[Released!] Half-Orc Race Version 0.0.6 "Home Sweet Home"

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Trea
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Re: [WIP] [UNRELEASED] Half-Orc Race

#16 Post by Trea »

Red wrote:Got it! First tier ability: "Survival Instinct"
I was thinking "Don't hit me!" But survival instinct works better.. heh
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Re: [WIP] [UNRELEASED] Half-Orc Race

#17 Post by Red »

"Don't Hit Me" is what you called it when you were too young to hit back.

Now you carry a sword taller, wider, and heavier than the current reigning king. :P
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

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Re: [WIP] [UNRELEASED] Half-Orc Race

#18 Post by Trea »

Righteous Fury is being a dick to code, stopping for now so I leave some of my sanity intact.
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Re: [WIP] [UNRELEASED] Half-Orc Race

#19 Post by Red »

Just an idea, but see if you can adapt the Premonition code to work for it? You'd have to add in an extra check to make sure the attack would deal sufficient damage, but by gaining the bonuses before taking the hit, you wouldn't need an extra check for any debuffs.

Apologies if you've already tried this or if it's a waste of time. I don't really code, it just seems like it'd work out. If you want actual help, the Dev thread is probably the place for it.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Trea
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Joined: Sun Dec 21, 2014 9:31 am

Re: [WIP] [UNRELEASED] Half-Orc Race

#20 Post by Trea »

Red wrote:Just an idea, but see if you can adapt the Premonition code to work for it? You'd have to add in an extra check to make sure the attack would deal sufficient damage, but by gaining the bonuses before taking the hit, you wouldn't need an extra check for any debuffs.

Apologies if you've already tried this or if it's a waste of time. I don't really code, it just seems like it'd work out. If you want actual help, the Dev thread is probably the place for it.
Can't believe I didn't think of that.
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Red
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Re: [WIP] [UNRELEASED] Half-Orc Race

#21 Post by Red »

*Puts on "Schmart Hat"*

Glad to be of assistance.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Trea
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Re: [WIP] [UNRELEASED] Half-Orc Race

#22 Post by Trea »

Trea wrote:
Red wrote:Just an idea, but see if you can adapt the Premonition code to work for it? You'd have to add in an extra check to make sure the attack would deal sufficient damage, but by gaining the bonuses before taking the hit, you wouldn't need an extra check for any debuffs.

Apologies if you've already tried this or if it's a waste of time. I don't really code, it just seems like it'd work out. If you want actual help, the Dev thread is probably the place for it.
Can't believe I didn't think of that.
This worked, now I just have to fix trailing lua errors whenever the mouse hovers over the skills
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Re: [WIP] [UNRELEASED] Half-Orc Race

#23 Post by Red »

Just under 24 hours since your first post about this.

Damn you're working fast. Can't wait to try it out.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Trea
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Joined: Sun Dec 21, 2014 9:31 am

Re: [WIP] [UNRELEASED] Half-Orc Race

#24 Post by Trea »

Released. Updated original post.
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Re: [Released!] 0.0.1 Half-Orc Race

#25 Post by Trea »

First talent isn't working, not entirely sure what's wrong so if I can't fix it in the next few hours, I may end up changing it to something that isn't headache worthy
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Re: [Released!] 0.0.1 Half-Orc Race

#26 Post by Red »

If you change it, give it smaller buffs but just be a permenant passive. So just +X Defense and Physical save. You can fix it at a later date to give the full benefits.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Trea
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Posts: 65
Joined: Sun Dec 21, 2014 9:31 am

Re: [Released!] 0.0.1 Half-Orc Race

#27 Post by Trea »

Red wrote:If you change it, give it smaller buffs but just be a permenant passive. So just +X Defense and Physical save. You can fix it at a later date to give the full benefits.
I might do that instead of trying to fix it, god knows that'll be easier
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Re: [Released!] 0.0.1 Half-Orc Race

#28 Post by Red »

Don't abandon the current Survival Instincts forever. Just put it on the side for now and work on it later when you aren't so burnt out. Consider asking Housepet or Dao Zeti or some of the other programmers for advice on how to make it not so headache inducing.

Whatever you decide, though, thank you for making this addon.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.

It hasn't worked yet.

Trea
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Posts: 65
Joined: Sun Dec 21, 2014 9:31 am

Re: [Released!] 0.0.1 Half-Orc Race

#29 Post by Trea »

Fixed it, had to rewrite the entire code for it but I fixed it and the bug that the speed boost was global not movement.
On a related note, just tried to post this by hitting ctrl+S, didn't work well.

Edit:
After bugfixes galore (And quite a few times I broke it) I think I've ironed out all the bugs, or at least the obvious ones anyway :D
Creator of Half-Orcs [Forum] And Xorn [Forum]

Trea
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Posts: 65
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Re: [Released!] 0.0.1 Half-Orc Race

#30 Post by Trea »

Trea wrote:Fixed it, had to rewrite the entire code for it but I fixed it and the bug that the speed boost was global not movement.
On a related note, just tried to post this by hitting ctrl+S, didn't work well.

Edit:
After bugfixes galore (And quite a few times I broke it) I think I've ironed out all the bugs, or at least the obvious ones anyway :D
Broke it again, fixed it. Released 0.0.4 "I feex." Hopefully I killed the bugs
Creator of Half-Orcs [Forum] And Xorn [Forum]

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