Off Video Run - EoR Normal Adventurer Whitehoof Corrupter
Posted: Thu Jan 19, 2017 3:56 am
Well, about a week ago I started my run in Embers of Rage with Davion Deadblight the level 50 Whitehoof Corruptor with the intent of seeing what playing a Corrupter was like, and how it meshed with the Whitehoof race.
I had some deaths - first death was against a Void Horror Guardian in the Ruined Dungeon, second death was against myself when I accidentally got pulled next to my Arcane Amplification Drone and detonated an Arcane blast on it. Rest of the deaths occurred against the Final Boss - which I guess is both good and bad; I think his difficulty is a bit out of whack compared to the rest of the campaign.
For the most part, this was an easier run then with the previous win through the Whitehoof Archmage - although that may be due to me picking talents that had more worth on the Corrupter (I went Tri-Beam on the Archmage). Notably, this was a run that wasn't really hard in any specific place except for the final dungeon. The Final Dungeon was hard because of how unfriendly it is - but also for spellcasters you have to deal with Mana Clash, and Corrupters have to face Worm that Walks and a couple other enemies that were Blight Resistant. I also tried visiting Vaults to pick up some additional loot to help me out in the final battle - had a vault where level 100+ enemies were spawning.
The deaths against the Final Boss also felt a bit cheap. While the fight against the Final Boss was difficult due to him being Blight Resistant on top of being All Damage Resistant, I was able to keep piling damage on him due to the Arcane Amplification Drone prodigy and Vimsense. The first death occurred when I had brought the Final Boss down to lower then 1000 hit points, but I guess due to Temporal Spell use the Final Boss triggered an anomaly the perpetually summoned several Temporal Horrors into our battle, getting me killed/ Following deaths were mostly a result of me cleaning up the Temporal Horrors, being a bit too quick to re-enter the battle with none of my sustains being reactivated, and I think I got him on the third bout with him but I may have died again somewhere in there too.
Anyhow, one good thing that I can say is that Blood Boil 'Was' somewhat useful in the final fight. Paired with Bloody Spray and the Arcane Amplification Drone I was able to wipe out mobs of Tentacles and damage the Final Boss all in one go. I was also able to constantly apply Slow to the Final Boss - which while limited in its effectiveness was at least something good to say. Blood Boil still needs to do more though, either damage wise or with more Slowing ability; in the fight I was constantly suffering from 50% movement speed reduction or 30% combat speed reduction - compared to the mere 20% global he might get (and I say might, cause he could get Bleeding instead). Poison Storm was also pretty useful as he liked to constantly walk close towards the end of the fight.
I also had several items picked up which helped out a lot too - I had the Frozen Shroud that allowed me to Freeze my surrounds as well as the Frost Lord's Chain that let me Freeze stuff sometimes when I did Ice Damage (which I could also do with my Biting Gale Rune). Speaking of the Biting Gale Rune, that was somewhat useful since Burning Hex got applied a lot. My other Runes were slightly terrible - I never found a really good Shielding Rune and the Lightning Rune felt unneeded. I did pretty good picking up gear for resistances and none of the Final Bosses attacks seemed to deal more then 500 damage at any given time.
Being a Whitehoof was also useful too. Because I had maxed out every Racial talent, I was 'mostly' able to wander around with max Movement Speed, Damage Boost, and Flat Damage Reduction for most of the fight. I say mostly because apparently the boss likes to 'strip' the effect a lot, but it wasn't too hard to get more Death Charges. Rocket Boots coupled with my Death Charges also helped me with the Corrupters poor mobility - allowing me to save Dark Portal and Dreamwalk (which I got from Yeti Tissue Exchange) for when mobs would surround me from time to time. All in all, being a Whitehoof helped out a lot.
Anyhow, the only place I think I really wasted my points might be on the Generic side of things - Class side of things I think I did fine with. I got the Generic expenditure for Life Support Suit - but unfortunately due to never finding an Unstoppable Force Salve Schematic I couldn't make those. I also got Burning Hex - which turned out to be pretty useless for the boss since he would just shrug it off. I likely would have been better off picking up a category with Yeti Tissue Muscle and putting the talents there instead.
Overall I am really happy with how this run turned out. I think I learned a bit more about Whitehooves and fighting the Final Boss in EoR, which may be useful the next time I do a video of me fighting him.
I had some deaths - first death was against a Void Horror Guardian in the Ruined Dungeon, second death was against myself when I accidentally got pulled next to my Arcane Amplification Drone and detonated an Arcane blast on it. Rest of the deaths occurred against the Final Boss - which I guess is both good and bad; I think his difficulty is a bit out of whack compared to the rest of the campaign.
For the most part, this was an easier run then with the previous win through the Whitehoof Archmage - although that may be due to me picking talents that had more worth on the Corrupter (I went Tri-Beam on the Archmage). Notably, this was a run that wasn't really hard in any specific place except for the final dungeon. The Final Dungeon was hard because of how unfriendly it is - but also for spellcasters you have to deal with Mana Clash, and Corrupters have to face Worm that Walks and a couple other enemies that were Blight Resistant. I also tried visiting Vaults to pick up some additional loot to help me out in the final battle - had a vault where level 100+ enemies were spawning.
The deaths against the Final Boss also felt a bit cheap. While the fight against the Final Boss was difficult due to him being Blight Resistant on top of being All Damage Resistant, I was able to keep piling damage on him due to the Arcane Amplification Drone prodigy and Vimsense. The first death occurred when I had brought the Final Boss down to lower then 1000 hit points, but I guess due to Temporal Spell use the Final Boss triggered an anomaly the perpetually summoned several Temporal Horrors into our battle, getting me killed/ Following deaths were mostly a result of me cleaning up the Temporal Horrors, being a bit too quick to re-enter the battle with none of my sustains being reactivated, and I think I got him on the third bout with him but I may have died again somewhere in there too.
Anyhow, one good thing that I can say is that Blood Boil 'Was' somewhat useful in the final fight. Paired with Bloody Spray and the Arcane Amplification Drone I was able to wipe out mobs of Tentacles and damage the Final Boss all in one go. I was also able to constantly apply Slow to the Final Boss - which while limited in its effectiveness was at least something good to say. Blood Boil still needs to do more though, either damage wise or with more Slowing ability; in the fight I was constantly suffering from 50% movement speed reduction or 30% combat speed reduction - compared to the mere 20% global he might get (and I say might, cause he could get Bleeding instead). Poison Storm was also pretty useful as he liked to constantly walk close towards the end of the fight.
I also had several items picked up which helped out a lot too - I had the Frozen Shroud that allowed me to Freeze my surrounds as well as the Frost Lord's Chain that let me Freeze stuff sometimes when I did Ice Damage (which I could also do with my Biting Gale Rune). Speaking of the Biting Gale Rune, that was somewhat useful since Burning Hex got applied a lot. My other Runes were slightly terrible - I never found a really good Shielding Rune and the Lightning Rune felt unneeded. I did pretty good picking up gear for resistances and none of the Final Bosses attacks seemed to deal more then 500 damage at any given time.
Being a Whitehoof was also useful too. Because I had maxed out every Racial talent, I was 'mostly' able to wander around with max Movement Speed, Damage Boost, and Flat Damage Reduction for most of the fight. I say mostly because apparently the boss likes to 'strip' the effect a lot, but it wasn't too hard to get more Death Charges. Rocket Boots coupled with my Death Charges also helped me with the Corrupters poor mobility - allowing me to save Dark Portal and Dreamwalk (which I got from Yeti Tissue Exchange) for when mobs would surround me from time to time. All in all, being a Whitehoof helped out a lot.
Anyhow, the only place I think I really wasted my points might be on the Generic side of things - Class side of things I think I did fine with. I got the Generic expenditure for Life Support Suit - but unfortunately due to never finding an Unstoppable Force Salve Schematic I couldn't make those. I also got Burning Hex - which turned out to be pretty useless for the boss since he would just shrug it off. I likely would have been better off picking up a category with Yeti Tissue Muscle and putting the talents there instead.
Overall I am really happy with how this run turned out. I think I learned a bit more about Whitehooves and fighting the Final Boss in EoR, which may be useful the next time I do a video of me fighting him.