EoR Normal/Roguelike Whitehoof Sawbutcher+Cursed Multiclass
Posted: Mon Jan 02, 2017 10:06 pm
Character Link
Literally the easiest win I've ever had. Multiclass seems like it balances by making every enemy a randboss/unique (in my experience, more uniques than randbosses) but really I could just bump everything to death (including the endboss) with impunity.
Offense: Steamsaws! together with Tempest of Metal, Rampage, Flexible Combat, and Superpower. I didn't find any of the good standart saws (despite swimming in artifacts thanks to all the bosses/uniques) but randart saws are still very good. Death momentum stacks add raw damage% with great uptime. Seethe also adds raw damage%.
Defense: Death Momentum gives 30 flat all-resistance. Grinding Shield mitigates melee and burst damage. Tempest of Metal straight up negates all damage 25% of the time. Sanctuary mitigates ranged damage. Steam Powered Armor tinker gives an additional 80 flat all-resistance. Rampage shrugs off 70+ damage each turn. Add in a lot of percentage resistances (had about 50%ish base for all, Pain Suppressor Salve maxed it to 70%) and some Armor and nothing was doing meaningful damage to me. Even the endboss couldn't drop me below 90%.
Mobility: Death Momentum, Rampage, Surge, and Saw Wheels gave me 1000% movement speed I could maintain indefinitely out of combat. During combat I only had 600% movespeed, but Blindside and Reckless Charge gave needed mobility. I had a Controlled Phase Door rune I never used as emergency backup.
Bonus Fun: Gloom is always a good time, especially when combined with Superpower. Predator is nice in EoR as the enemy types are predictible and often of a single type for many zones. Unflinching Resolve and Chant of Resistance were unnecessary but gave added survivability.
Literally the easiest win I've ever had. Multiclass seems like it balances by making every enemy a randboss/unique (in my experience, more uniques than randbosses) but really I could just bump everything to death (including the endboss) with impunity.
Offense: Steamsaws! together with Tempest of Metal, Rampage, Flexible Combat, and Superpower. I didn't find any of the good standart saws (despite swimming in artifacts thanks to all the bosses/uniques) but randart saws are still very good. Death momentum stacks add raw damage% with great uptime. Seethe also adds raw damage%.
Defense: Death Momentum gives 30 flat all-resistance. Grinding Shield mitigates melee and burst damage. Tempest of Metal straight up negates all damage 25% of the time. Sanctuary mitigates ranged damage. Steam Powered Armor tinker gives an additional 80 flat all-resistance. Rampage shrugs off 70+ damage each turn. Add in a lot of percentage resistances (had about 50%ish base for all, Pain Suppressor Salve maxed it to 70%) and some Armor and nothing was doing meaningful damage to me. Even the endboss couldn't drop me below 90%.
Mobility: Death Momentum, Rampage, Surge, and Saw Wheels gave me 1000% movement speed I could maintain indefinitely out of combat. During combat I only had 600% movespeed, but Blindside and Reckless Charge gave needed mobility. I had a Controlled Phase Door rune I never used as emergency backup.
Bonus Fun: Gloom is always a good time, especially when combined with Superpower. Predator is nice in EoR as the enemy types are predictible and often of a single type for many zones. Unflinching Resolve and Chant of Resistance were unnecessary but gave added survivability.