Empyreal class
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Re: Empyreal class
It's a complicated thing but in short There's going to be a large "update" in a while. I don't think there's anything that doesn't work with 1.04?
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- Archmage
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Re: Empyreal class
Could you make so that you can rotate the mirror wall when casting it.
Re: Empyreal class
Current game targeting doesn't support anything close to that which means a whole lot of work on my part getting it in and having to override the targeting code (which is bad). I'll see what I can do about that as I do want to do stuff with the targeting code as is but it's not high priority (neither is rotating the wall).
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- Archmage
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Re: Empyreal class
Is this great mod going to be updated to the current changes that where made to skills (and use new functions maybe) since the last update of it.
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- Archmage
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Re: Empyreal class
I would be good if the projectiles made sounds too
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Re: Empyreal class
Good thing I happened to check the forums today (after being basically 100% inactive for a while). I suppose I can get this updated, maybe as a Christmas present for you. I actually already had it updated a while ago it's just a matter of putting it out here cause there's other stuff with it.
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- Archmage
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Re: Empyreal class
sounds great
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- Archmage
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- Joined: Tue Nov 09, 2010 7:43 pm
Re: Empyreal class
If its not to unbalanced can you make it so that mirrorwall acts like a one of one-way mirrors so that it can be used without blocking sight of mobs/players on the "back" of it. http://en.wikipedia.org/wiki/One-way_mirror
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- Archmage
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Re: Empyreal class
This class sounds really neat, and though I haven't played it yet (waiting for its next update!), I wanted to post my support and excitement for your work!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
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- Archmage
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Re: Empyreal class
I have an idea to improve the usage of the class could you please make Diffraction Pulse and Spacial Prism instant skills that don't take a turn or make them take less the turn to be used so that spacial prism works better at copying the projectiles and Diffraction pulse better reflects the projectiles back. If possible make it somehow use a turn when being cast while still being instant to prevent abuse. Even though using both Diffraction Pulse and Spacial Prism does sound to OP to me. These changes would better work with redirecting/copying you own projectiles while you have Solar Wind is active. (maybe mirror wall should not block line of site for enemies/player/allys since its likely transparent anyway since players and enemies can walk through the wall.) Without such a tweak high levels spell spell are neccessary to use the skills fast enough in most cases.
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- Archmage
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Re: Empyreal class
Are you still working on the changes?
Re: Empyreal class
yeah I wana play Empyreals again 

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- Archmage
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- Joined: Thu Dec 12, 2013 7:28 pm
Re: Empyreal class
I'm also waiting excitedly for changes and updates!
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Empyreal class
I've got the Starscape coding working. So you can steal that back. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Empyreal class
See I'm just really bad with procrastination and once I stop working on a project it's hard to get back in. I'll work on it very soon.
As for Diffraction Pulse and Spacial Prism, I thought Spacial Prism was already instant? Anyway Diffraction Pulse gives too much advantage to not take time.
Mirror Wall won't be one-way because it's basically impossible otherwise. Not doing that much code.
As for Diffraction Pulse and Spacial Prism, I thought Spacial Prism was already instant? Anyway Diffraction Pulse gives too much advantage to not take time.
Mirror Wall won't be one-way because it's basically impossible otherwise. Not doing that much code.