Nullpack 2019-02-21: Gravitic Infantry
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
With the pruning, Vector no long has any weapon mastery.
The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.
The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.
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- Sher'Tul Godslayer
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Argh you are absolutely correct. Fixing now.marshmallowpeep wrote:With the pruning, Vector no long has any weapon mastery.
Huh, let me look into that. Didn't think that the +% code had changed.marshmallowpeep wrote:The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.
... the Combat:getDammod:subs hook is no longer being called ...
I'll need to add a different benefit until that gets fixed (or until I can figure out a new way to get that effect). For now I'll remove the text.
Thanks for reporting these.
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- Sher'Tul Godslayer
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Aaaaaand done.
Uploaded v1.2.1 to te4.org, not uploading to Steam until there's some new content.
Uploaded v1.2.1 to te4.org, not uploading to Steam until there's some new content.
Re: Nullpack 2019-01-31: Trim the Shrubs Release
Since Spire Wyrmic is disabled, please grey out Spine of the Spire from artifact lists. It's causing error on cursor hovering.
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- Sher'Tul Godslayer
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Or I could fix it.Quetz wrote:Since Spire Wyrmic is disabled, please grey out Spine of the Spire from artifact lists. It's causing error on cursor hovering.
Thanks for the report.
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- Sher'Tul Godslayer
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Fixed and uploaded.
Turns out someone decided that the 1.4 Mindslayer talent "Mind Hook" should be named "Mindhook" in 1.5 -- removing the space broke anything that used the previous spelling.
Turns out someone decided that the 1.4 Mindslayer talent "Mind Hook" should be named "Mindhook" in 1.5 -- removing the space broke anything that used the previous spelling.
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- Sher'Tul Godslayer
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
This is now fixed.marshmallowpeep wrote:The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.
Not sure how it worked before, but it's working now.
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- Halfling
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Glad you're back. Unfortunately my greeting is attached to a bug report.
What confuses me is that it doesn't always do this, and I can't figure out any pattern. In one case, I was firing down a corridor but there was only one target; firing at a different angle that still only hit that one target worked. In other situations that didn't change anything, so I don't think it's actually targeting but I don't really know.
I'm at a loss. Hopefully it's not a mod conflict.
When this error pops, nothing happens - the ability doesn't fire, the turn doesn't proceed, etc. Most of the attempts were against a rare mob that was causing me some issues, but this log's actually from a bog standard cave bear (or some other bear).
Further testing: The error can happen even when nothing's in the targeting cone.
Code: Select all
[LOG] Innceth casts Siphon Vigor.
[SPELL CRIT %] 1.6
##Use Talent Lua Error## T_NULL_SIPHON_VIGOR Actor: 5094 Innceth
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:199: attempt to index local 'act' (a nil value)
stack traceback:
/data-nullpack/talents/debility.lua:199: in function 'damtype'
/engine/interface/ActorProject.lua:218: in function 'project'
/data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:133 fct
At /engine/interface/GameTargeting.lua:139 targetMode
At /engine/interface/GameTargeting.lua:276 targetMouse
At /mod/class/Game.lua:2440 fct
At /engine/Mouse.lua:58
I'm at a loss. Hopefully it's not a mod conflict.
When this error pops, nothing happens - the ability doesn't fire, the turn doesn't proceed, etc. Most of the attempts were against a rare mob that was causing me some issues, but this log's actually from a bog standard cave bear (or some other bear).
Further testing: The error can happen even when nothing's in the targeting cone.
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- Sher'Tul Godslayer
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- Joined: Tue Jun 18, 2013 10:46 pm
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Gimmie one sec...Thexare wrote:Glad you're back. Unfortunately my greeting is attached to a bug report.
What confuses me is that it doesn't always do this, and I can't figure out any pattern. In one case, I was firing down a corridor but there was only one target; firing at a different angle that still only hit that one target worked. In other situations that didn't change anything, so I don't think it's actually targeting but I don't really know.Code: Select all
[LOG] Innceth casts Siphon Vigor. [SPELL CRIT %] 1.6 ##Use Talent Lua Error## T_NULL_SIPHON_VIGOR Actor: 5094 Innceth stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149> Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:199: attempt to index local 'act' (a nil value) stack traceback: /data-nullpack/talents/debility.lua:199: in function 'damtype' /engine/interface/ActorProject.lua:218: in function 'project' /data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182> [C]: in function 'xpcall' /engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149> At [C]:-1 At [C]:-1 error At /engine/interface/GameTargeting.lua:133 fct At /engine/interface/GameTargeting.lua:139 targetMode At /engine/interface/GameTargeting.lua:276 targetMouse At /mod/class/Game.lua:2440 fct At /engine/Mouse.lua:58
I'm at a loss. Hopefully it's not a mod conflict.
When this error pops, nothing happens - the ability doesn't fire, the turn doesn't proceed, etc. Most of the attempts were against a rare mob that was causing me some issues, but this log's actually from a bog standard cave bear (or some other bear).
Further testing: The error can happen even when nothing's in the targeting cone.
Nope that's 100% mine.
I added code to % chance Mark anyone in the cone, but I put it on the wrong line -- outside the part where the target is confirmed to exist.
Fixing...
Done. Uploaded.
Thanks for the report.
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- Halfling
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Thought you might want to know about this
https://te4.org/games/addons/tome/bastion
and thank you for the kindness with which you communicate.
https://te4.org/games/addons/tome/bastion
and thank you for the kindness with which you communicate.
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Still doing it after the update, though the icon works now and the ability works more often. At least one of the line numbers referenced is different this time, though. I've yet to see it mark someone; perhaps that's what's causing this? The other effects seem to work right.
Code: Select all
[LOG] Innceth casts Siphon Vigor.
[SPELL CRIT %] 1.9
##Use Talent Lua Error## T_NULL_SIPHON_VIGOR Actor: 5938 Innceth
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:197: attempt to index global 'target' (a nil value)
stack traceback:
/data-nullpack/talents/debility.lua:197: in function 'damtype'
/engine/interface/ActorProject.lua:218: in function 'project'
/data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:133 fct
At /engine/interface/GameTargeting.lua:139 targetMode
At /engine/interface/GameTargeting.lua:208
At /engine/KeyBind.lua:230
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- Sher'Tul Godslayer
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Huh.Thexare wrote:Still doing it after the update, though the icon works now and the ability works more often. At least one of the line numbers referenced is different this time, though. I've yet to see it mark someone; perhaps that's what's causing this? The other effects seem to work right.
Are you using this one: https://te4.org/node/8252 (tome-nullpack_87.teaa)
... or getting it via Steam auto-update?
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- Halfling
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Website. Had some issues with Workshop before.
The second fix there got it; etiher I missed it last time, or I downloaded before that fix actually showed up on the site.
Either way, now it works, no errors, and I've marked something to be sure.
The second fix there got it; etiher I missed it last time, or I downloaded before that fix actually showed up on the site.
Either way, now it works, no errors, and I've marked something to be sure.
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- Sher'Tul Godslayer
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Re: Nullpack 2019-01-31: Trim the Shrubs Release
Yay!Thexare wrote:Website. Had some issues with Workshop before.
The second fix there got it; etiher I missed it last time, or I downloaded before that fix actually showed up on the site.
Either way, now it works, no errors, and I've marked something to be sure.
Sorry you got caught between the two updates.
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- Sher'Tul Godslayer
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Re: Nullpack 2019-02-13: Flenser Desecration
Flenser got a new tree, since it was a bit lacking after the 1.5 consolidation.
Corruption / Desecration
- Being on fire makes you move faster (+% move speed), and thus avoid being caught by ninjas. Also, you can set yourself on fire.
- Being poisoned makes you jittery (+% evasion). Also, you can poison yourself.
- You cultured a special disease which grants you +50% Blight affinity, and you can inject yourself with it.
- Capstone passive: being on fire has a chance to remove a Mental debuff; being poisoned has a chance to remove a Magical debuff; being diseased has a chance to give you +10-35% of a turn.
Setting yourself on fire is your gap-closer.
Corruption / Desecration
- Being on fire makes you move faster (+% move speed), and thus avoid being caught by ninjas. Also, you can set yourself on fire.
- Being poisoned makes you jittery (+% evasion). Also, you can poison yourself.
- You cultured a special disease which grants you +50% Blight affinity, and you can inject yourself with it.
- Capstone passive: being on fire has a chance to remove a Mental debuff; being poisoned has a chance to remove a Magical debuff; being diseased has a chance to give you +10-35% of a turn.
Setting yourself on fire is your gap-closer.