Were there any changes to the grouping of hotkeys on the hud panel in recent versions? Updated recently, and now my hotkeys on a two-line panel go like
135
246
instead of the usual 123456, etc.
EDIT: some random hickup of the interface on my part, it seems. I reset it, and it's back to normal.
[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
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Zizzo
- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
*whew* Good to hear.
In the meantime, pushing out v17h.12 for both, with a new feature in Enhanced Object Compare.
"Blessed are the yeeks, for they shall inherit Arda..."
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Zizzo
- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.13 for both, with bugfixes in Restart Sustains (ZOmnibus only) and Item Notes, and a few small features in Store Wish List.
"Blessed are the yeeks, for they shall inherit Arda..."
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Zizzo
- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.14 for ZOmnibus only, with a compatibility tweak in Restart Sustains.
"Blessed are the yeeks, for they shall inherit Arda..."
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Zizzo
- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Releasing v17h.15 for both, with small features in Talent Point Planner and Inventory Sort Order.
"Blessed are the yeeks, for they shall inherit Arda..."
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Zizzo
- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Pushing out v17h.16 for ZOmnibus only, with a compatibility fix for Prodigious Progress.
"Blessed are the yeeks, for they shall inherit Arda..."
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Tradewind_Rider
- Thalore
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Hello Mr Zizzo 
I received a bug report for my new Campaign addon - the Age of Allure.
The player was using both your Zomnibus Addon Pack and my Age of Allure campaign,
and our two addons together has a compatibility issue.
I checked how you superloading the prodigy requirements in the : hooks-uber-req.lua
And the issue is: both of us are superloading the requirement of the same prodigy
(in this case Temporal form, i would like to find a general solution).
You do there:
And I am doing in my hook:
This causes a lua error when someone has both of our addons activated.
I am deactivating some prodigies in my addon for both lore & gameplay-mechanism reasons,
so i definately do not want players to learn these prodigies in my campaign.
Do you have any idea, how i could alter my method to do not make an error when someone has both of our addons?
Thanks!
I received a bug report for my new Campaign addon - the Age of Allure.
The player was using both your Zomnibus Addon Pack and my Age of Allure campaign,
and our two addons together has a compatibility issue.
I checked how you superloading the prodigy requirements in the : hooks-uber-req.lua
And the issue is: both of us are superloading the requirement of the same prodigy
(in this case Temporal form, i would like to find a general solution).
You do there:
Code: Select all
TD.T_TEMPORAL_FORM.require.special.desc_f = function(self, t, levmod)
local ret = '%sHave cast over 1000 spells (%d so far)#LAST# %sand visited a zone outside of time#LAST#'
local nspells = self.talent_kind_log and self.talent_kind_log.spell or 0
return ret:tformat(nspells >= 1000 and CY or CN, nspells, self:attr('temporal_touched') and CY or CN):toTString()
endAnd I am doing in my hook:
Code: Select all
ActorTalents.talents_def.T_TEMPORAL_FORM.require = function()
if game.state.birth.campaign_name == "allure" then
return { special={desc=_t"You can not select this prodigy in Age of Alure", fct=function(self) return false end} }
else
return { special={desc=_t"Have cast over 1000 spells and visited a zone outside of time", fct=function(self) return
self.talent_kind_log and self.talent_kind_log.spell and self.talent_kind_log.spell >= 1000 and (game.state.birth.ignore_prodigies_special_reqs or self:attr("temporal_touched")) end} }
end
endI am deactivating some prodigies in my addon for both lore & gameplay-mechanism reasons,
so i definately do not want players to learn these prodigies in my campaign.
Do you have any idea, how i could alter my method to do not make an error when someone has both of our addons?
Thanks!
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Zizzo
- Sher'Tul Godslayer
- Posts: 2621
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
No worries; I already ran into the problem, and have already published a workaround that appears to fix the problem in my tests so far. Have your bug reporter update to the latest release of ZOmnibus, and if the problem persists, I'll give it another look.Tradewind_Rider wrote: ↑Thu May 21, 2026 7:47 pm I received a bug report for my new Campaign addon - the Age of Allure.
The player was using both your Zomnibus Addon Pack and my Age of Allure campaign,
and our two addons together has a compatibility issue.
"Blessed are the yeeks, for they shall inherit Arda..."