Sradac wrote:ooh that sounds cool... Would it be possible to totally randomize what you get from yard trash? Eating say 10 snow giant boulder throwers could become pretty insane. It'd be nice that not only a chance to get a talent, you could get (at a very minor level) any +%resistance, +%damage type, +%res pen, etc. But have it totally random so you only get 1 thing per enemy.
This would very likely be OP; you could get very high stats in not much time. I'll probably do something like it, though.
Emaster wrote:Now that every creature gives a talent the class became a little OP.
I'm obtaining talents at insane levels and I just started... wondering how much of weapon mastery and armor mastery I could get....
So maybe a good idea would be to set a maximum level of (talent level of a class skill) to obtaineable talents or limit it to con/10?
If you choose to make it a talent this could be set as the second pasive of gluttony/diggestion, because right now is strange a tier lvl 2 talent improves a tier lvl 4.
This is a great idea. In 0.0.5, talents learned from Digestion will be capped at the level of Gastric Acid.
Emaster wrote:Also, some talents that should'nt not bet learnable:
Howl, command staff, block, shoot, reload, multiply.
Also, telekinetic grasp (isn't this learned obtaining another mindslayer talent?, got it from a rare and I can't use it because I don't have the item slot for it)
I'll leave Howl and Multiply. You shouldn't be able to learn Command Staff, Block, Shoot, or Reload directly in 0.0.3 and above. Let me know if you can still learn them. Telekinetic Grasp is now unlearnable in 0.0.5.
Amphouse wrote:No no no, figure out a way to make howl and multiply work! Come on, it would be fun.
By the way, try not to nerf this too much, because it's ok for addons to be a little unbalanced. This one might be that, but it's also really fun. If I wanted difficulty, I'd go play a yeek cursed or something.
Don't worry, I'll do my best to make sure that the Glutton stays fun
Hellcommander wrote:Make it so that when your granted a talent from a mob it will only increase by one up to the max of talent points the mob has in the talent. Thus if the talent would of made you go over the max that they had you would not be granted that talent. This should help avoid the infinite stacking of talent levels to impossible levels. If you want to further nerf it you could make it cap at rank 5 for each skill if on main story mode (id dungeon can have higher caps with mods i think).
Another great idea. In 0.0.5, talents learned from Digestion are now capped to both the effective talent level of Gastric Acid and the level at which the digested creature knew the talent.