Cookedpoo the Yeek Cursed Mindrot Build 1.6.7
Posted: Wed Oct 07, 2020 4:32 am
PLAY THIS BEFORE MINDROT GETS NERFED IN 1.7
Note: this guide assumes no DLCs are used but does include some info that is only found in DLCs
Ok let's start with the premise. Why should this build be played over every single other cursed build?
- you dislike meta builds
- you want people to stop telling you the only thing cursed can do is bump
- you want to explore the class a bit more
- you want to sleep walk through the entire game
- you want to show doomed that cursed is the better mind based class
Now thats set and done and you realize why this is the best cursed build, we now have to identify the choices made in creating it.
Races:
Best - Yeek
Optimal - Thalore
decent - krog
bad - everything else
I dont have to explain why yeek is the best race. Thalore's racials are good and the first has synergy with fungus, while trees and 3rd racial provide more tankiness. Krog is krog, decent because this build wants antimagic anyways, but there's no reason to pick it over the first two races. Every other race is bad.
Now the big choices every build has to think about:
Robe/light armor for this build because Crimson Robe is BiS
Mindstars/psiblades for more mindpower, and eye of winter, summer, or sanctuary
Antimagic because all BiS items for this build are not magical and for fungus
Cursed aura to take curse of nightmares for early game and shrouds for late game
Prodigy choices:
swift hands and revisionist history
and for actual fun gameplay
superpower > PES
armor of shadows
windtouched speed
dont take adept
The reason for superpower over PES is that superpower provides more raw mindpower and has 100% uptime over PES. They can be taken together for even more dmg.
AoS adds some increased survivability and stealth bonus which is actually utilized heavily by this build so it is your main defensive prodigy
Windtouched speed is if you absolutely don't want the other prodigies. This build really doesn't use the -cd except for infusions and the global speed doesn't really increase dmg as much as superpower.
Items:
Weapons - eye of winter x2 (best), eye of winter + sanctuary/summer (decent), eye of summer + sanctuary (better than every other non op randart)
Armor - Crimson Robe
Hat - Malslek the Accursed's Hat
Neck - Shard of Insanity
Cloak - Guise of the Hated
Hands - Anything with good mindpower/crit mult/damage +%/other stats or just Spellhunt Remnants
Waist - Rope Belt of the Thaloren/Girdle of Preservation/anything good mentioned above
Feet - Boots of the Hunter/anything good mentioned above
Misc - The Guardians Totem/anything good mentioned above
Lite - Guidance/anything good mentioned above
Rings - Mnemonic/anything good mentioned above
Quiver - if you manage to equip an item here that has a use you obviously didn't follow this guide
Talents:
Cursed/Slaughter - 0/0/0/0, the reason for this is that we dont use weap attacks much and therefore won't do really anything with these talents. If you have extra points, I'd invest them to get the third talent as an escape tool
Cursed/Endless Hunt - 1/1/x/5, this build primarily uses surge over repel for meta cursed builds because more movement speed = more repositioning, more mindrot attacks, more mindrot procs. I like the idea of beckon but haven't really made it work at all yet but think of it as confusion that gets reduced by dmg.
Cursed/Strife - 0/0/0/0, we aren't going to use any of these. Dominate is great for getting respen, but otherwise this tree isn't worth investing in if we aren't using repel. Arguments can be made for prenatural senses but I'd only take it for the invis/stealth detection.
Cursed/Gloom - 5/5/5/5, this tree defines the build. Gloom and weakness provide cc and defense, a high lvl of mindrot is needed to get through flat res, and sanctuary is one of the best defenses cursed has, along with every talent giving mindpower.
Cursed/Predator - 1/5/x/5, normally I'd tell everyone to 5/5 predator but this build doesn't need acc or apr. Cursed miasma is great for creating a zone around your character that grants stealth and gives a chance for enemies to lose track of you completely, or even target their friends. Shrouded hunter is a flex spot, more points can be put in for more stealth, and the amount of stealth given is good, but thats about it from the talent.. Mark prey 5/5 is a core of all cursed builds.
Cursed/Rampage - 5/1/5/0 - (Unlock at lvl 10) rampage 5/5 is core, this build doesn't do phys dmg so brutality is ignored, and tenacity provides some mitigation.
Cursed/Fears - dont unlock this
Race - whatever your race does
Combat Training - 1 in HAT, 1 in LAT, 5 in thick skin
Cursed/Cursed Body - 1/x/0/0, the only good talent here is the 2nd one, the first provides a noticeable amount of healing per kill, but scales poorly with points so don't put any here
Cursed/Cursed Aura - 5/4/0-1/0-5, this is one of the more controversial trees on cursed. I advise doing 5/4/0/0 to get enough for curse of shrouds/nightmares 5 and saving generics for AM and fungus, but some players can't live without wasting 6 points into a talent that takes an entire turn to use and dies in 2 turns.
Wild-gift/Anti-magic - 1-3/1/x/1, resolve is left at 1 point if you hit 70% res, otherwise float 2 points there for the extra effect. Antimagic shield can be safely taken to 5/5 and left on permanently but less is fine.
Wild-gift/Fungus - x/x/x/x, everyone puts points in fungus differently. I personally do 5/4-5/1/x.
Gameplay tips coming soon
Note: this guide assumes no DLCs are used but does include some info that is only found in DLCs
Ok let's start with the premise. Why should this build be played over every single other cursed build?
- you dislike meta builds
- you want people to stop telling you the only thing cursed can do is bump
- you want to explore the class a bit more
- you want to sleep walk through the entire game
- you want to show doomed that cursed is the better mind based class
Now thats set and done and you realize why this is the best cursed build, we now have to identify the choices made in creating it.
Races:
Best - Yeek
Optimal - Thalore
decent - krog
bad - everything else
I dont have to explain why yeek is the best race. Thalore's racials are good and the first has synergy with fungus, while trees and 3rd racial provide more tankiness. Krog is krog, decent because this build wants antimagic anyways, but there's no reason to pick it over the first two races. Every other race is bad.
Now the big choices every build has to think about:
Robe/light armor for this build because Crimson Robe is BiS
Mindstars/psiblades for more mindpower, and eye of winter, summer, or sanctuary
Antimagic because all BiS items for this build are not magical and for fungus
Cursed aura to take curse of nightmares for early game and shrouds for late game
Prodigy choices:
swift hands and revisionist history
and for actual fun gameplay
superpower > PES
armor of shadows
windtouched speed
dont take adept
The reason for superpower over PES is that superpower provides more raw mindpower and has 100% uptime over PES. They can be taken together for even more dmg.
AoS adds some increased survivability and stealth bonus which is actually utilized heavily by this build so it is your main defensive prodigy
Windtouched speed is if you absolutely don't want the other prodigies. This build really doesn't use the -cd except for infusions and the global speed doesn't really increase dmg as much as superpower.
Items:
Weapons - eye of winter x2 (best), eye of winter + sanctuary/summer (decent), eye of summer + sanctuary (better than every other non op randart)
Armor - Crimson Robe
Hat - Malslek the Accursed's Hat
Neck - Shard of Insanity
Cloak - Guise of the Hated
Hands - Anything with good mindpower/crit mult/damage +%/other stats or just Spellhunt Remnants
Waist - Rope Belt of the Thaloren/Girdle of Preservation/anything good mentioned above
Feet - Boots of the Hunter/anything good mentioned above
Misc - The Guardians Totem/anything good mentioned above
Lite - Guidance/anything good mentioned above
Rings - Mnemonic/anything good mentioned above
Quiver - if you manage to equip an item here that has a use you obviously didn't follow this guide
Talents:
Cursed/Slaughter - 0/0/0/0, the reason for this is that we dont use weap attacks much and therefore won't do really anything with these talents. If you have extra points, I'd invest them to get the third talent as an escape tool
Cursed/Endless Hunt - 1/1/x/5, this build primarily uses surge over repel for meta cursed builds because more movement speed = more repositioning, more mindrot attacks, more mindrot procs. I like the idea of beckon but haven't really made it work at all yet but think of it as confusion that gets reduced by dmg.
Cursed/Strife - 0/0/0/0, we aren't going to use any of these. Dominate is great for getting respen, but otherwise this tree isn't worth investing in if we aren't using repel. Arguments can be made for prenatural senses but I'd only take it for the invis/stealth detection.
Cursed/Gloom - 5/5/5/5, this tree defines the build. Gloom and weakness provide cc and defense, a high lvl of mindrot is needed to get through flat res, and sanctuary is one of the best defenses cursed has, along with every talent giving mindpower.
Cursed/Predator - 1/5/x/5, normally I'd tell everyone to 5/5 predator but this build doesn't need acc or apr. Cursed miasma is great for creating a zone around your character that grants stealth and gives a chance for enemies to lose track of you completely, or even target their friends. Shrouded hunter is a flex spot, more points can be put in for more stealth, and the amount of stealth given is good, but thats about it from the talent.. Mark prey 5/5 is a core of all cursed builds.
Cursed/Rampage - 5/1/5/0 - (Unlock at lvl 10) rampage 5/5 is core, this build doesn't do phys dmg so brutality is ignored, and tenacity provides some mitigation.
Cursed/Fears - dont unlock this
Race - whatever your race does
Combat Training - 1 in HAT, 1 in LAT, 5 in thick skin
Cursed/Cursed Body - 1/x/0/0, the only good talent here is the 2nd one, the first provides a noticeable amount of healing per kill, but scales poorly with points so don't put any here
Cursed/Cursed Aura - 5/4/0-1/0-5, this is one of the more controversial trees on cursed. I advise doing 5/4/0/0 to get enough for curse of shrouds/nightmares 5 and saving generics for AM and fungus, but some players can't live without wasting 6 points into a talent that takes an entire turn to use and dies in 2 turns.
Wild-gift/Anti-magic - 1-3/1/x/1, resolve is left at 1 point if you hit 70% res, otherwise float 2 points there for the extra effect. Antimagic shield can be safely taken to 5/5 and left on permanently but less is fine.
Wild-gift/Fungus - x/x/x/x, everyone puts points in fungus differently. I personally do 5/4-5/1/x.
Gameplay tips coming soon