Dream Smith/Forge Solipsist on NM/RL - Advice?
Posted: Tue Oct 13, 2015 5:44 am
So after the solipsist that I had been so hopeful for fell flat on its face at the tail end of the t2 dungeons, I decided to try out a new play style for the class that would utilize some of the trees I've largely seen overlooked in guides or advice on the forums - Dream Smith and Dream Forge. As much as the playstyle is fun, I've run into some major issues with my build:
Survivability: Solipsists have awful life modifiers, and this has been a major problem in my runs when it comes to dealing with rares that may or may not be visible on screen. At level 12, I had ~160 life which led to me being one-shotted by a unique skeleton mage rare out of LoS in Korpul. I've heard stacking +hp gear at the beginning helps to ease the transition into the early-mid game, though seem to have had no luck in finding any such gear on my past few runs. Furthermore, large amounts of damage chip away at my psi pool, which combines with the below problem.
Psi management: With such a small psi pool in the early levels, I often have found myself on the borderline of the solipsism debuff in the course of normal combat. Using both the thoughtform and forge shield sustains take quite a chunk out of my resource pool, and with such resource-intensive talents as the dream smith tree this often spells disaster for my character. Though it has not been the death of any so far, I can tell that it will be a major problem down the line when I'm more heavily invested into the actual Solipsism tree.
Early game: Melee solipsists are beyond awful in the first few levels, which means that if I don't find a mindblast torque/conjuration wand/tentacled totem or any NPCs to drown for levels my character will likely die to the first rare he sees. My routine has been to immediately check every possible town for any extra damage I could find, but failing that a single rare will take out my character before reaching the critical threshold of lvl 4 where the build's damage spikes. I've considered floating points in Mind Sear before I can afford Hammer Throw, but I'd like other suggestions for getting my character up and running.
Build paths: Beyond the dream smith and forge trees, I'm unsure of exactly where to take my character in terms of build. Initially distortion seemed reasonable for the boost to physical damage and reduction of physical resistances, but that kinda defeats the purpose of a melee solipsist given the amount of casting necessary to lower resistances a meaningful amount. I had considered investing more heavily into the Slumber tree to get benefits out of Sleep, Slumber, Dream Walk, and Dreamscape, though hadn't reached a point at which I could viably invest in both by the time each character died. Furthermore, given that Solipsists seem tight on generic points, I was stuck between choosing Antimagic and Fungus or going for 5/5 Thick Skin and Armor Training for survivability purposes. Finally, I was unsure of whether mindstar mastery and Psiblades would be worth getting, as the damage formula does not seem to apply to the dream hammer and the requisite generics to make it shine.
I'm open to any sort of advice regarding this build, so whatever comments you may have are appreciated. If possible, I'd like to get my first win with this character, so long-term is the real goal here - anything useful to know or take into account helps.
Survivability: Solipsists have awful life modifiers, and this has been a major problem in my runs when it comes to dealing with rares that may or may not be visible on screen. At level 12, I had ~160 life which led to me being one-shotted by a unique skeleton mage rare out of LoS in Korpul. I've heard stacking +hp gear at the beginning helps to ease the transition into the early-mid game, though seem to have had no luck in finding any such gear on my past few runs. Furthermore, large amounts of damage chip away at my psi pool, which combines with the below problem.
Psi management: With such a small psi pool in the early levels, I often have found myself on the borderline of the solipsism debuff in the course of normal combat. Using both the thoughtform and forge shield sustains take quite a chunk out of my resource pool, and with such resource-intensive talents as the dream smith tree this often spells disaster for my character. Though it has not been the death of any so far, I can tell that it will be a major problem down the line when I'm more heavily invested into the actual Solipsism tree.
Early game: Melee solipsists are beyond awful in the first few levels, which means that if I don't find a mindblast torque/conjuration wand/tentacled totem or any NPCs to drown for levels my character will likely die to the first rare he sees. My routine has been to immediately check every possible town for any extra damage I could find, but failing that a single rare will take out my character before reaching the critical threshold of lvl 4 where the build's damage spikes. I've considered floating points in Mind Sear before I can afford Hammer Throw, but I'd like other suggestions for getting my character up and running.
Build paths: Beyond the dream smith and forge trees, I'm unsure of exactly where to take my character in terms of build. Initially distortion seemed reasonable for the boost to physical damage and reduction of physical resistances, but that kinda defeats the purpose of a melee solipsist given the amount of casting necessary to lower resistances a meaningful amount. I had considered investing more heavily into the Slumber tree to get benefits out of Sleep, Slumber, Dream Walk, and Dreamscape, though hadn't reached a point at which I could viably invest in both by the time each character died. Furthermore, given that Solipsists seem tight on generic points, I was stuck between choosing Antimagic and Fungus or going for 5/5 Thick Skin and Armor Training for survivability purposes. Finally, I was unsure of whether mindstar mastery and Psiblades would be worth getting, as the damage formula does not seem to apply to the dream hammer and the requisite generics to make it shine.
I'm open to any sort of advice regarding this build, so whatever comments you may have are appreciated. If possible, I'd like to get my first win with this character, so long-term is the real goal here - anything useful to know or take into account helps.