Wickiet the Sillier (RL) (Nightmare)
Posted: Thu Nov 02, 2017 12:39 pm
Pulled a win with a Cormac Temporal Warden that wasted a catpoint by boosting a tree (not even a good one), and opened Temporal Hounds at 10. I was not building optimally, and I was doing so on purpose to see how far I'd get.
https://te4.org/characters/191722/tome/ ... 3573a001db
Temporal hounds with about 4/5 in the different skills could tank Amatathon. Nightmare or not, that's still a fuckton more damage than you're going to be facing for almost the entire game. Per hit at least. And yes, he DID crit them. They did not die. At all.
I died of course, but that's because I couldn't kill him by playing conservatively due to his regen. I left them alone with him for 20-50 turns, and they didn't die. I let them tank his aggression and whittled him down to 80 before I had to bolt because he focused on me. Sent them after him, hid out of sight, regenned (and so did he), and did it over again until I just kinda said '- it'. Maybe I could have won if I had a way to shut off his healing so I could wear him down. Either way, the hounds take a lot more investment than other time warden skills need, and during the time you're pumping those skills you're vulenrable, but once you get Temporal Vigor up enough that they'll survive 3 or 4 rounds with no hp, they become supertanks that you can throw at a 'nope'. Between that and wormhole / dimensional step / phase door runes / whatever to break line of sight, you can keep most things concentrating on them while you shoot the nope very dead. It's a different playstyle, it doesn't have as potent a killtime, but anytime I wasn't being screwed over by Corrupted Negation I felt very safe.
https://te4.org/characters/191722/tome/ ... 3573a001db
Temporal hounds with about 4/5 in the different skills could tank Amatathon. Nightmare or not, that's still a fuckton more damage than you're going to be facing for almost the entire game. Per hit at least. And yes, he DID crit them. They did not die. At all.
I died of course, but that's because I couldn't kill him by playing conservatively due to his regen. I left them alone with him for 20-50 turns, and they didn't die. I let them tank his aggression and whittled him down to 80 before I had to bolt because he focused on me. Sent them after him, hid out of sight, regenned (and so did he), and did it over again until I just kinda said '- it'. Maybe I could have won if I had a way to shut off his healing so I could wear him down. Either way, the hounds take a lot more investment than other time warden skills need, and during the time you're pumping those skills you're vulenrable, but once you get Temporal Vigor up enough that they'll survive 3 or 4 rounds with no hp, they become supertanks that you can throw at a 'nope'. Between that and wormhole / dimensional step / phase door runes / whatever to break line of sight, you can keep most things concentrating on them while you shoot the nope very dead. It's a different playstyle, it doesn't have as potent a killtime, but anytime I wasn't being screwed over by Corrupted Negation I felt very safe.