[v1.3.0+] Passive Cooldowns

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Zizzo
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Re: [v1.3.0+] Passive Cooldowns

#16 Post by Zizzo »

Well, that was embarrassing… :oops: Pushing out v2a to fix a bug in the preceding.
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Zizzo
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Re: [v1.3.0+] Passive Cooldowns

#17 Post by Zizzo »

The Elemental Surge and Endless Woes prodigies gained complex multi-variate "cooldowns" in 1.6, and v3 makes an effort to display as many of them as will fit.
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Zizzo
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Re: [v1.3.0+] Passive Cooldowns

#18 Post by Zizzo »

Looks like I should have done a sweep for talents that had gained a passive cooldown in 1.6. :oops: Fortunately none of the talents that had one lost it, as that might have broken stuff. At any rate, v3a adds passive cooldown trackers for the following new/changed talents:
  • Virulent Disease
  • Shadowguard
  • Quickened
  • Inner Power
If I've missed any, here is a good place to let me know. :wink:
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Zizzo
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Re: [v1.3.0+] Passive Cooldowns

#19 Post by Zizzo »

Found a few more talents that we should be tracking, namely Enhanced Munitions, Bullseye and Garrote; those are covered in v3a.1. (Bullseye isn't currently showing up, but I think that's a bug; we'll leave in the handling, so it should start working automatically when that's fixed.)
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Zizzo
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Re: [v1.3.0+] Passive Cooldowns

#20 Post by Zizzo »

So I kept wondering why my Annihilator's Grenade Launcher wasn't working, and then I discovered, "oh, it has a passive cooldown". :oops: In particular, v3a.2 adds passive cooldown trackers for some Annihilator-related talents, namely Grenade Launcher, Reactive Armor and Automated Repair System. We Apologize for the Omission.™
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Zizzo
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Re: [v1.3.0+] Passive Cooldowns

#21 Post by Zizzo »

Phantasmal Shield gains a passive cooldown in 1.7, so v3a.3 adds a tracker for it, in addition to the usual localization support.
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Re: [v1.3.0+] Passive Cooldowns

#22 Post by Zizzo »

Inspired by my recent work with Enhanced Object Compare, it occurred to me that if a talent is passive and is cooling down, we ought to show a tracker for it whether or not it's flagged as having a passive cooldown. That's going out as v3b, and with luck will future-proof us against future passive talents with cooldown triggers. We also expand our hook for sustained talents with passive trigger cooldowns like Phantasmal Shield, allowing passive talents to hook into it as well if they use their own cooldown counters.
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astralInferno
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Re: [v1.3.0+] Passive Cooldowns

#23 Post by astralInferno »

do you have the Cunning/Artifice sub-talent Hidden Blades in here? :)

Zizzo
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Re: [v1.3.0+] Passive Cooldowns

#24 Post by Zizzo »

astralInferno wrote:do you have the Cunning/Artifice sub-talent Hidden Blades in here? :)
[sound F/X: source diving] Not explicitly, but it looks like that talent uses the standard cooldown mechanism, so my recent changes in v3b should catch it. If you don't get a cooldown tracker for that talent, let me know and I'll investigate.
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Re: [v1.3.0+] Passive Cooldowns

#25 Post by Zizzo »

Discovered recently that the Bizzare (sic) Contraption from Forbidden Cults has a passive trigger cooldown (by a different mechanism than the others I've found, hence my not noticing it before). That should now be supported in v3b.2, just pushed out.
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Rukaneo
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Re: [v1.3.0+] Passive Cooldowns

#26 Post by Rukaneo »

Hmm just realizing I am not seeing passive cool down the trigger for annihilator's grenade launcher as just annihilator today and updated zomnbius to the latest version but I do not see it.

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Re: [v1.3.0+] Passive Cooldowns

#27 Post by Zizzo »

Rukaneo wrote: Thu May 27, 2021 1:13 am Hmm just realizing I am not seeing passive cool down the trigger for annihilator's grenade launcher as just annihilator today and updated zomnbius to the latest version but I do not see it.
[sound F/X: testing] Hmm, can't reproduce:
grenade-cooldown.png
grenade-cooldown.png (239.36 KiB) Viewed 8402 times
What version of the game and EoR are you running?
"Blessed are the yeeks, for they shall inherit Arda..."

Rukaneo
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Re: [v1.3.0+] Passive Cooldowns

#28 Post by Rukaneo »

Running everything in 1.7.3

Zizzo
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Re: [v1.3.0+] Passive Cooldowns

#29 Post by Zizzo »

Whipped up a Necromancer character recently (against my better judgment…), based on Delmuir's ghoul build. Was somewhat surprised that Call of the Mausoleum apparently doesn't show a countdown-to-next-ghoul-summon indicator in the buffs area, in the style of Temporal Hounds. Took a bit of work, since this was our first time adding a passive cooldown to an active talent, :shock: but v3b.3 now covers that.
Rukaneo wrote: Mon Jun 07, 2021 12:16 am Running everything in 1.7.3
Well, since I'm pushing out a new release anyway, I'll take the opportunity to throw in some debug logging. If you can reproduce the problem, search the log file for lines with the header "[DBG_COOLDOWN]"; they should have useful information.
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Rukaneo
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Re: [v1.3.0+] Passive Cooldowns

#30 Post by Rukaneo »

I figured it out. It was the beholder addon that was preventing the passive cool downs from coming up and believe also for the annihilator stuff. Not sure why but it does.

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