A nigh unkillable Doomed... 1.65 Nightmare
Posted: Sat Dec 28, 2019 9:34 am
The key to this character seemed to be skipping the optional dungeons for 5 levels or so... a couple of previous versions died against the assassin, et al. This one was a Thalore and the nature affinity was nice but likely unnecessary.
This Doomed was fairly standard with heavy early investment in Shadows. I prioritized that over all other things and they carried me through about level 25 when other skills started to develop.
I picked up the Psionic/Feedback category from my first escort and I unlocked it on a lark and it was... extremely helpful. I took this category 1/1/1/0 until around level 30 and it held up nicely. I eventually finished it at 2/1/2/0. I set the first skill, Resonance Field, on auto-use as it's instant and it proved quite helpful in mitigating damage. When paired with Deflection and even Gesture of Guarding and the Doomed proved extremely adept at mitigating damage. I also picked up two points in Vitality, which is always extremely helpful. The end result was a Doomed was hard to hurt, healed constantly from various sources, and was ultimately very, very hard to kill.
I went anti-magic out of habit and am firmly convinced that this was a mistake. The tweaks to Fungus, anti-magic, and the improvements to utility items and runes recently have, in my opinion, rendered this an inferior option. A stormshield rune or two would have made me even more unkillable. I think an undead Doomed might even be viable on Nightmare with a little escort luck.
My primary non-Shadow damage was Punishments and eventually Unseen Force paired with Mental Tyranny prodigy. Pretty classic.
Essentially, I was so hard to hurt significantly that my shadows finished off most anything and I basically bump attacked my way through most of the game until I finally, very late, unlocked Fears with my last category point. After that... I could have played the game blind.
EDIT: I should point out that I didn't do the underwater dungeon after the Old Forest until right before Dreadfell as I didn't yet have a good movement infusion.
This Doomed was fairly standard with heavy early investment in Shadows. I prioritized that over all other things and they carried me through about level 25 when other skills started to develop.
I picked up the Psionic/Feedback category from my first escort and I unlocked it on a lark and it was... extremely helpful. I took this category 1/1/1/0 until around level 30 and it held up nicely. I eventually finished it at 2/1/2/0. I set the first skill, Resonance Field, on auto-use as it's instant and it proved quite helpful in mitigating damage. When paired with Deflection and even Gesture of Guarding and the Doomed proved extremely adept at mitigating damage. I also picked up two points in Vitality, which is always extremely helpful. The end result was a Doomed was hard to hurt, healed constantly from various sources, and was ultimately very, very hard to kill.
I went anti-magic out of habit and am firmly convinced that this was a mistake. The tweaks to Fungus, anti-magic, and the improvements to utility items and runes recently have, in my opinion, rendered this an inferior option. A stormshield rune or two would have made me even more unkillable. I think an undead Doomed might even be viable on Nightmare with a little escort luck.
My primary non-Shadow damage was Punishments and eventually Unseen Force paired with Mental Tyranny prodigy. Pretty classic.
Essentially, I was so hard to hurt significantly that my shadows finished off most anything and I basically bump attacked my way through most of the game until I finally, very late, unlocked Fears with my last category point. After that... I could have played the game blind.
EDIT: I should point out that I didn't do the underwater dungeon after the Old Forest until right before Dreadfell as I didn't yet have a good movement infusion.