Infinite Dungeon: Summoner...
Posted: Sat May 28, 2016 9:16 pm
Currently, my Summoner is on level 49 of the dungeon and sitting at player level 47. I'm close to learning how it scales past level 50. Wish me luck.
Things I've learned:
Hydra was hugely important early on but utterly useless for about 25 levels now.
You get a category point at level 46. Not sure if you get any more.
The lower resistance ability from Ritch and Wolf are crazy-useful. They've always been useful but in the ID, they're insanely useful.
Gloves of Dispersion are the best thing ever. SO MANY tough bosses have been taken down with them as an integral part.
I didn't get a torque of psychoportation until level 42 of the dungeon. Tricky.
The last skill in Harmony is massively useful and I maxed it. A good heal infusion is super useful but super hard to find for the first 30 levels or so. I've still not found a decent damage shield rune.
Antimagic potion dropped really early. Don't know about access to Fungus though and as such, I haven't used it.
The ID was brutal early on but has since eased up in terms of difficulty with one notable exception of a temporal horror that was bloody murder incarnate. WTF?!? That thing was doing 95% of my life per shot. Rough but it went down, eventually, after a lot of scrambling.
Things I've learned:
Hydra was hugely important early on but utterly useless for about 25 levels now.
You get a category point at level 46. Not sure if you get any more.
The lower resistance ability from Ritch and Wolf are crazy-useful. They've always been useful but in the ID, they're insanely useful.
Gloves of Dispersion are the best thing ever. SO MANY tough bosses have been taken down with them as an integral part.
I didn't get a torque of psychoportation until level 42 of the dungeon. Tricky.
The last skill in Harmony is massively useful and I maxed it. A good heal infusion is super useful but super hard to find for the first 30 levels or so. I've still not found a decent damage shield rune.
Antimagic potion dropped really early. Don't know about access to Fungus though and as such, I haven't used it.
The ID was brutal early on but has since eased up in terms of difficulty with one notable exception of a temporal horror that was bloody murder incarnate. WTF?!? That thing was doing 95% of my life per shot. Rough but it went down, eventually, after a lot of scrambling.