyone, sorry I disappeared. I'm back now and will likely resume Glutton development soon!
Author of the Glutton class.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Class: Glutton [alpha]

#104 Post by MisiuPysiu »

Thats great news!

Senteth
Cornac
Posts: 41
Joined: Fri Feb 17, 2012 2:16 pm

Re: Class: Glutton [alpha]

#105 Post by Senteth »

Glad to hear it! This is a very promising class.

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