Draconian race
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Draconian race
on use is much preferable.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Draconian race
Sure enough... Arcanum interferes with the necklace dropping on the previous version. Maybe on the next one too. Go figure. Since you were planning on compatibility for arcanum (and already have it for druid), I'm not sure if this is a fix needed on your end, or on arcanum's end.
No clue why though. Arcanum doesn't mess with drops, that I know of. (And there goes my hopes of Draconian Arcanist Melee Mage...)
Also, the text on the artifact lore looks a bit wonky. Not sure if that's my computer or resolution or what. Seems to drop to a new line in the middle of a sentence.
Finally, is 'let the energies run wild' a completely random form, or just one of a select few?
No clue why though. Arcanum doesn't mess with drops, that I know of. (And there goes my hopes of Draconian Arcanist Melee Mage...)
Also, the text on the artifact lore looks a bit wonky. Not sure if that's my computer or resolution or what. Seems to drop to a new line in the middle of a sentence.
Finally, is 'let the energies run wild' a completely random form, or just one of a select few?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Thalore
- Posts: 151
- Joined: Mon Oct 24, 2011 8:05 pm
Re: Draconian race
Crim, The Red Thunder wrote:Sure enough... Arcanum interferes with the necklace dropping on the previous version. Maybe on the next one too. Go figure. Since you were planning on compatibility for arcanum (and already have it for druid), I'm not sure if this is a fix needed on your end, or on arcanum's end.
No clue why though. Arcanum doesn't mess with drops, that I know of. (And there goes my hopes of Draconian Arcanist Melee Mage...)
Also, the text on the artifact lore looks a bit wonky. Not sure if that's my computer or resolution or what. Seems to drop to a new line in the middle of a sentence.
Finally, is 'let the energies run wild' a completely random form, or just one of a select few?
Its completely random, although the forms you can choose have a higher percentage chance of being chosen. I rolled an Earth Body on a Werebeast though, but it did take a few rerolls to see it.
Btw, latest update causing game to hang on New or Load Game....
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Draconian race
Does the light dragon's light spear pierce enemies or just hit on?
If it doesn't you should make it hit all enemies it a straight path since it is a "spear".
Ei turn it to a beam if its a bolt.
"edited"
Never mind i see from the code that the light dragon's breath is a beam and shadow is a single ball.
If it doesn't you should make it hit all enemies it a straight path since it is a "spear".
Ei turn it to a beam if its a bolt.
"edited"
Never mind i see from the code that the light dragon's breath is a beam and shadow is a single ball.
Re: Draconian race
Latest version of Arcanum is clashing cos of the Alchemist event on first boss kill.
I think we should ask DarkGod for a hook. Might be able to help clean up the Arena/ID situation too.
I think we should ask DarkGod for a hook. Might be able to help clean up the Arena/ID situation too.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Draconian race
So each class has between 3 and think 7 or 8 (alchemists) possible types, but only the basic ones have dialogs.
Also, my plan was to make the light dragons ability do diminishing damage as it penetrated foes, but haven't gone back and actually done that yet heh.
Also, my plan was to make the light dragons ability do diminishing damage as it penetrated foes, but haven't gone back and actually done that yet heh.
Re: Draconian race
As for interactions with taints and the new version of arcanum there isn't anything I can do. I'm looking into the ID thing now.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Draconian race
I don't think light dragon needs nerfed unless you make it only do less damage after like 5 enemies since the many of the others have breath weapons that do full damage in a cone.
Re: Draconian race
light dragon's breath has one of highest damage ranges tho fyi 
another quick update:
arena and ID are now working(i hope!)
added types for necromancer, brawler, and sun paladins
--> also note that these models are NOT final and will be updated in the future.

another quick update:
arena and ID are now working(i hope!)
added types for necromancer, brawler, and sun paladins
--> also note that these models are NOT final and will be updated in the future.
Re: Draconian race
is there a list of the special types and which classes can get them somewhere?
Re: Draconian race
So far best stuff is alchemists, pallys, and werebeasts synergy wise. I'll post a summary tomorrow.
Re: Draconian race
BTW, if anyone can suggest a good image editor which is free so I can do proper talent icons that would be awesome.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Draconian race
You should just lower the damage some then.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: Draconian race
Empyreal addon class is also supported good.