hmm...
This was with Item Vault, Kestins, and Stone Warden.
However, if I swap out kestins for anything else (Spellsword, barbarian, faeros, etc.) but keep item vault and stone warden it runs just fine.
Kestin Highfin's Lost Vault (Updated to version 1.1.3)
Moderator: Moderator
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- Master Artificer
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- Joined: Fri Feb 03, 2012 3:53 am
Re: Kestin Highfin's Lost Vault (Updated to version 1.1.3)
Problems are solved! It should validate now! Yaaaay!
http://te4.org/games/addons/tome/kestin ... -vault-113
http://te4.org/games/addons/tome/kestin ... -vault-113
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- Thalore
- Posts: 190
- Joined: Sun Oct 31, 2010 2:50 pm
Re: Kestin Highfin's Lost Vault (Updated to version 1.1.3)
Quick question. Do I need to start a new game to get the lost vault? Or would it work with a saved game? I have been wandering around and can't seem to find it.
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- Master Artificer
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Re: Kestin Highfin's Lost Vault (Updated to version 1.1.3)
I'm not entirely clear on the mechanics, but I would suspect if you reach the East and then enable the Addon, it won't be there. It might be there if you enable it, say, just before leaving the cave to enter the Far East world map. I'm not totally sure how the world map system works though, so I can't actually tell you in more detail than that.
So for the best results, yes, you should enable it from the very start.
So for the best results, yes, you should enable it from the very start.
Re: Kestin Highfin's Lost Vault (Updated to version 1.1.3)
Addons are enabled at birth only
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Master Artificer
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- Joined: Fri Feb 03, 2012 3:53 am