Class: Glutton [alpha]

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Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Class: Glutton [alpha]

#136 Post by Zonk »

Seems the creator hasn't visited since September 2013. That's really sad as this was a really cool concept.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

wildwolfofdark
Halfling
Posts: 112
Joined: Wed Dec 12, 2012 6:06 am

Re: Class: Glutton [alpha]

#137 Post by wildwolfofdark »

I am asking any addon creators that are willing to take the task to heart to please attempt to contact the creator of the plugin and see if they are willing to release the addon to a more active coder. I did have fun with this addon and it would be nice to get an updated version.

desophos
Cornac
Posts: 33
Joined: Sun Jan 20, 2013 8:49 am

Re: Class: Glutton [alpha]

#138 Post by desophos »

Hi everyone,

Sorry for my (very) long absence! I've returned with a 0.0.7c update and I plan to continue development.
This version is mainly bug fixes, but I have plenty of ideas for future versions from all your replies.

As always, all feedback, comments, criticism, suggestions, and the like are very welcome!
Author of the Glutton class.

finn
Wayist
Posts: 22
Joined: Fri Dec 31, 2010 11:08 pm

Re: Class: Glutton [alpha]

#139 Post by finn »

Cool mod. Keep it up.

A midge swarm "taught" me "Empty Hand". That does not show up in the skill list page, under active or passive skills. I cannot unlearn it.

desophos
Cornac
Posts: 33
Joined: Sun Jan 20, 2013 8:49 am

Re: Class: Glutton [alpha]

#140 Post by desophos »

finn wrote:Cool mod. Keep it up.
Thanks!
finn wrote:A midge swarm "taught" me "Empty Hand". That does not show up in the skill list page, under active or passive skills. I cannot unlearn it.
Fixed in 0.0.7d.
Author of the Glutton class.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#141 Post by Hellcommander »

Could you implement the passive tree that I wanted to grant to the glutton?

desophos
Cornac
Posts: 33
Joined: Sun Jan 20, 2013 8:49 am

Re: Class: Glutton [alpha]

#142 Post by desophos »

0.0.8 has been released! I've incorporated several people's ideas and suggestions into this release; I owe thanks to Hellcommander and Zonk for the new generic tree, to grayswandir for the digestion and hunger mechanics changes, among other suggestions, and to HousePet for explaining why temporary values don't work when I overwrite their fields. Be sure to check out the Glutton on the Steam Workshop! http://steamcommunity.com/sharedfiles/f ... =305777587
Author of the Glutton class.

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#143 Post by Hellcommander »

Did you implantation the changes I was attempting in the rework (where I was trying to improve the glutton mod while you where absent) I was attempting before like the balance cap/rework of eat artifact, making random artifacts work for eat artifact, and the dividing of glutton talent absorbs to class and generics?

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Class: Glutton [alpha]

#144 Post by nuku »

How do you unlearn abilities?

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: Class: Glutton [alpha]

#145 Post by Hellcommander »

if you meant the absorbed talents there should be ui option to unlearn them.

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Class: Glutton [alpha]

#146 Post by nuku »

Define 'ui option'?

desophos
Cornac
Posts: 33
Joined: Sun Jan 20, 2013 8:49 am

Re: Class: Glutton [alpha]

#147 Post by desophos »

Hellcommander wrote:Did you implantation the changes I was attempting in the rework (where I was trying to improve the glutton mod while you where absent) I was attempting before like the balance cap/rework of eat artifact, making random artifacts work for eat artifact, and the dividing of glutton talent absorbs to class and generics?
No. If I had, they would be in the list of changes. I may implement some of these.
nuku wrote:How do you unlearn abilities?
Press 'm' to see a list of all your talents; click on a talent learned from Digestion and you'll see an option to unlearn it.
Author of the Glutton class.

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Class: Glutton [alpha]

#148 Post by nuku »

Found it. Apparently the auto-use expansion addon was making it not show up.

Glutton is very hard to get going. Any advice?

Seraphim
Low Yeek
Posts: 5
Joined: Sun Sep 07, 2014 11:51 am

Re: Class: Glutton [alpha]

#149 Post by Seraphim »

So I decided to try this mod with a Dwarf and while the start was difficult it was definitely worth the effort.

1 bug I found was that after devouring a grav'vakor (might have the name wrong but it's one of the pest that multiplies a few times) in The Deep Bellow it made that grav'vakor immortal (health changes to unknown and it doesn't die even if devoured) and all of the multiples of that grav'vakor also became immortal.
Eventually I just ran around the 15+ grav'vakor, found the stairs and got the hell out of there.

nuku
Halfling
Posts: 112
Joined: Tue Jan 31, 2012 3:06 pm

Re: Class: Glutton [alpha]

#150 Post by nuku »

That seems to happen with all 'jelly' type monsters that can split on being defeated.

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